Lexicon
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A
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B
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D
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H
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I
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L
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M
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R
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Realism Mod: Creating & Installing Presets, Making New Weapons, Gear & Attachments Compatible.
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Recoil Values and What They Do
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Resources: All Zone Id's
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Resources: Appearance and Voices
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Resources: Clothing and Appearance IDs
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Resources: First Person Control Rig for BSG weapon
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Resources: Hideout areas IDs
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Resources: Item properties list
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R (Sequel)
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Resources: Maps OpenZone lists
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Resources: Maps zones that appear in waves and BossLocationSpawn
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Resources: Name and Hashes for Static Data function and Layer Default State
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Resources: Profile values
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Resources: Programming tutorials
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Resources: Quest Values Reference Tool
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Resources: Quests ID
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Resources: Unity (and EFT) materials
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Resources: Weather values
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T
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Traders Currencies and Handbook IDs
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Tutorial: Automating Dumps
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Tutorial: Creating a Patch Set
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Tutorial: Creating and modifying weather
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Tutorial: Creating your first client-side mod
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Tutorial: Custom Trader
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Tutorial: Dumping game data for modders
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Tutorial: Dumping game data for users
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Tutorial: Edit skill level
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Tutorial: Editing a character level
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Tutorial: Editing Tarkov Meshes
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T (Sequel)
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Tutorial: Exporting and Replacing Weapon Animations
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Tutorial: How to debug the game client with dnSpy
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Tutorial: How to deobfuscate Assembly-CSharp.dll
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Tutorial: How to get item IDs
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Tutorial: How to modify map spawns
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Tutorial: How To SDK Creating Custom Weapon
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Tutorial: Importing Skinned Mesh
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Tutorial: Intro to Client Modding and Mod Examples
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Tutorial: Mark items as Found in Raid
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Tutorial: Messing with Transform files
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Tutorial: Modifying guns and ammo values
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Tutorial: Obtaining project source
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Tutorial: Play with Steam Overlay
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Tutorial: Protecting Your Mods - Modules
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Tutorial: Replacing Weapon Sounds
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Tutorial: RETEXTURE for antique teapot.
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Tutorial: Spawning custom bosses on Labs
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Tutorial: Updating old (pre-2.3.0) module mods to the new plugin system
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