Ahh, I suppose you could just make them transparent?
Posts by CactusPie
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CactusPie added a new file:
QuoteThis mod allows you to customize healing and surgery time to your liking. Additionally, you can speed up healing for less damaged body parts, so you no longer have to perform full healing animation just to heal 1 or 2 hit points.
Warning: faster healing works only for limbs without bleeding or fractures! Enabling it for bleeding or fractured limbs causes the game to bug out, and at the moment I don't want to spend time working around this issue.
Installation
Copy CactusPie.FastHealing.dll to BepInEx/plugins directory
Configuration (F12 menu)
- Enable surgery time multiplier - whether the surgery time multiplier is enabled
- Surgery time multiplier - the surgery time will be multiplied by this number. For instance
- Setting it to 0.5 will make it two times faster
- Setting it to 0.25 will make it four times faster
- Setting it to 2.0 will make it two times slower
- Enable healing time multiplier - whether the healing time multiplier is enabled
- Healing time multiplier - the healing time will be multiplied by this number. For instance
- Setting it to 0.5 will make it two times faster
- Setting it to 0.25 will make it four times faster
- Setting it to 2.0 will make it two times slower
- Dynamic heal time enabled - enabling this will make less damaged limbs heal faster. For instance, if you lost only 1hp in a specific limb, it will be healed very quickly. The more HP you lose, the longer the healing will take - but it will never go above the vanilla time.
- Dynamic healing time health threshold - the percentage of health required for the dynamic healing to trigger. By default, it is set to 50, which means the limb needs to have more than 50% of health for it to heal faster. For instance, stomach has a maximum of 70 hit points by default, which means that it will need to have at least 36 hit points for it to heal faster.
- Dynamic heal time multiplier - the default value (1.0) is the default multiplier for how much should the healing be sped up. Decreasing it below 1.0 will make the dynamic healing even faster, while increasing it will make it slower.
The final equation for calculating the dynamic healing time, assuming that all options are enabled, is as follows:
hub.sp-tarkov.com/attachment/7387/
If the limb is below the theshold for dynamic healing, only regular multiplier will be applied. Thus, the equation will become:
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CactusPie added a new version:
QuoteFixed an issue that would sometimes prevent items from being transferred when "Merge stacks for non-loot containers" is enabled
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CactusPie added a new version:
FileCactusPie's Minimap 2.0.4- Compatibility patch for BoopsQuestZoneAPI - available as a separate download below
- Disabling "Auto-switch levels" will disable it for bots too
https://cactuspie.com/files/SPT/QuestZoneAPI.dllQuote- Compatibility patch for BoopsQuestZoneAPI - available as a separate download below
- Disabling "Auto-switch levels" will disable it for bots too
If you use BoopsQuestZoneAPI, you also need to download this patch for 3.7.6, otherwise the map will not work!
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Oh noooo. Please make the compatibility! This mod is my best (drawing the map, etc) but i have love the questing traders (boop's quest zone api use).
Thanks for your hard work!
Damn okay I have Boop's Quest Zone API, so that's gotta be it. Is there any sort of workaround or can I just simply not have both installed?
Edit: Deleted Boop's Quest Zone API and the trader that required it. Which immediately fixed my issue. Thank you!I've made the patch. Please check the mod description for details
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CactusPie added a new version:
FileTransfer loot into a container automatically 1.4.0Added an option to automatically merge stacks (money, ammo, etc.) when quickly transferring items to containers not marked with a loot tagQuoteAdded an option to automatically merge stacks (money, ammo, etc.) when quickly transferring items to containers not marked with a loot tag
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CactusPie added a new file:
QuoteOnly items in your stash are included - items in your character inventory will NOT be counted!
Default format is [{items found in raid}/{all items}]
Mainly created with SoftCore mod in mind, however this mod will work even without SoftCore. Personally I find it a lot easier to just scan through the item names to see which ones I should prioritize.
