Dynamic Maps

  • mpstark added a new file:

  • mpstark added a new version:

    Quote

    I am trying to narrow down why some players are not seeing the quest markers or player marker and have added additional logging and error handing around these things. If you cannot see these markers, check the logs to see if any exceptions appear for you. Check also that you are getting the log message "Showing map in raid" in your BepInEx log when showing the map in raid.

    Changelog

    • ENHANCEMENT: Added shift-scroll shortcut to move up and down levels
    • FIX: Resolve Woods out-of-raid static extracts showing in-raid
    • FIX: Remove unused shortcut configuration -- I will be revisiting this in the future, it was more complicated than I expected

    PROBABLY BUGGY -- REPORT ALL BUGS PLEASE!

  • mpstark added a new version:

    Quote

    Changelog

    • FIX: Disable zooming with scroll-wheel if the map select dropdown is down (which also uses the scroll wheel)
    • COMPAT: Try to resolve Fika incompatibility that borked the in-raid detection, causing the lack of a player marker and quest markers
    • COMPAT: Attempt to better support custom quests

    PROBABLY STILL BUGGY -- REPORT ALL BUGS PLEASE!

  • mpstark added a new version:

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    Sorry for the version spam!

    Changelog

    • FIX: Resolve regression with attempted Fika fix
    • FIX: Don't allow map filter if nothing matches that filter
  • mpstark added a new version:

    Quote

    For SPT 3.8.*

    Changelog

    • FEATURE: Added basic config
    • FEATURE: Showing map in raid will center on player and have the zoom reset to slightly zoomed in, configurable
    • FEATURE: Show friendly players on map, configurable
    • FEATURE: For debug or just because: show enemy PMCs and scavs on map, configurable, default off
    • FIX: Scav raids extracts were somehow being randomized by inspecting them (Why BSG!?)
    • FIX: Resolve creating duplicate quest markers in some instances
    • COMPAT: Custom quest flare zones should be more compatible

    PROBABLY STILL UNSTABLE: PLEASE REPORT ALL ISSUES!

  • mpstark added a new version:

    Quote

    For SPT 3.8.*

    Changelog

    • FEATURE: Add airdrop dynamic markers
    • FEATURE: Add "Center on Player" hotkey config
    • FIX: Some markers, particularly markers for other players, may fail to have text initialize properly yielding MEGA text without outline. Now should retry each time the user mouses over marker or hides/shows
    • FIX: Only get extract information once during raid instead of each time the map was opened and get it slightly differently, may resolve some issues with extracts that I could not reproduce
    • FIX: Shoreline utility room had malformed key id
    • FIX: Customs Dorms third floor boundary for auto level detection
    • FIX: Slightly adjust factory bounds

    PROBABLY STILL UNSTABLE: PLEASE REPORT ALL ISSUES!

  • mpstark added a new version:

    Quote

    For SPT 3.8.* only

    Changelog

    • MAJOR: Added "Peek at Map" feature, which will allow you to glance at the map without opening the inventory, configurable
    • FEATURE: Added separate boss marker option, which will use a different star icon
    • FEATURE: Added hotkeys for map manipulation, available to use both during peek and in map screen
    • FEATURE: Added dynamic markers for corpses, separated into friendly, killed-by-player, and other
    • CHANGE: Renamed "Enabled" config option to "Replace Map Screen"
    • CHANGE: Map layer images are cached during initial load of game, which was the majority of map load times
    • CHANGE: Defaults for map centering on player in-raid changed to be less annoying. notably disabled by default
    • FIXED: Nicknames for player icons are now transliterated if needed

    This is a big update, so likely there are bugs! Please report all issues!

  • mpstark added a new version:

    Quote

    For SPT 3.8.*

    Changelog

    • FEATURE: Add BTR marker (Thanks Kuromi for the custom icon!)
    • FEATURE: Add player-dropped backpack marker
    • FEATURE: Add friendly-killed corpse markers option
    • FEATURE: Add boss corpse marker option
    • FIX: Markers for PMCs/Scavs on mounted guns should now properly be removed (probably tied to BSG bug)
    • FIX: Quests that must be completed in one raid should now properly display markers for conditions that were reset (Thanks Utjan for the digging!)
    • TWEAK: Add unique color for boss corpses (Thanks GavinRay97)
    • TWEAK: Changed friendly player markers to a lighter blue

    SHA-256: 268bebd7567aaf3dbceb073ab36edb1eedb7912f822a30187a09b7ba9f6ced1f

    VirusTotal Results

  • mpstark added a new version:

  • mpstark added a new version:

    Quote

    For SPT 3.8.*

    Changelog

    • FIX: Boss markers should now be properly enabled if it the only other player marker enabled (i.e. you disabled Friendly Markers)
    • FIX: Boss corpse markers should now be enabled by their config instead being tied to "Other Corpses"
    • TWEAK: Add some additional bosses to tracked bosses (Cultist Priest, Blood Hounds)

    SHA-256: db50e3bb16babe9cd61f661c259d29a712a8d44a9156b056da06afa0ef3b7d54

    VirusTotal Results

  • mpstark added a new version:

    Quote

    For SPT 3.8.* Only

    Changelog

    • FIX: Optional conditions of quests are now removed when they are completed
    • FIX: Resolve issue that could arise if invalid LootItem registered, which sometimes happened with airdrops
    • MINOR: EFT version is now checked before loading mod, as currently this is tied to specific version of EFT

    SHA-256: d1c198f81cceb9c1a8c309dd93bd2a31c448962b41319605c82fc0aba9d1867f

    VirusTotal Results

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