SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points

  • nooky added a new version:

  • nooky added a new version:

  • nooky added a new version:

  • nooky added a new version:

  • nooky added a new version:

    Quote

    SPT 3.8.x ONLY


    SWAG + Donuts v3.4.0 for SPT 3.8.x


    For all who have been waiting so patiently, this one is for you. Please read the SWAG + Donuts v3.5.0 for SPT 3.9.0 changelog for a full list of changes.

  • nooky added a new version:

  • dvize plugin not loaded in.

    [SPT.Singleplayer] 1 plugin failed to load due to errors:

    Could not load [dvize.Donuts 1.6.0] because it has missing dependencies: com.Arys.UnityToolkit

  • hi i've been having problems with the game on v3.5.0 on tarkov sp 3.19 hogging down ram after installing the mod and the prerequisites,after starting a lighthouse raid with pmc only on pmc start only live it keeps checking and checking and after 15/20 minutes all my ram results in use by the game process and as soon as i leave a raid the problems disappears.

    if needed i can provide the modlist that i use for reference or logs if you let me know where i can find it

  • Hello, I had an issue where Kollonatay spawned in ground zero sublevel 21 and it killed me, it would appreciate if this could be fixed at any point in time, thanks for all your hard work.


    8mrMlk7

  • Hello, I had an issue where Kollonatay spawned in ground zero sublevel 21 and it killed me, it would appreciate if this could be fixed at any point in time, thanks for all your hard work.


    8mrMlk7

    It’s like this for now, sorry, currently there isn’t any distinction between the different GZ levels, it’ll be changed in the next release most likely

  • Hello,


    I'm having an issue with boss spawn. I have every boss spawn chance set to 100 for their specific map. However, they never spawn. It's as if its still reading the default spawn chance and not recognizing it is set to 100%. Any help would be great, thank you!

  • Hey I'm trying to create a json file for Swag, to mimic the official Shoreline Boss event.

    I've managed to spawn all bosses as "followers" of Glukhar, but I had to drop their actual followers(e.g. boar and bully's guards) otherwise none would spawn.

    Seems like there's a limit of how many "followers" can be added to a single entity?

    Is there a way to bypass this, so I could spawn all bosses with their followers in one zone?

    Here's what I did (in 3.8.3):

    "BossChance": 100,

    "BossEscortAmount": "0", (won't spawn any 'gluharassault' regardless which number I put here)

    "BossEscortType": "followergluharassault",

    "BossName": "bossgluhar",

    "BossZone": "ZoneSanatorium2",

    "Supports": [

    {

    "BossEscortAmount": "1",

    "BossEscortType": "followerbigpipe"

    },

    {

    "BossEscortAmount": "1",

    "BossEscortType": "followerbirdeye"

    },

    {

    "BossEscortAmount": "1",

    "BossEscortType": "bossknight"

    },

    {

    "BossEscortAmount": "1",

    "BossEscortType": "bossboar"

    },

    {

    "BossEscortAmount": "1",

    "BossEscortType": "bosskilla"

    },

    {

    "BossEscortAmount": "1",

    "BossEscortType": "bosskolontay"

    },

    {

    "BossEscortAmount": "1",

    "BossEscortType": "bossbully"

    },

    {

    "BossEscortAmount": "1",

    "BossEscortType": "bosssanitar"

    },

    {

    "BossEscortAmount": "1",

    "BossEscortType": "bosskojaniy"

    },

    {

    "BossEscortAmount": "1",

    "BossEscortType": "bosstagilla"

    },

    {

    "BossEscortAmount": "1",

    "BossEscortType": "bosszryachiy"

    }

    ],

    "Time": -1

  • nooky added a new version:

  • SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points - SPT Mods Workshop
    Spawn bots anywhere - Reserve D2, Customs Crackhouse, exfils, etc. - all possible with a custom spawn point editor and dynamic spawns. Custom spawn presets,…
    hub.sp-tarkov.com


    Below i tell how i understand the parameters, but maybe am doing it wrong?



    Second one - isnt:



    Third one:



    Could devs please explain whole decision flow of spawn processes, its repeatability, replacing each other and so on?

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