Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Purpose :
The objective for the 'Default' configurations is to add a 'Near-Live' feel to the AI difficulty & spawn rate in a way that, I believe at least, would introduce casual yet also challenging gameplay without straying too far from the painful Tarkov experience we all love Nikita for.
Note :
[ These configurations were created using version 1.4.1 for Lua's SR & version 1.22.0c for Fins-AI-Tweaks. ]
This may seem difficult to some, but to me it's just right, well almost at least since I am still trying to make it near perfect in my eyes. Although I am confident in what the settings are so far, anyone that does find something truly off regarding certain settings, say the word and I'll try and modify them if I feel that I must.
Other than that good luck n' shit lmao you're gonna need it.
Plans :
Update to 3.4.1.
Warning :
If anybody has any compatibility issues with the mods themselves go to the authors for any assistance, cuz they got big brains not me.
These presets shouldn't cause any errors or problems. If you are getting issues be absolutely sure prior to asking me that it's not because of these configs or due to your OTHER MODS installed pertaining to ANYTHING that has to do with spawning or behaviours of the AI OR because you didn't read installation instructions...
If there are problems with it, let me know and I'll check it out.
Oh and please do NOT place the whole download into the mods folder thinking it is it's own mod then proceed to ask in the comments as to why it isn't working because you're getting a 'missing package.json' error...
Just take the time to read, it's that simple.
Character Profiles
Armed:
- Faction is USEC
- Level 1.
- No Trader reputation.
- No Quests have been started.
- Character has ₽0.
- Character has $2500.
- Character €2500.
- Character is partially skilled.
- Character is fully armed for Tarkov.
- Stash is stocked with Weaponry, Armor, Aid, Nutrition, Equipment, Containers & Resources.
- Hideout is fully upgraded.
Organized:
- Faction is USEC
- Level 1.
- No Trader reputation.
- No Quests have been started.
- Character has ₽0.
- Character has $1000.
- Character €1000.
- Character is partially skilled.
- Character is slightly armed for Tarkov.
- Stash is stocked with containers & nutrition.
- Hideout is fully upgraded.
Zero:
- Faction is USEC
- Level 1.
- No Trader reputation.
- No Quests have been started.
- Character is broke as fuck yo.
- Character is equipped with "stop resisting!" sunglasses.
- Character is not skilled.
- Character is not armed for Tarkov.
- Stash is empty.
- Hideout is not upgraded.
AI Configuration
Default Pattern for Lua's Spawn Rework :
- All Bosses/Cultists spawn on respective maps.
- PMC's spawn immediately & individually at random locations.
- PMC spawn waves mimics 'Live' on Factory. ( 5 PMC's )
- PMC spawn waves increased to 16 on larger maps.
- Raiders spawn on respective maps.
- Rogues spawn on respective maps.
- Scavs spawn on respective maps.
- Scavs spawn shortly after deployment on Factory.
2x Boss Chance Pattern for Lua's Spawn Rework :
- All Bosses/Cultists have a 2x chance to spawn on their respective maps.
- PMC's spawn immediately & individually at random locations.
- PMC spawn waves mimics 'Live' on Factory. ( 5 PMC's )
- PMC spawn waves increased to 16 on larger maps.
- Raiders spawn on respective maps.
- Rogues spawn on respective maps.
- Scavs spawn on respective maps.
- Scavs spawn shortly after deployment on Factory.
Bosses Pattern for Lua's Spawn Rework :
- All Bosses/Cultists have a 100% chance to spawn on their respective maps.
- PMC's spawn immediately & individually at random locations.
- PMC spawn waves mimics 'Live' on Factory. ( 5 PMC's )
- PMC spawn waves increased to 16 on larger maps.
- Raiders spawn on respective maps.
- Rogues spawn on respective maps.
- Scavs spawn on respective maps.
- Scavs spawn shortly after deployment on Factory.
Boss Variety Pattern for Lua's Spawn Rework :
- Most Bosses have chances to spawn on most maps.
- Most maps can spawn up to 3 Bosses.
- PMC's spawn immediately & individually at random locations.
- PMC spawn waves mimics 'Live' on Factory. ( 5 PMC's )
- PMC spawn waves increased to 16 on larger maps.
- Raiders spawn on respective maps.
- Rogues spawn on respective maps.
- Scavs spawn on respective maps.
- Scavs spawn shortly after deployment on Factory.
Scavlands Pattern for Lua's Spawn Rework :
- All Bosses/Cultists spawn on respective maps.
- PMC's spawn immediately & individually at random locations.
- PMC spawn waves mimics 'Live' on Factory. ( 5 PMC's )
- PMC spawn waves decreased to 10 on larger maps.
- Raiders spawn on respective maps.
