Posts by Fontaine

    Here is the screenshot I took right after. Unfortunately I don't have the footage, I was almost at full health at the moment. The only other damage I had was a minor fall 1 HP at the right leg.

    You're 100% sure you disabled hit zones for player? If you did then I don't know what to tell you, I double checked the code. No steps to reproduce or data to work with.

    so i wanted only the loadout changes and only just the pmcs but when i removed the other bot loadouts that were not pmcs i got this error.

    it happens when any loadout json is gone.

    So you removed some files and then got an error saying the server couldn't find the files you deleted and you're reporting this to me? Come on man.

    Weird error I am getting on Realism, I checked the file path and there is a file there

    dw about it not an issue, fixed next version.

    My apologies, it's the z-axis. I did delete the config. It works somewhat okay if I left it in the default z-position but on low framerates I would still experience the issue I mentioned where the weapon goes lower than normal in the active aim after transiting from high-ready.

    I only thought this was an issue because this has never happened in the previous versions - no matter how I adjusted the axis values. If you thought that this isn't a problem then I'll accept it and move on.

    I need steps to reproduce it and videos demonstrating it because it's not something I can reproduce, not sure what I'm supposed to do otherwise

    This is the same exact issue im having.

    edit: I am using your most recent version, this ONLY happens on customs.

    You don't know that it's the same issue, there are dozens of possible reasons why it could happen. Make sure you have the right mod version, no other mods, the right SPT version that you installed correctly, make sure it's even this mod that's causing the problem by actually testing it without the mod installed. Nothing more I can do or say.


    Wrong SPT version/bad install/wrong mod version/bad install/bad config/conflicting mods. Also one drive is a really bad place to run apps from.



    Send a picture of the end-game screen, most people completely misinterpret it and it can be buggy in SPT. Blunt damage reduction doesn't work as simple as that, it's not a flat % reduction (based on armor level, durability, energy and penetration value of the round, etc.). How sure are you it was a one shot? People report getting one shot through armor all the time on live. Armor alway returns at full durability in SPT. Unless someone does some standardized testing with footage I can't do anything with this information.


    Thanks for the feedback. I have active aim and low ready on my side mouse buttons, I don't find it too bad using whatever spare keys are near WASD for short-stocking which I don't use often. Bepinex input config is very limited, I'd have to write code for every other keybinds or mousewheel for each possibility that people would want and then have them enable/disable them with config which could get messy. Maybe it's something I can figure out in future. Auto exiting stances after ADS would be nice for some but very annoying for others and too messy to give people the option.


    There already is limited passive healing, anything beyond that is too cheesy for my liking even if it's reduced by stamina or hydration/energy. It's very easy to get full hydration/energy and you can just stand still for a few seconds to regain stamina. Stims and surgery kits can be used to restore HP fully, stims already have debuffs after using them which I may tweak in future to be more harsh (but BSG is already going to add addiction). I can't say if changing decay rates would break anything, raid time shouldn't affect anything at all.

    Fontaine one more question - almost everytime when I die 2+ times in a row, my previous bleedings reappear. For example - if raid 1 I die with 2x Heavy bleeds and 1x Light bleed, I heal these bleeds and then die in raid 2 without getting any bleeding in the process, after going back to main screen and character's health I can see these 3 previous bleeds and I have to treat them again. sometimes it also happens at the very start of the raid, but I discovered it goes away if I hit alt+f4 and then restart the game. Also, treating light bleed from stash screen doesn't consume med's HP - Heavy bleeds use 2x as expected. I'm not really sure if it's strictly related to Realism, because I stumbled across multiple similar threads, either in live EFT or other SPT mods suggesting it's some kind of a glitch. however in my case it's happening far too often (almost every iteration of KIA streaks).


    EDIT. I might also add that this happens also when I successfully extract (but less often). There's also no fresh wound debuff visible on affected body parts.

    Did you test to see if it happens without Realism mod?

