Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.0.0
- SamSWAT
- 33k Downloads
Sarge
Doesn't work for 3.8.0, I know this mod was uploaded in 2022, but it destroys the settings menu, and when you enter it, you can't leave it. Just sit's there and loads forever, hopefully there could be a fix soon!
SpaceGhost
There is a fix. You just have to search. Or scroll down like 2 comments lmao.
SamSwat's INCREASED FOV - Reupload
Sarge
I didn't see that, thank you!
sad
one major issue with this mod, texture spawn in this game are based on fov and for anything above 75 texture become LQ or disappear or get blurry. or 45fov gives you massive longrange adv
Fontaine
Updated reupload: SamSwat's INCREASED FOV - Reupload
Randmaa
Update?
sad
one issue, around fov 100 object start to dissapear or become transparent like in factory the box in underground area near office
Rustin
Please update, FOV is working, but HUD FOV is not!
Digital
Did you ever figure out a fix for this?
Rustin
No( hoping for update from author
DM4
This mod is the biggest thing missing from 3.6.0.
WhomstMD
Complete agree
LazyAmerican
This mod is absolutely essential...not touching any new version till it's updated.
JulioZer
I tried it on 3.6.1 and it work for me.
Rustin
fov is working, but not the hud fov
Hog
having an issue with the mod the launcher says the mod is incompatible with 3.5.8 "ModLoader: Mod (SamSWAT-FOV) is incompatible. It must implement at least one of IPostAkiLoadMod, IPostDBLoadMod, IpreAkiLoadMod" hopefully it gets updated soon or its just a minor bug on my end cause other people says it works fine for them
UNLKY_HNTR
Hey, short question: does this mod just move the Weapon Model or does it let me increase the overall Game FOV? (Vertical FOV)
BTW: I would like to donate some money but the donation site is closing down so I cant. if you have a PayPal please let me know
Sp0ntaneous
anyone know if is okay for 3.5.8 ???
ScytheEU
yup works perfect
plebeian_rat
works for me on 3.5.7, thank you!!
Sanote
Oi, Sam.
It works perfectly in 3.5.3 animebuttmove
TheRSK
Hello, I can't speak English. This is machine translation.
Your module conflicts with the following modules. You can download and try to repair it. Of course, you can not repair it. I just give feedback. I wish you a happy life. Thank you
https://hub.sp-tarkov.com/file…-s-scope-tweaks/#comments
https://hub.sp-tarkov.com/file…taine-s-fov-fix/#comments
Cosm1c Gam3r
Changing in game max FOV slider and then using higher FOV makes in game artifacts like see through doors and walls at greater distances. This is not mod fault. It is more like game engine fault. But just wanted to mention this.
Sam. Is it possible for you to make a MOD that allows to change FOV for weapons ADS viewing and separate for changing scopes FOV. Not sure how game utilise this but what I would like to change is this magnification effect outside of scope while aiming through magnifying optics.
I really wonder if this is possible to disable magnification of whole screen view along the scope zoom and leave only scope zoom.
Would be cool to have also blurred vision outside scopes for freeing some FPS. Not sure if this is possible through moding.
Aldroyd
amand's graphics is what you're looking for
FatherWinters
Is there a plan to push this mod to 3.2.3 at some point soon?
I think right now it would be amazing to push since a lot of great mods haven’t pushed to the new version yet so getting ahead of the curve would be great to see for such a useful mod
LazyAmerican
Does it really need it though? Pretty sure it works as I've been using it for 3.2.3 this entire time
Tabi
Mods always need updates to prevent broken shit, so yeah.
EgoThief
Loving this!
Any possible way you can add some key shortcuts to increase and decrease the FOV in real time?
Also, a value slider for how fast the key shortcuts increase/decrease the FOV
That way we can get some zoom shots using Camera Unsnap Mod
ccm1207
Possible to remove fov change/zoom when ads with 1x optic?
ajdrigs
Holy shit, I Love you so much.
walisbourne
is there an advantage to a bigger fov? i been playing at the default 50 since i been playing
Keaton
its pretty self-explanatory.. you see more..
PaveThePaha
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This is yet another one of those "to each to their own"-things.
But generally speaking the more wider screen / display / monitor one has, the more field-of-view generally means less "tunnel-vision" and overall wider/better, well, field-of-view.
In practice if you'd be surrounded by monitors, you could use the full 360-degree FOV-setting to be able to see "circularly" fully around you;
otherwise you will experience "fisheye" or other "perspective distortion"-effects if your FOV-setting is too large for your monitor-setup.
Of course, the opposite is also true:
If you have a miniscule display-monitor, then to avoid the fish-eye-effect you're pretty much locked to use the lower than 100-degree-FOV-settings.
On a related note, if one was to use "virtual-reality"-goggles or other related motion-tracking-devices
( E.G. "TrackIR" ),
you could essentially turn any display-monitor to be able cover the 360-degree-field-of-view through the "panoramic"-effect
( though, of course, the FOV-setting itself shouldn't be 360-degrees in this situation unless you want to pretend to be a 360-FOV-action-camera ).
For a reference:
In real-life, generally humans (homo sapiens) have around 120-140-degree "stereoscopic" field-of-vision even without "speed-reading" or other related training-training and without having to into a "chameleon"
( though of course, the edges of the real-life-FOV are much more smeared since our eyes also aren't protruded to increase the focus ).
(( Sorry-not-sorry-at-all for getting an inspiration to write a "explain-like-I-am-five (ELI5)"-comment in relation to the question. ))
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Lua
Red