- Rogues do not spawn on any maps.
- Scavs spawn on respective maps.
- Scavs spawn immediately on Factory.
- Scav spawn waves increased to 8 waves on all maps.
- Scav minimum & maximum set to 5 on all maps.
Raiders Pattern for Lua's Spawn Rework :
- All Bosses/Cultists spawn on respective maps.
- PMC's spawn immediately & individually at random locations.
- PMC spawn waves mimics 'Live' on Factory. ( 5 PMC's )
- PMC spawn waves increased to 16 on larger maps.
- Raiders spawn on all maps.
- Rogues spawn on respective maps.
- Raiders spawn immediately on Factory.
- Raiders spawn waves increased to 10 waves on all maps.
- Scavs do not spawn on any maps excluding Snipers.
PMCs Pattern for Lua's Spawn Rework :
- All Bosses/Cultists do not spawn on any maps.
- PMC's spawn immediately & in groups at random locations.
- PMC spawn waves increased to 20 on Factory.
- PMC spawn waves increased to 20 on larger maps.
- Raiders do not spawn on any maps excluding triggered waves.
- Rogues spawn on respective maps.
- Scavs do not spawn on any maps including Snipers.
Chaos Pattern for Lua's Spawn Rework :
- All Bosses/Cultists have a 100% chance to spawn on all maps excluding Laboratory.
- All maps can spawn up to 6 Bosses.
- PMC's spawn immediately & individually at random locations.
- PMC spawn waves increased to 10 on Factory.
- PMC spawn waves increased to 16 on larger maps.
- Raiders spawn on all maps.
- Rogues spawn on respective maps.
- Raiders spawn immediately on Factory.
- Scavs spawn on respective maps.
- Scavs spawn immediately on Factory.
Default Configuration for Fins-AI-Tweaks :
- PMC's gear changes enabled.
- PMC's behaviour changes enabled.
- PMC's behaviour weights are 'Default' & 'Aggressive'.
- PMC's don't speak.
- Raider behaviour weights are 'Default' & 'Aggressive'.
- Raiders speak.
- Scav behaviour weights are 'Default'.
- Scavs speak.
- AI general difficulty balanced.
- AI react, spot & aim quickly.
- AI can locate you at greater distances.
- AI marksmans are more accurate & deadly.
- Grenade Tracers enabled. ( Because Fin would be sad if it were disabled. )
Hardcore Configuration for Fins-AI-Tweaks :
- PMC's gear changes enabled.
- PMC's behaviour changes enabled.
- PMC's behaviour weights are 'Default' & 'Aggressive'.
- PMC's don't speak.
- Raider behaviour weights are 'Default' & 'Aggressive'.
- Raiders don't speak.
- Scav behaviour weights are 'Default' & 'Aggressive'.
- Scavs speak.
- AI general difficulty increased.
- AI react, spot & aim at greater speeds.
- AI can locate you at even greater distances.
- AI marksmans are even more accurate & deadlier.
- Grenade Tracers enabled. ( Because Fin would be sad if it were disabled. )
ℌ𝔢𝔩𝔩 ℭ𝔬𝔫𝔣𝔦𝔤𝔲𝔯𝔞𝔱𝔦𝔬𝔫 𝔣𝔬𝔯 𝔉𝔦𝔫𝔰-𝔄ℑ-𝔗𝔴𝔢𝔞𝔨𝔰 :
- 𝔗𝔥𝔢 𝔬𝔫𝔩𝔶 𝔱𝔥𝔦𝔫𝔤 𝔶𝔬𝔲 𝔰𝔥𝔬𝔲𝔩𝔡 𝔢𝔵𝔭𝔢𝔠𝔱 𝔦𝔰 𝔭𝔞𝔦𝔫 𝔞𝔫𝔡 𝔰𝔲𝔣𝔣𝔢𝔯𝔦𝔫𝔤...
- 𝔊𝔯𝔢𝔫𝔞𝔡𝔢 𝔗𝔯𝔞𝔠𝔢𝔯𝔰 𝔢𝔫𝔞𝔟𝔩𝔢𝔡. ( 𝔅𝔢𝔠𝔞𝔲𝔰𝔢 𝔉𝔦𝔫 𝔴𝔬𝔲𝔩𝔡 𝔟𝔢 𝔰𝔞𝔡 𝔦𝔣 𝔦𝔱 𝔴𝔢𝔯𝔢 𝔡𝔦𝔰𝔞𝔟𝔩𝔢𝔡. )
Pleb Configuration for Fins-AI-Tweaks
- PMC's gear changes enabled.
- PMC's behaviour changes enabled.
- PMC's behaviour weights are 'Default'.
- PMC's speak.
- Raider behaviour weights are 'Default''.
- Raiders speak.
