Tutorial: Importing Skinned Mesh
In this article we will be focusing on the skinned mesh portion of mesh import. In simple term, Skinned mesh is a 3d object that has weight paint on it. This weight paint is influenced by armature bone so that they can move and stretch according to the bone position and the strength of the weight paint.
Keywords:
Source/Reference Model = the model you've exported using both skeleton and whatever body part you choose
Source/Reference Rig = Armature of above model
Target Model = your model you wish to import
Now let's get a start on it
1. Preparing the mesh you want to add
Now you found a clothing that is cool and drippy, perhaps cooler or something. First thing first, get a skeleton bundle and the respective body part bundle (Body part art separated into 3 categories, Head, Top and Bottom. They are different in their own ways, so if you want to add a jacket use a Top clothe bundle). Grab the skeleton.bundle and the body part bundle you want to re-use, put them inside ASGui, go to…