Posts by Props

    The version they have on the discord has mods disabled for now.

    So if you didn't snag an earlier version, you are out of luck :(

    Props added a new version:

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    SPT 3.5.0 Testing Only

    1. Fixed the DadGamerMode. Now the percentage health is always active in the Bepinex Menu. Default value is 100.. set it to like 5 and you will take percent of damage for each bullet. You will still take all other damage, bleeds, etc.

    This is like some threat to your life, but because your dad reflexes are slow, you still have time to survive and bandage.

    1. Added ignore headshot damage. It should not apply any damage if you get headshotted. (should work but didn't get to test to well).

    Props added a new version:

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    1. Made it run across raids.
    2. Added a % damage mode i haven't really tested but if you want to play but with bullets taking less damage (aka COD) then set the percentage in bepinex menu. You need to toggle the mode and put in a %damage value (1-100)
    3. Added unlimited stamina
    4. Added instant search (for myself).

    Thanks to servph since i basically ripped these values off him and updated for 3.5.0.. just needed something more lightweight.

    Remember this is meant for testers. There should be no permanent changes to your profile.

    It could break at any point since its meant for SPT 3.5.0 Bleeding Edge.

    Ok.... i tested it ... are you sure you are on the 3.5.0 test version and not 3.4.1? Because it will only work for 3.5.0

    Props added a new file:

    Props added a new version:

    Props added a new version:

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    1. Fixed issue with bosses not assigned a zone. only used open zones... i will go back and look at using other zones again later. i had removed that feature because it was driving me mad finding a bug.
    2. Fixed issue with difficulty not assigned correctly to bosses.
    3. Fixed issue with supports. You can mix and match these i think, just follow the format given in the example.
    4. DO NOT USE ASSAULTGROUP. it causes an error for some reason.
    5. Fixed the wave timing. For example waves used to just be multiples so a wave could start in the middle of the wave before it. No longer. The wavemaxtime you set is added to the wavemintime for the next wave

    example:

    wave 1: wavemintime of 60 seconds and wavemaxtime of 300 seconds.

    wave 2: auto generated wavemintime of 360 seconds to 600 seconds.

    wave 3 auto generated wavemintime of 660 seconds to 960 seconds.

    Props added a new version:

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    Updated package.json for 3.4.*... should be no other changes.

    Props added a new version:

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    1. Simplified the pattern config for coding purposes so its one giant array of objects instead of curly braces first. Sorry boys you will have to re-update if you had any patterns before.
    2. Added the ability set specific times by setting a time_min and time_max and setting the SpecificTime flag in the config.
    3. Added the ability to spawn bosses with actual escorts. It has a separate format so please follow the example given in bosses. - note thats one pattern.
    4. Updated for 3.4.0 SPT-AKI. do not use pmcbot anymore now that you have sptusec and sptbear.

    Props added a new version:

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    1. Updated for 3.4.0 SPT-AKI
    2. More options for choosing which bots will talk.
    3. Changed how bots talk - should be true/false instead of the difficulty of the bots chosen in the config.
    4. Removed escort mode because it will never work.
    5. Automatic Difficulty is on a more forgiving curve. It will take like 10 raid survivals to adjust the difficulty .5 while it used to only take one survival to adjust difficulty.
    6. Updated Legendary Player spawning to actually in queue. Use a high value in config as you will not know when they spawn.

    Props added a new file:

    Ok so that dictionary bug might be from my client mod for NoBushESP from the bepinex/plugins folder (which i am still working on). Remove that from the folder if its there.


    Also for the legendaryPlayer mod, i think either your progress.json or legendaryPlayer.json in the donottouch folder of the mod are corrupted. Go into there and put this :


    Code
    {
    }

    into both json files like that. First select all text with ctrl+A in a text editor, then press delete key on keyboard, then use shift + [ on keyboard for the curly braces. See if that fixes your issues.

    Props added a new version:

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    1. Fixed count as it it was counting the number of bot types you had in the pattern instead of the botCount # for the max num of bots. Shitty copy pasta
    2. Added config option to use a single pattern file on a map (randomsolo whatever in config).. that means if you put only bosses in bosspattern then that's all the waves would be in the raid if it was selected. next raid it could be only whatever in pmcspattern.
    3. Use the sptbear or sptusec for pmcs. this will also assign the random AI. I forgot pmcbot was not used anymore.

    Props added a new version:

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    1. I didn't generate unique IDs for the legendary player when cloning it. Now it does but that means if you have a legendary progress save, its data is bad. you'll have to re-achieve it lol.
    2. Includes fix for new profiles not created yet error.
    3. split up source into multiple files to make it easier to develop.

    You will probably should delete old directory and put this one in place.

    I haven't had a chance to test this since i'm on 3.4.0 . let me know if issues still in 3.3.0

    Props added a new file:

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    JC980 was like props, why you dumb and update my old clearnvgs mod?

    So he told me to update this one.. this is what you guys get.


    original mod:

    Props added a new version:

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    1. Update so that it doesn't matter where if you mix and match types in different files (pmc, scav, boss).

    Some of you guys are unorganized deviants and want to put pmcs in the bossconfig.. ok.

    So if you put a pmc type in boss, it will still read it correctly so it be like fool proof.. except for my shit coding.

    Props added a new version:

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    1. Added ability so that if patterns have the same name (doesn't matter what case - lower or upper just same name), they will spawn at the same wave_min and wave_max time.
    2. Added debug option in config so you can turn off the console log text.

    Keep in mind that if you do this feature with bosses, you might be fcked with a lot of bosses since it will now spawn a boss wave for each match in scav or pmc. You should have a large variety of patterns before you try this.


    Thanks to adudewithbadaim who requested and tested the feature for me...he might be working on something.