- Scav behaviour weights are 'Default'.
- Scavs speak.
- AI general difficulty plebified.
- AI react, spot & aim like console players.
- AI can locate you at pleb-like distances.
- AI marksmans are plebs. ( Like whoever might decide to use this difficulty. )
- Grenade Tracers enabled. ( Because Fin would be sad if it were disabled. )
ALRIGHT so if you'd rather not try your hand at messing around with the configs and want a normal-ish Tarkov setting, these configurations are for you.
Thanks to Fin & Lua for them mods!
-
Version 8.0.0.8.1.3.5-Ke
- zicoman
- 5.3k Downloads
Changelog :
8.0.0.1.3.5-Ke- Updated all Difficulties to 1.22.0c.
[Fin's AI Tweaks]
8.0.0.1.3.5-Kd
- Updated all Difficulties to 1.22.0b.
[Fin's AI Tweaks] - Decreased 'Balanced' behaviour weights since bots seem to camp more with it on now.
[Fin's AI Tweaks] - Adjusted 'Aiming & Recoil' values for all Difficulties.
[Fin's AI Tweaks]
8.0.0.1.3.5-Kc
- Added 'Zero' Character Profile.
8.0.0.1.3.5-Kb
- Improved file structure and installation instructions for Character Profiles.
8.0.0.1.3.5-Ka
- Fixed invisible PMC bodies for the Character Profiles by including three 'AdditionalClothing' mods by JustNU.
8.0.0.1.3.5-K
- Added optional Character Profiles.
- Updated all Difficulties to 1.21.8C.
[Fin's AI Tweaks] - Updated all Spawn Patterns to 1.4.1.
[Lua's Spawn Rework]
-
Version 8.0.0.8.1.3.5-Ja
- zicoman
- 1.7k Downloads
Changelog :
8.0.0.1.3.5-Ja
- Reduced 'max_alive_bots' to 30 for all spawn patterns due to performance.
[Lua's Spawn Rework]
8.0.0.1.3.5-J
- Updated all difficulties to 1.21.5A.
[Fin's AI Tweaks] - Updated all spawn patterns to 1.4.1.
[Lua's Spawn Rework]
-
Version 8.0.0.8.1.3.5-If
- zicoman
- 2.8k Downloads
Changelog :
8.0.0.1.3.5-If
- Added 'ℌ𝔢𝔩𝔩' difficulty.
[Fin's AI Tweaks]
8.0.0.1.3.5-Ie
- Adjusted wave count slightly for Scavs & Raiders on 'Green' & 'Yellow' spawn patterns due to performance.
[Lua's Spawn Rework] - Decreased wave 'count' to '5' for Raider spawns in Labs on 'Green' & 'Yellow' spawn patterns.
[Lua's Spawn Rework] - Decreased wave 'count' to '7' for Raider spawns in Labs on 'Raiders' & 'Chaos' spawn patterns.
[Lua's Spawn Rework] - Decreased wave 'slot' maximum to '5' for Raider spawns in Labs on all spawn patterns.
[Lua's Spawn Rework]
8.0.0.1.3.5-Id
- Updated all spawn patterns to 1.4.0.
[Lua's Spawn Rework]
8.0.0.1.3.5-Ic
- Included more spawn locations for all AI focused in 'Scavlands', 'Raiders' & 'PMCs'.
[Lua's Spawn Rework]
8.0.0.1.3.5-Ib
- Updated all difficulties to 1.21.0C.
[Fin's AI Tweaks] - Updated all spawn patterns to 1.4.0.
[Lua's Spawn Rework]
8.0.0.1.3.5-Ia
- Fixed 'Chaos' spawn pattern, forgot to update it.
[Lua's Spawn Rework]
8.0.0.1.3.5-I
- Updated all difficulties to 1.21.0B.
[Fin's AI Tweaks] - Updated all spawn patterns to 1.4.0.
[Lua's Spawn Rework]
-
Version 8.0.0.8.1.3.5-Hg
- zicoman
- 492 Downloads
Changelog :
8.0.0.1.3.5-Hg
- Increased Scav 'wave_total' to '6' on larger maps for all 'Green' spawn patterns.
[Lua's Spawn Rework] - Decreased Scav Sniper 'wave_total' to '1' on larger maps for the 'Green' & 'Raiders' spawn patterns.
[Lua's Spawn Rework]
8.0.0.1.3.5-Hf
- Adjusted 'Behaviour' weights for all difficulties.
[Fin's AI Tweaks]
8.0.0.1.3.5-He
- Fixed PMC wave setting from 'slot_max:2' to 'slot_max:1' on Factory for all spawn patterns excluding 'PMCs'.
[Lua's Spawn Rework]
8.0.0.1.3.5-Hd
- Re-enabled 'Behaviours' for all difficulties!
