DJLang added a new file:
QuoteDisplay MoreIf you've played RO before then you have an idea as to what's included here but a short rundown would be:
- Random Events that happen periodically throughout your raids
- Door events to give maps a more dynamic feels including randomization of doors and lights on startup
- Config options to extend raid time, modify loot density, and enable randomized weather/seasonal events
Currently Implemented events are
- Airdrop event where an airdrop will be brought in
- Heart attack event (LOL) which will break your arm and deal a set amount of damage to your thorax alongside some short debuffs. If disabled will play a Joke event which will give a notification and then choose another random event
- Healing Event and Armor Repair event where you will be healed to full health and all equipped armor will be fully repaired respectively
- Blackout event where all lights and power switches will be turned off for a set amount of time
- Power switch event where a random power switch on the map will be activated
- Door unlock event where a random door on the map will be unlocked and opened
- Skill event which has a chance to either gain or lose a single level in a random skill
- Metabolism event which has a chance to either, disable energy and hydration loss completely, decrease energy and hydration drain by 20%, or increase energy and hydration drain by 20%
- Trader event which will shift your standing with a random trader up by 0.1 or down by 0.05
- Malfunction event which will make malfunctions significantly more likely to happen for a minute
- Weight event which will double the weight of all items you have in your inventory for a few minutes
- Berserk event which will give you buffs to weapon stats (ergonomics and recoil control) for a short period of time. This event will be expanded upon in a future update
- Shopping Spree event which will up your rep with every trader by 1 for a set period of time. After which it will be reverted back to normal
- Exfil Lockdown event locks down all exfils for 10 minutes, after which they become available again
- Exfil Crate event which lets you call in an airdrop to extract your gear from the Raid. It isn't random like the rest of the events, instead being activated when you use a handheld White Flare on a map that supports airdrops
1. Open the 7zip file with 7zip
2. Drag both the BepInEx and user folders into your base SPT directory
I know this is SAIN but the same will apply here (thanks Drakia for the GIF )
SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points
SAIN 2.0 - Solarint's AI Modifications - Full AI Combat System Replacement
McDewgle's IBC (Immersive Body Cam) a ReShade preset
I was going to put an explanation for each of these but they're all amazing mods that I think combine well with this, so check them out if you haven't already
The config files are all located in the server side of the mod at "user/mods/zROStandaloneBackend/config"
MAIN MOD CONFIG
This is your main config.json file.
{
"Raid": {
"ReduceFoodAndHydroDegrade": { //The rate at which you lose Energy and Hydration. Lower is slower decay
"Enabled": false,
"EnergyDecay": 0.6,
"HydroDecay": 0.6
},
"EnableExtendedRaids": false, //Enables the raid time limit changes making raid times essentially unlimited
"TimeLimit": 999, //The raid time limit calculated in minutes
},
"LootChanges": { //Enables the static, marked room, and loose loot multipliers. All types of loot will be multiplied per map by whatever number you put in it's respective section
"EnableLootOptions": false,
"StaticLootMultiplier": 3,
"LooseLootMultiplier": 2,
"MarkedRoomLootMultiplier": 3
},
"Events": {
"EnableWeatherOptions": true, //Enables the weather modification options. Seriously, only enable one or I'll have to bonk you...
"AllSeasons": false, //Picks a random implemented season on raid start
"NoWinter": false, //Same as above minus winter in case you find the spring/summer to winter shift too jarring
"SeasonalProgression": true, //Progresses through all of the implemented seasons as you complete raids
"WinterWonderland": false, //All snow all the time baby!!!
"RandomizedSeasonalEvents": false, //Casts a random number from 0-100. If it's over 85 it will start a random seasonal event
},
"Debug": {
"ExtraLogging": false, //Don't enable this unless you really like having your server console flooded with info that you don't need or care about
}}
EVENT WEIGHTING CONFIG
This is your EventWeightings.json
The numbers here are their relative chances to be pulled in relation to the rest of the events
"DoorEvents": {
"SwitchToggle": 2, <== Weighting for a random switch to be thrown during a door event
"DoorUnlock": 10, <== Weighting for a random door to be unlocked during a door event
"KeycardUnlock": 1 <== Weighting for a random keycard door to be unlocked during a door event
},
"DoorEventRangeMinimum": 1, <== Minimum time between door events
"DoorEventRangeMaximum": 3, <== Maximum time between door events
"RaidEvents": {
"DamageEvent": 4, <== Weighting for the real Heart Attack event
"AirdropEvent": 16, <== Weighting for the airdrop event
"BlackoutEvent": 8, <== Weighting for the blackout event
"JokeEvent": 4, <== Weighting for the Joke event
"HealEvent": 12, <== Weighting for the heal event
"ArmorEvent": 14, <== Weighting for the armor repair event
"SkillEvent": 6, <== Weighting for the Skill event
"MetabolismEvent": 6, <== Weighting for the metabolism event
"MalfunctionEvent": 4, <== Weighting for the malfunction event
"TraderEvent": 3, <== Weighting for the trader event
"BerserkEvent": 4, <== Weighting for the berserk event
"WeightEvent": 4, <== Weighting for the Weight event. Dumb field name, I know
"MaxLLEvent": 1, <== Weighting for the max trader loyalty level/shopping spree event
"ExfilEvent": 1 <== Weighting for the Lockdown event
},
"RandomEventRangeMinimum": 5, <== Minimum time between random raid events
"RandomEventRangeMaximum": 25 <== Maximum time between random raid events
Hope you enjoy