Installation
Copy CactusPie.ItemCountInName.dll to BepInEx/plugins directory
Configuration
- Mod enabled - whether the item count should be shown
- Only in raid (true by default) - whether the item count should only be shown in raid. If you disable it, the item count will also work in the hideout, however, the count may not always reflect the actual status. The count is refreshed when:
- You open up (or re-open) your inventory
- You retrieve a crafted item
- You buy or sell an item from a trader
- Item name format - the format of the prefix. By default, equals to [{0}/{1}] {2} where:
- {0} - number of items found in raid
- {1} - total number of items (both found in raid and not found in raid)
- {2} - item name
- This can be changed however you like. For instance, setting it to {2} [{0}/{1}] would instead add the count at the end of the name
- Format for no items - the format that will be applied when you have no matching items in stash, where
- {0} - item name
- This can be changed however you like. For instance, setting it to {0} would remove the count completely when you have no matching items
- Item type blacklist - which types of items should be ignored by this mod. By default only money and ammo are checked, which means money and ammo will NOT have item count added to them. You can change it to your liking.
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I at the time of the component, hint I need the authorization of objects.githubusercontent.com?
Sorry, I'm not sure what you mean
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I'll take a look later, but no promises!
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If http://127.0.0.1:45365/mapData returns null for everything even in raid then it's not a firewall issue. Some other mod must be causing a conflict - most likely a client mod. You can see if the same issue happens without any client mods to confirm it. It is confirmed that these mods caus conflicts, but it might also be some other mod entirely:
Enable All Quest Items
Helicopter Crash Sites
Boop's Quest Zone API
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CactusPie added a new version:
FileCactusPie's Minimap 2.0.3- Automatic level changing will now correctly apply to bot markers
- Added missing map creation data for interchange
https://cactuspie.com/files/SPT/QuestZoneAPI.dllQuote- Automatic level changing will now correctly apply to bot markers
- Added missing map creation data for interchange
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CactusPie added a new file:
QuoteCurrently, there is an issue with the RAM cleaner running only when you enter the settings menu. This means that in order to prevent Tarkov from using too much memory, you need to remember to enter the menu every few minutes in raid. In order to alleviate that, this mod allows you to set custom intervals for running the RAM cleaner automatically.
Installation
Copy CactusPie.RamCleanerInterval.dll to BepInEx\plugins directory
Settings (F12 menu)
- Interval enabled - unchecking this check box will disable this mod - the RAM cleaner will run normally, as if the mod wasn't installed.
- Interval (seconds) - how frequently the RAM cleaner should be executed. The default is set to 300 seconds, which means that the RAM cleaner will run every 5 minutes.
- Clean now - pressing this button will execute the RAM cleaner immediately
- Only in raid - by default, this mod will run RAM cleaner only in raid. Disabling this checkbox will also run the intervals outside of raid as well
One thing to keep in mind - the "Interval enabled" setting in this mod is separate from the "Automatic RAM Cleaner" setting already built into the game. If you disable the RAM cleaner in game, but enable it in this mod the RAM cleaner will still run at the intervals you specified. In order to completely disable the RAM cleaner, you need to disable it both in game and in the mod.
The mod doesn't modify the way RAM Cleaner works. It only executes it.
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CactusPie added a new version:
QuoteSelf-contained release in order to avoid problems with missing libraries on some systems
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CactusPie added a new version:
QuoteAdded an option to instantly reveal everything - without the need to even press the search button. Disabled by default, you can enable it by pressing F12 and checking the "Instantly reveal everything" checkbox
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CactusPie added a new version:
FileCactusPie's Minimap 2.0.0- Added enemy position display (radar)
- Added quest markers (thanks to TechHappy and kmyuhkyuk)
- Added an airdrop marker (credits to TechHappy)
- Added automatic map and level switching
- Map switching for dorms
- Added an option to define custom bounds for automatic level switching
- Extended the UI
- Converted maps to jpeg in order to reduce the mod size
- New communication method between the game and the map
- Significant behind-the-scenes code changes
- Improved coefficient calculation for…Quote- Added enemy position display (radar)
- Added quest markers (thanks to TechHappy and kmyuhkyuk)
- Added an airdrop marker (credits to TechHappy)
- Added automatic map and level switching
- Map switching for dorms
- Added an option to define custom bounds for automatic level switching
- Extended the UI
- Converted maps to jpeg in order to reduce the mod size
- New communication method between the game and the map
- Significant behind-the-scenes code changes
- Improved coefficient calculation for polynomials above a linear function (level 1 polynomial)
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CactusPie added a new version:
QuoteFix in-raid detection while the hideout is loaded
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