[Fin's AI Tweaks] - Increased PMC 'slot_max:1' to 'slot_max:2' on larger maps for all spawn patterns excluding 'PMCs'.
[Lua's Spawn Rework]
8.0.0.1.3.5-Hc
- Added 'PMCs' spawn pattern.
[Lua's Spawn Rework] - Fixed a typo in 'config.json'.
[Lua's Spawn Rework]
8.0.0.1.3.5-Hb
- Updated 'Boss Variety', 'Scavlands', 'Raiders' & 'Chaos' spawn patterns for version 1.3.6.
[Lua's Spawn Rework] - Lowered 'max_boss' count to '6' for 'Chaos' spawn pattern due to errors.
[Lua's Spawn Rework]
8.0.0.1.3.5-Ha
- Reverted 'weapon preset spawn chances' to '0' for all difficulties due to spawning issues.
[Fin's AI Tweaks]
8.0.0.1.3.5-H
- Updated all difficulties for version 1.20.1D.
[Fin's AI Tweaks] - Updated 'Default', 'Bosses' & '2x Boss Chance' spawning patterns for version 1.3.6.
[Lua's Spawn Rework]
-
Version 8.0.0.8.1.3.5-G
- zicoman
- 2.9k Downloads
Changelog :
8.0.0.1.3.5-G
- Added 'Scavlands' spawn pattern.
[Lua's Spawn Rework] - Fixed Reserve PMC 'spawn_time_delay' for all spawn patterns.
[Lua's Spawn Rework]
-
Version 8.0.0.8.1.3.5-Fd
- zicoman
- 970 Downloads
Changelog :
8.0.0.1.3.5-Fd
- Bosses no longer spawn at 'Raider' locations for all spawn patterns.
[Lua's Spawn Rework]
8.0.0.1.3.5-Fc
- Rebalanced AI 'spotting' & 'aiming' speed for all spawn patterns.
[Fin's-AI-Tweaks]
8.0.0.1.3.5-Fb
- Reverted 'max_alive_bots' to Lua's default on most spawn patterns due to performance.
[Lua's Spawn Rework] - Decreased 'max_alive_bots' on 'Chaos' spawn pattern due to performance.
[Lua's Spawn Rework]
8.0.0.1.3.5-Fa
- Decreased Reshala escort quantity to 4 on all spawn patterns.
[Lua's Spawn Rework]
8.0.0.1.3.5-F
- Updated all difficulties for version 1.19.4.
[Fin's-AI-Tweaks] - 'Behaviours' are still disabled since new Tarkov version makes bots behave extra spicy now.
[Fin's-AI-Tweaks] - Updated all spawn patterns to version 1.3.2.
[Lua's Spawn Rework]
-
Version 8.0.0.8.1.3.5-Eb
- zicoman
- 1.1k Downloads
Changelog :
8.0.0.1.3.5-Eb
- Increased 'cursedAssault_chance' to '36' for all spawn patterns.
[Lua's Spawn Rework]
8.0.0.1.3.5-Ea
- Disabled 'behaviour' changes for all difficulties. Hopefully temporary.
[Fin's-AI-Tweaks] - Reverted 'cursedAssault_chance:100' to Lua's default value.
[Lua's Spawn Rework]
8.0.0.1.3.5-E
- Decreased 'Default' AI 'hearing' multipliers to '0.4'.
[Fin's-AI-Tweaks] - Decreased 'Hardcore' AI 'hearing' multipliers to '0.4'.
[Fin's-AI-Tweaks] - Added 'Pleb' spawn pattern, for those console players out there who just got a PC.
[Fin's-AI-Tweaks] - Updated all spawn patterns to version 1.3.1.
[Lua's Spawn Rework] - Adjusted PMC difficulty weights for all spawn patterns to 'hard' & 'normal'.
[Lua's Spawn Rework] - Added missing Customs 'ScavBase' Cultist spawns for all spawn patterns.
[Lua's Spawn Rework]
-
Version 8.0.0.8.1.3.5-D
- zicoman
- 185 Downloads
Changelog :
8.0.0.1.3.5-D
- Fixed error 'Triggered Raider doesn't have pmcBot difficulty' for all spawn patterns.
[Lua's Spawn Rework]
-
Version 8.0.0.8.1.3.5-C
- zicoman
- 406 Downloads
Changelog :
8.0.0.1.3.5-C
- Updated 'Default' & 'Hardcore' difficulties to 1.19.2.
[Fin's-AI-Tweaks] - Increased 'Default' AI 'hearing' multiplier to '0.5'.
[Fin's-AI-Tweaks] - Increased 'Default' minimum & maximum weapon durabilities for PMC's.
