Posts by DrakiaXYZ

    As depressed as I am to say, it's SVM causing all the issues. I made a new account not implementing SVM or uploading anything and everything seems to work just fine. I am a little confused since I can't hit F6 to pull up the AI adjustments, but I have Donuts and can hit F9 to adjust those settings. Do they overwrite each other? I still have no idea what I'm missing with Realism. It states I'm missing the package.json and to make sure I checked the hub for install instructions and I followed everything. I have no idea how I'm missing a file.


    I do in fact have waypoints and big Brain installed.

    Could you upload the BepInEx/LogOutput.log file too? You didn't upload that one.


    As for the realism message, that means you installed a mod that comes with a Realism compatibility folder, but don't have Realism. You can just delete the Realism folder from user/mods/ in that case

    I'm unsure if this is the issue, but I have Sain, as well as Looting bots installed, but they keep stating a plugin error, missing dependency which both mods require the big brain mod, which I do have installed. I've been fiddling with the mods I have to see what's possibly causing this error but I haven't found any fix yet.

    Could you upload your `user/logs/server-[date].log` and `BepInEx/LogOutput.log` files? You can paste them into https://codepaste.sp-tarkov.com/ and link them here

    But if tarkov,dev returns empty item.historicalPrices it works. Just check the diff

    https://github.com/DrakiaXYZ/S…89424b6e986f5bf3064d9c199

    for current HEAD and previous commit for item GPU 57347ca924597744596b4e71 and you may see that before fail the price was 629236 but after fail (last commit) it is 194156

    I see, the API is returning data, just null data.


    I'm not too concerned about it, it'll go back to normal eventually once the API is working, and whether I use the previous live prices or the SPT dumped live prices they're both wrong. Next time I spend time working on this mod I might fix it, but it's not a priority to me

    If tarkov.dev does not work, prices are reverted to the original SPT ones. The prices.json just committed with raw SPT prices since noting is overwritten by tarkov.dev values. Can we avoid updating prices.json file if no prices were fetched from tarkov.dev ) for these regular shutdowns of tarkov.dev?

    It does not, as you can see in this run, if Tarkov.dev fails to return data, the script throws an exception and the prices aren't updated: https://github.com/DrakiaXYZ/S…job/28784173348#step:5:21


    The only time it would store base SPT prices is if the Tarkov.dev API returned a response, but it was empty or lacked certain items (Which I haven't seen any proof has happened)

    The file is only changed if the prices change. If for whatever reason they don't (API stops returning data, or returns the same data as last poll) then the file doesn't change. This is expected, and it eventually starts working again once the API is fixed


    Most of the mod prices look pretty accurate to the source data from tarkov.dev, with some fluctuation due to SPTs fuzzing and time of day the data was exported.


    All price data is retrieved from https://tarkov.dev/


    It's end of wipe, and BSG just handed out billions of roubles to accounts affected by the data wipe, so flea prices are going to be all over the place. Variances in the calculated average are 100% expected

    Hello,


    I am trying to use this mod and it is not working as intended. Flea prices are not updating to live prices despite the console stating that they have been updated. I am using the following mods with the load order as below with SPT version 3.92:


    What is an example item and its price that you consider to not match live?

    DrakiaXYZ added a new version:

    Quote

    This version will only work with SPT 3.9.x

    • Add Read-Only Properties to allow other mods to get Custom Layer and Logic Information

    You put WAY too much effort into that post.


    You want a bastion of free speech where you can post whatever you want, go setup your own support forum where you can tell people how to do whatever you want, hosted on your own infrastructure, maintained by your own staff.


    While you are on our forum, you will abide by our rules, end of story :)

    DrakiaXYZ added a new version:

    Quote

    This version will only work with SPT 3.9.x

    • Update for 3.9.0
    • Drop woods expanded navmesh for now, needs to be re-generated due to map restructuring
    • Handle Ground Zero level 21+ map
    • Disable GroupPoint patches, as BSG refactored that part of the code. Will need to see if it performs better

    DrakiaXYZ added a new version:

    Quote

    This version will only work with SPT 3.9.x

    * Update for 3.9.0

    DrakiaXYZ added a new version:

    Quote

    This version will only work with SPT 3.9.x

    * Update for 3.9.0

    DrakiaXYZ added a new version:

    Quote

    This version will only work with SPT 3.9.x

    * Update for 3.9.0

    DrakiaXYZ added a new version:

    Quote

    This version will only work with SPT 3.9.x

    * Update for 3.9.0