Posts by Props

    Props added a new version:

    Quote

    SPT 3.9.0 Update


    Remember sain has its own nobushesp implementation

    Props added a new version:

    Quote

    Updated for SPT 3.9.0

    • The instant production requires you to complete a raid first.

    Props added a new file:

    Props added a new version:

    Quote

    SPT 3.8.3

    1. Separated the Mag Reload and Unload Speed and made it toggleable as well
    2. Disabling the Reload/Unload speed modifier will reset to default values.

    Unzip to your bepinex/plugins folder as usual.

    Props added a new version:

    Quote

    SPT 3.8.3

    1. Thanks to Utjan for the PR. Should now fix the issue with partially completed quests ( i had this fixed at one point, don't know what i did)
    2. Also thanks to Utjan for toggles for prefixes and powerswitches. So if you don't want the prefix or want to see powerswitches, you can toggle them off.

    Props added a new version:

    Quote

    SPT 3.8.3

    • Added an extra error check with instant production. I still couldn't recreate the issue that someone reported but i've added it here just in case.

    Props added a new version:

    Quote

    SPT 3.8.3

    1. Attempt to fix the issue with overdamage not killing users with CODMode enabled. It will override if you have Keep1Health enabled.
    2. Add instant production and instant construction options.. why is this a thing in a single player game? just a nuisance if you have the resources.

    Props added a new file:

    Quote

    I have taken epidemicz, yahkub , nyrus work and then added a few things.

    • Tried to pause audio sources (some still play like player movement)
    • Converted to component using newgamestart patch to save on memory/process time..
    • Added clearing decision queue prior to pausing bots so you don't wake up with bots shooting a million bullets.
    • Also added recalculating goals to bots after awakening so they don't stand around like idiots.
    • Actually fixed pausing so the raid doesn't end while paused.

    THIS PROBABLY STILL HAS THE SAME ISSUES AS THE LAST VERSION. I WILL LOOK INTO IT WHEN I CAN


    HOW TO INSTALL:

    unzip into your spt /Bepinex/Plugins folder.

    Props added a new version:

    Quote

    SPT 3.8.0 - 3.8.3

    1. Fixed the issue of weapon mods some times not recognized after removal and trying to put it back
    2. Fixed so armor plates can't be put into wierd spots like headgear.

    There is now an option in bepenix if you don't want to be able to swap any plates that are normally locked down. you can still swap plates though in raid without taking off armor

    Props added a new version:

    Quote

    SPT 3.8.3

    1. Added the ability to remove/install all of the plates.
    2. Removed the requirement to take off armor during a raid to switch plates.

    Props added a new version:

    Quote

    SPT 3.8.0 - 3.8.1

    1. Fix issue with deleting game doors on shoreline and causing y our game to freeze. I had a superficial patch on the last one. This one should work cleanly. Thanks to Nick! He's really good at breaking stuff.

    Props added a new version:

    Quote

    SPT 3.8.0 - 3.8.1

    1. Fixed the hand animations playing when using explosives even though you've stepped away from the door. (Thanks to RaiRaiTheRaichu!)
    2. Added explosive timer sounds that gradually get faster until the final tone (depends how long you set c4 timer for). Its also spatial audio so it will get quieter if you walk distance from it.

    Props added a new version:

    Quote

    SPT 3.8.0 - 3.8.1

    1. Fixed not being able to plant C4 with Keypad Lock doors (Labs). Apparently these doors do not have 'locks'. (Thanks Nick!)
    2. Added more null ref checks for people who plant more than one C4 on a door.. highly regarded (Thanks Nick!)

    Props added a new version:

    Quote

    SPT 3.8.0 - 3.8.1

    1. Added power switches to the extract display button. This really hurt my brain.
    2. Pulsating marker animation if a power switch has been triggered.

    The waveTexture png needs an alpha layer if you want to customize it but the color will be red for now.

    powerIcon png can be switched out as well if you want to.

    Props added a new version:

    Quote

    SPT 3.8.0 or 3.8.1

    1. Removed the container types restrictions. Instead you must put the specific item id you want to remove container restrictions from in the config file (config.jsonc). That way it is compatible with Inventory Organizing Features. My assumption is that you will either specifically label this item for a specific type (e.g. using @o label) or carry it on your person.

    Props added a new file:

    Props added a new version:

    Quote

    SPT 3.8.0 - 3.8.1

    1. Fixed explosive placement to be based on vector from player to lock because bsg has shit standards for door placement. If you look at door at wierd angle and place explosive, it will place it angled. best i could do.
    2. Explosions now destroy the door because fk doors.
    3. Added ability for explosives to cause damage (configurable radius and damage in Bepinex Config. Disabled by default). If you take cover behind an object like a wall, you will not take damage even if you are in radius of explosion.

    Props added a new version:

    Quote

    SPT 3.8.0 - 3.8.1

    1. Added icons only option in bepinex config so instead of seeing text you'll see an image marker. You can replace the image files in the dvize.GTFO folder if you want your own custom icons just make sure it is the exact same name and a png file.
    2. Added slider to manipulate the size of the marker.

    TMOWYqT.jpeg

    Props added a new version:

    Quote

    SPT 3.8.0

    1. Replaced using the TNT explosive with the C4 Charge modeled by Moxopixel. It looks so good now. Thanks Moxo!
    2. Tried to redo logic for placement of explosive so its always on the side facing the player.
    3. C4 takes up 2x1 space so you can't carry crazy amounts of it

    Props added a new version:

    Quote

    SPT 3.8.*


    1. Fix display issue for ultrawide 21:9 monitors.