[Fin's-AI-Tweaks] - Decreased 'Hardcore' AI 'hearing' multiplier to '0.7'.
[Fin's-AI-Tweaks] - Increased 'Hardcore' minimum & maximum weapon durabilities for PMC's.
[Fin's-AI-Tweaks] - Increased all PMC's spawn waves to 16 on larger maps.
[Lua's Spawn Rework] - Decreased all Scav spawn waves to 4 on larger maps.
[Lua's Spawn Rework] - Added 'Raiders' configuration.
[Lua's Spawn Rework] - Added 'Chaos' configuration.
[Lua's Spawn Rework] - Fixed 'default_pattern' for 'config.json', I forgot to revert the file before uploading.
[Lua's Spawn Rework]
-
Version 8.0.0.8.1.3.5-B
- zicoman
- 621 Downloads
Changelog :
8.0.0.1.3.5-B
- Readjusted all spawn patterns to follow the same base-value format I prefer.
[Lua's Spawn Rework] - Removed any repeated spawns with the same Boss for all spawn patterns.
[Lua's Spawn Rework] - Added any missing Reshala Follower quantities for 'Boss Variety' spawn pattern.
[Lua's Spawn Rework] - Fixed 'Boss Variety' configuration. Readjusted 'max_boss' spawns to 3 for all maps.
[Lua's Spawn Rework]
Ms.Failure
hi euhm i dont know if i do something wrong but when i have the mod installed it gives me a error massage with package.json is missing but it isnt in the download can someone help me plz i realy want this mod i got sick and tired of the insane one taps of the pmc's
noada
Unable to download, Getting an error from Onedrive
adudewithbadaim
Hey zicoman,
if you ever want to take over the mod of yours that I updated I would be more than happy to step out of the way. I just figured since it had been a couple months, you either stopped playing SPT or didnt have enough spare time.
Either way thx for the original mod, 100% credit goes to you. I will always keep your name on the front page for much deserved credit.
zicoman Author
Nah nobody has to take over anything dawg. If you set up something you think is cool that you'd like to share for people to use with SPT, then more power to you.
I'm no mod maker or coder, so I feel the credit for the spawn patterns and difficulties I modified goes to the actual modders like Lua and Fin, after all I just changed numbers around.
Zorokunchik
Should I wait for the mod to be updated to version 3.0.0?
zicoman Author
nah you dont have to wait. I believe somebody posted something about spawn patterns using similar numbers somewhere on the website, you could use that until I finish everything if you like.
I am currently waiting for Fins to get things to 3.2.1 so i can get the AIpatterns and difficulties setup together for the latest AKI update. Also busy with work n school n other things are delaying me a bunch, I finished all the green spawn patterns though. But I am still tweaking them a bunch to get them just right for me before I start the other patterns and maybe finally get that Cultist pattern too, I am also trying to get the AI to spawn more quickly and without so much stutter but still figuring out the right numbers with a lot of trial and error. Not too much longer for an update tho I hope.
Zorokunchik
My friends and I are always ready to wait for updates of your mod. I just wondered if there would be an update for such a cool mod. Thanks for the answer your mod is the best
Nosliw
Hi, great mod. Was just curious, have you or would you create any guides for understanding what many of the AI variables in the config file mean?
I was interested in tweaking FAIT on my own but so many of the variable names aren't intuitive. If you could share any wisdom about what Nikita meant when he titled those hieroglyphics and what they do, that would be invaluable.
Thanks!
adudewithbadaim
Try putting a 'z' in front of Lua-SpawnRework (zLua-SpawnRework) to get scavs if you use Fins AI tweaks.
I had tried several different approaches to try to get scavs. i had spawns disabled in FINS, I had the 'Scavlands' config set as the default config. I even went through and set the pmc waves to 0 on every map in the config txt file, yet I still got PMCs and I only scav snipers.
Today I thought to put a z in front so Lua's loads after Fins. I did a few raids, I get around 70/30 scav/pmc ratio. idk if its going to mess with Spawn Rework but I did notice a few scavs where I had never seen them before like on top of buildings.
Maybe this will help other people because Scav's Life Matters.
Kippa
Please update to 3.0.0 thank you
killerstarkiller
Dear Autor may I ask for your opinion:
What configurations would you suggest for me to choose for following criteria, I read the desctiptions but :
- live like PMC to SCAV ratio (SO I can easely do kiling quests for both PMC and SCAV)
- No dumb or passive bots (if possible)
- but also no inhuman aiming and lasering (I have difficulties with bots shooting me from more then 50meters, because I cant see their models in grass and trees. PS: anyone knows if there is a mod anywhere that makes bots stick out more?)