    It's been more than a year now. I know the aim-punch throwing off your aim is a thing in main tarkov but I don't remember the blurring effect being so pronounced. Are you saying that your mod doesn't/can't turn both effects off and these effects can't be turned off by any mod?

    If you haven't played in a year then how do you know it's Realism mod increasing it and it isn't just how EFT is? I don't touch it.


    Sorry for posting in the comments.
    So - how do I turn off reduced arm stamina loss? I use the mod only for the bot loadouts for now, and turned everything else off both in the client and in f12 menu, but arm stamina is still very overbuffed.
    I also think armor is less protective and shotguns are stronger than without Realism.
    So it seems like some things can't be turned off from the mod manager and through F12 menu?
    What do.
    Thanks in advance.

    If you only want bot loadouts then delete the .dll and only enable bot-related config options.


    So I can't load any AI on customs it cant do a key word "replace" any idea what I can do to fix this issue?

    I can't do anything with this information, at least post the error...


    I installed the realism mod, no other and my first issue was no AI on customs and so I loaded into factory and no bullet hits registered is there a fix for this sorry if this is the wrong thread

    There are hundreds of things that can go wrong to caused that and 99.99% of them are user errors (wrong SPT version, wrong mod version, conflicting mods, etc.).


    which parameter in the settings is responsible for the audibility of your steps? and how to reduce the damage from falls, since legs break if you jump from 3 meters

    This mod doesn't touch footstep sounds, and if isn't in the config options then there isn't a coifing option for it. For the second question there's this config app in the mod's folder that has all the server-side config options with tool tips explaining what they do.

    Yes, I'm using the latest version and running SPT 3.5.8. I think it most likely happens if I adjust the advanced sliders to move the position of the high ready on the X-axis lower down from the screen.

    X-axis isn't up and down, it's side to side. You messed around with the advanced config so the first thing to do is delete the config instead of reporting it as an issue

    Hello, I've been playing with your mod for a few days and two things really bother me:

    • Aim punch messing up my aim
    • Getting shot at completely blurs my vision

    I went through the options both ingame and in the config.exe and couldn't find an option to either lower the effect or disable it completely, can it be done in the code itself?

    Have you ever played EFT before using SPT or Realism?

    Can't reproduce, and you didn't give steps to reproduce. Issue most likely on your end. You're using the latest version of this mod?

    Hey Fontaine great work man. I got a question but would it be possible to add more live EFT weapon Meta's to the higher tier bot loadouts? like SAI Builds AK builds we commonly see in live EFT.

    Nah, meta build in live =/= meta builds with Realism, and PMC weapons are mostly randomly generated anyway

    Fontaine added a new version:

    Quote

    SPT Combat Stances Overhaul v1.0.14 for SPT AKI 3.5.8


    Fixes:

    • Fixed pistol to blind fire transition


    Changes:

    • Tweaked how pistol position is set and reset, making ADS smoother and making reloading and rechambering look better.

    Thanks for the amazing mod Fontaine!

    I'm having a similar issue as the person above. PMC's and Scavs appears to have their backpacks filled completely with food and water after enabling Looting Bots compatibility for PMC and Scavs.


    fixed

    Fontaine added a new version:

    Quote

    SPT Realism Mod v0.8.72 for SPT AKI 3.5.8 - HOTFIX 3: Third Time's The Charm

    NOT compatible with earlier versions of SPT


    Fixes:

    • Fixed PMCs and Scavs spawning with lots of food/drink and prevented PMCs spawning with weapons in their bag. when using Looting Bots compatibility.
    • Fixed excessive rearward (horizontal) recoil with certain mod combinations. Previously recoil was tuned for using FOV Fix + Geff's Scope Overhaul. There are now config options for adjusting vertical and horizontal recoil for semi and full auto, and for the hard horizontal recoil limit. Recoil is now tuned for not using FOV Fix. If you are using FOV Fix it is recommended to raise the horizontal recoil modifiers, and to raise the limit to 20 or higher.
    • Adjusted PMC and Scav loot limits to reduce large amount of "bla bla ignoring loot limits" warnings in server console.


