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Fin's AI Tweaks (FAIT) 1.19.0
Version 1.19.0 for AKI 2.0.X servers
- Added in an option to enable a progressive gear system
- This is still in its very early stages. The values it uses will need some adjusting, but at the moment the following things are affected:
- Weapons available to bots
- Weapon durability
- Armor frequency
- Magazine size
- Helmet frequency
- This scales entirely off your level, at the moment, but it may be changed to account for other factors in the future
- PMCs will have better gear than raiders, and raiders will have better
- This is still in its very early stages. The values it uses will need some adjusting, but at the moment the following things are affected:
QuoteVersion 1.19.0 for AKI 2.0.X servers
- Added in an option to enable a progressive gear system
- This is still in its very early stages. The values it uses will need some adjusting, but at the moment the following things are affected:
- Weapons available to bots
- Weapon durability
- Armor frequency
- Magazine size
- Helmet frequency
- This scales entirely off your level, at the moment, but it may be changed to account for other factors in the future
- PMCs will have better gear than raiders, and raiders will have better gear than scavs, as usual
- This option currently has no configuration options, it's either on or off
- Added an option to enable adaptive difficulty
- Every time you die, the difficulty goes down
- Every time you survive, the difficulty goes up
- Difficulty changes can only take effect after the game and server are restarted
- This means for optimal performance you should restart after every raid
- The differences in difficulty between different types of bots will be respected, but the base difficulty value will be ignored as long as this option is enabled
- This option is currently disabled by default, but that may change in the future depending on feedback
- Added options to affect the maximum and current durability of AI weapons
- Armor weighting should now be better respected by vests when bots are disallowed from having both an armored rig and armored vest
- This isn't a perfect fix, but it's an improvement
- Disabling behaviour changes should prevent any bots from being assigned melee behaviour
- Improved ability of PMCs and scavs to fight when behaviour changes are disabled
- Tweaks to the spawning system
- Somewhat reduced the tendency of the AI to 'clump' into just a few spawn zones
- Difficulty tweaks
- Bots should scatter less at close ranges
- Bots should be less 'wiggly'
- Increased bot reaction speed by about 18% across the board
- Changed the behaviour of the "AI aiming time multiplier" difficulty multiplier. This no longer affects accuracy, it's purely how quickly they acquire their target
- Bugfixes
- New bugs