- No gear changes, if possible (I created in Fin's my favourite set up for PMCs and scavs, and wish it to stay)
- Bosses no priority, maybe only that they spawn a little more often then default (30 times customs and no rashala feelsbadman)
I read that some people get too many PMCs compared to scavs so I am totally unsure what to pick.
Thank you a lot!
harrytoshi
Hey! Can you post this config pre-assembled for each player profile? I keep getting errors.
Mod additional clothing pack is missing package.json
[ERROR] Invalid mod encountered
zicoman Author
Can you please elaborate?
I set up the configs for the clothing mods so that they will be accepted for this update AKI, meaning you just download the mods required and then drag the 'Required Mod Configs' .json files into respective locations if you downloaded and installed all correctly.
The additional clothing mod download comes with 3 individual mods inside the main .7z file. if you just dragged and dropped that mod folder without looking inside you should be shamed through the streets of House Lannister.
Also I should have probably mentioned this in the requirements somewhere but I haven't included the 'Western' pack for additional clothing but if you want to add it in it shouldn't be a problem just make sure you update the package.json for it.
Coyote
Yo does your preset make PMC operators hostile to other PMC operators in their faction? I play as USEC and other USECs shoot me on sight.. I don't really know how to make em friendly again and I can't start another of my playthroughs until I will figure this out.
zicoman Author
Check the spawn pattern you're using.
Change the true or false statements to what you prefer.
At the top there are lines that say:
"usec_default_enemy": {
"DEFAULT_ENEMY_BEAR": true,
"DEFAULT_ENEMY_USEC": false,
"DEFAULT_ENEMY_SAVAGE": true,
"ENEMY_BY_GROUPS_PMC_PLAYERS": true,
"ENEMY_BY_GROUPS_SAVAGE_PLAYERS": true
},
"bear_default_enemy": {
"DEFAULT_ENEMY_BEAR": false,
"DEFAULT_ENEMY_USEC": true,
"DEFAULT_ENEMY_SAVAGE": true,
"ENEMY_BY_GROUPS_PMC_PLAYERS": true,
"ENEMY_BY_GROUPS_SAVAGE_PLAYERS": true
},
"pmc_showTypeInNickname": true,
"chanceSameSideIsHostilePercent": 50,
If you do not want any chance that a friendly is hostile change 50 to 0.
Coyote
Yeah already tried that.. Didn't work at all.
zicoman Author
Could be something with fins then.
gFresh
I was not finding Sturman on woods at all, then randomly killed him at the ZB-14 woods.
Fins is set to "disableAllSpawnChanges": true,
using 2x Boss Spawn Config
bossKojaniy locations are only set to
"spawn_locations":{
"ZoneWoodCutter":1
Something not right or i have the location wrong - Is zb14 woodcutter?
zicoman Author
Try adding these lines if you want more Shturman spawns.
"ZoneRedHouse":1,
"ZoneHouse":1,
"ZoneBigRocks":1,
"ZoneMiniHouse":1,
"ZoneClearVill":1,
"ZoneScavBase2":1,
"ZoneRoad":1,
"ZoneBrokenVill":1
bandit
how do i use a character profile?
zicoman Author
You choose from 1 to 3 character profiles (ARMED,ORGANIZED or ZERO) to drag into your "SERVER\user\profiles" folder.
Then upon opening the launcher logout of your profile, if you have already created one, and select 1 of the 3 profiles you added earlier.
But in order for everything to work since I set them up a certain way you'll need to install mods and mod configurations I set up for those said mods.
Follow the installation and requirements tab.
bandit
ahhhh i see thank u very much!
tiziobbello
ModLoader: loading mods...
Mod zicoman's AI Config is missing package.json
[ERROR] Invalid mod encountered
i've tried taking the folders out of the AI Config folder but they all miss package.json
help?
Rice Farmer
My pmc has no legs. When I go into overall nothing shows up. When I try to load into a raid it just backs me out.
Edit; Changed pants manually in the profile file and seems to be able to load into raids
zicoman Author
You're missing mods.
ot4_AUT
can someone please provide a mirror? OneDrive download seems not to work for me.
Ralsei
A_JustNUCore throws a trace error, it seems that downloading the required mods from the workshop here instead of using the prepackaged folder (didn't see it at first, used the links in the installation) makes the error come up.
