Add Missing Quest Weapon Requirements

  • GuiltyMan added a new file:

  • GuiltyMan added a new version:

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    Erroneous quests have been added to the blacklist until a better solution or handling method is found. Special thanks to Reyson for the report

  • GuiltyMan added a new version:

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    New Features:

    • Short Name Categorization: Weapons can now be categorized as identical based on their short names. This is achieved by comparing the differences between their names against a specified whitelist and blacklist.
    • Configuration Enhancements: Introduced two new fields in OverriddenWeapons.jsonc: CanBeUsedAsShortNameWhitelist and CanBeUsedAsShortNameBlacklist. For instance, adding "FDE" to the whitelist will group weapons like "Five-Seven" and "Five-Seven FDE", "FN SCAR-H" and "FN SCAR-H FDE" as the same weapon for quest conditions.


    Fixes and Improvements:

    • Refined Logic: Centralized the main logic for creating CanBeUsedAs overrides within the weaponCategorizer module, enhancing the overall process.
    • Logic Overhaul:** The methodology for generating CanBeUsedAs overrides has been significantly improved.
    • Bug Fixes: Addressed multiple issues related to selecting the correct weapon type for quests, enhancing reliability and accuracy
    • Logging Enhancements: Updated and added logs to provide clearer and more informative insights into the categorization process.
  • GuiltyMan added a new version:

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    Major thanks to Therkelsen for his contribution. Copied from his description:


    Adds weapons from the following mods, to their right categories, so they work for quests:

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