[ERROR] Trace:
SyntaxError: Unexpected token u in JSON at position 0
at JSON.parse (<anonymous>)
at Function.clone (D:\Games\Other Games\EFT (SPT-AKI) - 2.3.1\EFT (live)\obj\src\utils\JsonUtil.js:83:21)
at Function.CopyTradeOffers (D:\Games\Other Games\EFT (SPT-AKI) - 2.3.1\EFT (live)\user\mods\A_JustNUCore\src\justnucore.js:323:33)
at Object.onLoadMod [as AdditionalGearBlackModule] (D:\Games\Other Games\EFT (SPT-AKI) - 2.3.1\EFT (live)\user\mods\Z_AdditionalGear_BlackModule\src\additionalgearblack.js:105:15)
at Function.executeMods (D:\Games\Other Games\EFT (SPT-AKI) - 2.3.1\EFT (live)\obj\src\loaders\ModLoader.js:147:13)
at Function.load (D:\Games\Other Games\EFT (SPT-AKI) - 2.3.1\EFT (live)\obj\src\loaders\ModLoader.js:17:19)
at Object.load [as aki-mods] (D:\Games\Other Games\EFT (SPT-AKI) - 2.3.1\EFT (live)\obj\src\callbacks\ModCallbacks.js:9:19)
at Function.load (D:\Games\Other Games\EFT (SPT-AKI) - 2.3.1\EFT (live)\obj\src\utils\App.js:22:13)
at Function.main (D:\Games\Other Games\EFT (SPT-AKI) - 2.3.1\EFT (live)\obj\src\Program.js:26:13)
at Object.192../Lib.js (D:\Games\Other Games\EFT (SPT-AKI) - 2.3.1\EFT (live)\obj\src\Program.js:30:9)
zicoman Author
Check the package.json file in JustNUcore, if the aki version says 2.2.2 change it to 2.3.1.
See if that works.
Webcite
Awesome, thanks for fixing link. Quality work.
TheAwesomeGem
Download link is down.
Webcite
Dowload link is down.
SaltyBean
Can anyone give me a direct link to the new version? I keep getting a 404 error every time I click on the link. Any help would be appreciated lads
Kippa
For some reason it won't let me download version 8.0.0.1.3.5-Ka, I click the download link and nothing happens. I've tried refreshing the page 20 odd times and it's happening with other mods as well not only this one it's really frustrating as I just want to play as my son is asleep right now and I can't play.
Is anyone else having this issue?
adudewithbadaim
worked for me friend. i can PM you a direct link
zicoman Author
Yeah that is unusual, this mod page along with others seem to work fine for me.
Maybe connection issues with this domain or maybe something else entirely I am not sure.
Kippa
I restarted my router and my computer and tried to download it again it has downloaded thankfully, I thought it might of been an issue connecting to the website as it's been happening more often recently. Usually when this happens I get either a Syntax error, 505 or 504 Gateway error or some other variety but this one was very strange lol.
Sorry to post a comment like this, there's nothing wrong with the mod it's my issue!
zicoman Author
No sorries needed haha.
It's all ogre now.
DopeAsDilly
profiles don't work. pmc doesn't have legs and cant load into a raid.
zicoman Author
Oh damn I think I know why, I may have forgotten a mod or three.
Denzality
I love this config! Hope to see it updated soon. No rush. Keep up the great work.
zicoman Author
Thanks dood
When I get home I'll put some more time into it and see where I go.
grade247
plans to eventually update to 2.3.0?
zicoman Author
Description says so.
I have heard that everything has changed in terms of balance with difficulties smh....
Bottom-line is I won't know how long it may take me to settle on the difficulty configurations for Fins until I start testing out the raids myself, but it probably wont be long.
grade247
ah fair enough. i know 12.12 the AI got a bit extreme and like to aim bot for the head. fins helped that but i had to drop his setting to lowest and I am slowing upping some of the modifiers to fit my play style.
Kippa
I hope both you Zicoman & Lua update both mods soon and I hope you find it in yourselves to do so, I know these things take a lot of patience and personal time but there's people out there (like myself) who love these mods and need them I would be very sad if they were both redundant.
Love your guys work/mods
gFresh
Using default config, but consistently getting zero spawns at cottages on shoreline.
It strange, anything i can adjust?
zicoman Author
hmm not sure why. You using this with 2.3.0?
Default config works fine for me on shoreline. Bosses scavs and pmcs can spawn.
gFresh
no im using SPT-AKI 2.2.3
Could it be to do with Open Zones? Start Villa being one of them (im plucking at straws here)
heres an example - i get to cottages at 32m left in the raid
[1] 2 @ cursedAssault [USEC Chance: 50] (Spawn Time: Instant) at [ZonePowerStation]
[2] 2 @ cursedAssault [USEC Chance: 50] (Spawn Time: 2s) at [ZoneSanatorium1]
[3] 2 @ assaultGroup [USEC Chance: 50] (Spawn Time: 4s) at [ZoneSanatorium]
[4] 2 @ assaultGroup [USEC Chance: 50] (Spawn Time: 5s) at [ZoneGreenHouses]
[5] 2 @ assaultGroup [USEC Chance: 50] (Spawn Time: 7s) at [ZoneMeteoStation]
[6] 2 @ cursedAssault [USEC Chance: 50] (Spawn Time: 8s) at [ZoneSanatorium2]
[7] cursedAssault [USEC Chance: 50] (Spawn Time: 10s) at [ZoneGreenHouses]
[8] 2 @ assaultGroup [USEC Chance: 50] (Spawn Time: 12s) at [ZonePowerStation]
[9] 2 @ assaultGroup [USEC Chance: 50] (Spawn Time: 14s) at [ZoneMeteoStation]
[10] 2 @ assaultGroup [USEC Chance: 50] (Spawn Time: 16s) at [ZoneMeteoStation]
[11] 2 @ assaultGroup [USEC Chance: 50] (Spawn Time: 18s) at [ZonePort]
[12] 2 @ cursedAssault [USEC Chance: 50] (Spawn Time: 20s) at [ZonePort]
[13] 2 @ cursedAssault [USEC Chance: 50] (Spawn Time: 21s) at [ZonePort]
[14] cursedAssault [USEC Chance: 50] (Spawn Time: 23s) at [ZoneSanatorium2]
[15] cursedAssault [USEC Chance: 50] (Spawn Time: 24s) at [ZoneGreenHouses]
[16] 2 @ assaultGroup [USEC Chance: 50] (Spawn Time: 26s) at [ZonePowerStation]
------------------------- Scav -------------------------
[17] 3 @ Scav (Spawn Time: Instant) at [ZoneMeteoStation]
[18] 2 @ Scav (Spawn Time: 108s) at [ZoneGasStation]
[19] 2 @ Scav (Spawn Time: 202s) at [ZoneMeteoStation]
[20] 2 @ Scav (Spawn Time: 313s) at [ZoneForestTruck]
[21] 3 @ Scav (Spawn Time: 413s) at [ZoneStartVillage]
[22] 4 @ Scav (Spawn Time: 512s) at [ZoneGreenHouses]
Heres the config for Scavs on shoreline
"spawn_locations":{
"ZoneSanatorium":1,
"ZoneSanatorium1":1,
"ZoneSanatorium2":1,
"ZoneStartVillage":3,
"ZoneBunker":1,
"ZoneGreenHouses":3,
"ZoneGasStation":1,
"ZoneMeteoStation":1,
"ZonePowerStation":1,
"ZoneBusStation":1,
"ZonePort":1,
"ZoneIsland":1,
"ZoneRailWays":1,
"ZoneForestTruck":1,
"ZoneForestSpawn":1
gFresh
I have a feeling the code for generating these is biased
Do you sort and return half the list here? (im rusty at js)
if (spawn_location_array.length > 1) spawn_location_array.sort(function f(a, b){return 0.5-Math.random()})
zicoman Author
Yea am sorry I am not the guy to speak to about modifying .js files in terms of Fins or Lua's. I normally leave those be as to not screw anything up.
This kind of thing has happened before where there just aren't any spawns no matter how you configure things. But that hasn't been the case for awhile, at least for me anyways, so it has to be something on your end causing no spawns...
Apologies if I am not so helpful right now.
Silent Zephyrs
Is there a way to make it so that PMC's of the same faction you are in are friendly or a way to spawn with PMC followers who are friendly to you?
zicoman Author
If you want friendly PMC's I believe you change the true or false statements to what you want under 'usec_default_enemy: {' in the spawning patterns.
As for friendly PMC followers..... don't think it's possible ATM, that's probably a question for actual modders. Not myself sorry.
JudgeShredd
There is a mod I don´t recall the name I think something with Pricillas
mikoning
The following comment is output on the server console.
Lua-SpawnRework - Spawn Pattern "zicoman-Default" doesn't exists, Check the config file, Mod Disabled...
TheCarter
using lua spawn rework and fins ai tweaks without your configs work perfectly but adding in your configs exactly as instructions say it doesn't allow anything at all to spawn just empty raids
zicoman Author
Ain't updated the configs to latest fins or AKI.. was busy with stuff in life.
ShimmyTasty
Did everything according to your description, but there are no Scavs, Pmcs or anything spawning. Is there anything im overlooking?
TheCarter
same here using lua and fins without zicos works as soon as you add zicos it blocks anything spawning
Zckr
same +1
ShimmyTasty
please check if you're using the appropriate versions, then its working for me
" [ These configurations were created using version 1.4.0 for Lua's SR & version 1.21.0C for Fins-AI-Tweaks. ]
[ I recommend using Doc's Custom Spawn Points since it'll make things more interesting on the larger maps. ] "
zicoman Author
Guys, it aint updated yet.
britishgamer21
I cant seem to get this to work at all even with following the installation, my issue is every time I copy over the FAIT config it breaks the mod completely and It wont spawn any scavs