    Changes:

    • Medical/Health: reduced medkit use time 25%. Made makeshift medical kits impossible to use in-raid with notificaiton, made them heal "normally" out of raid. Removed the direct additional negative effect of having blacked arms on weapon manipulation speed, and instead it's solely based on % arm HP. Doubled the impact of % HP on hydration and energy loss rates.
    • Recoil: set a hard limit to horizontal recoil. Added config option for changing max horizontal recoil, semi and auto recoil modifiers. Reduced horizontal recoil on most DMRs. Increased horizontal recoil on Ash-12.
    • Stances: tweaked how pistol position is set and reset, making ADS smoother and making reloading and rechambering look better.
    • Malfunctions: fixed a mistake that made malfunction chance overall higher than it should be because the malfunction threshold was ignored.

    Fontaine added a new version:

    Quote

    SPT Realism Mod v0.8.71 for SPT AKI 3.5.8 - HOTFIX 2: Electric Boogaloo

    NOT compatible with earlier versions of SPT


    Fixes:

    • Fixed bots not spawning
    • Fixed mod not running
    • Fixed Gunsmith Part 21 pistol requirement not working

    Thanks for the quick hotfix! Unfortunately I'm getting a hang on the server now, this is what the error part all says. It never progresses past Finished processing items.

    try redownloading again

    Fontaine looks like you're still uploading the wrong release, take a look into your package.json

    just forgot to change number

    im having the same issue as well



    Reuploaded with fix

    Fontaine added a new version:


    im having the same issue as well



    Something went wrong between testing and release, will reupload when issues are fixed

    Been trying to track down what I'm doing wrong in the configuration for the mod. I keep getting this category of errors in the server log.


    Currently Realism is the only mod I have installed/enabled and Realism itself received a fresh install today. I don't have any custom presets or anything like that.


    Those errors aren't consequential whatsoever, you can ignore them.

    Hi sorry but i suck at this and i cannot figure out how to stop faceshields and NVG's blocking ADS


    Press F12 in game for advanced config options.


    I'm having issues with this mod, after exiting a low-ready stance the gun resets to a position that is way too high, and takes a few seconds of ADS for it to properly reset.

    delete the RealismMod.cfg file from BepInEx/config

    Fontaine added a new version:

    Quote

    SPT Realism Mod v0.8.6 for SPT AKI 3.5.7

    NOT compatible with earlier versions of SPT


    Changes:

    • Adrenaline: refined and tweaked the adrenaline mechanic. It will now be accompanied by tunnel vision during the pain killer effect and followed by tremors after the effect. The strength of the negative effects, and the duration of the positive and negative effects are increased/reduced by the Stress Resistance skill. There is now also a cool down period of 60 seconds before the effect can be triggered again, this cooldown duration is also reduced by the Stress Resistance skill. Added config option to disable it. Thanks to Jiro for the suggestions on how to improve this mechanic.
    • Sanitar: tiered and modified the loadouts of Sanitar and his followers.
    • Bot Loot: adjusted how bot loot limits are handled, bots should more consistently have meds if they're supposed to.
    • Spawn Tweaks: spread out bot spawns significantly in order to reduce the performance hit from all bots spawning at once and reaching max bot capacity all the time. Upped base boss spawn chance on most maps slightly, especially Reshalla on Customs and Sanitar on Shoreline.
    • Various stat tweaks: reduced malfunction stat penalties from 1911 hammers. Increased ADS penalty on B25u. Reduced base ergo on Kedr/Klin and SR2M. Buffed AR-15 family weapon's reload, check ammo and check chamber
    • Stances: corrected and refined bot stances. Reduced weapon movement while walking.
    • Weapon Handling: increase weapon sway + inertia slightly, increased the penalty for having folded/no stock on ADS speed and sway. Reduced weapon movement while walking.

    increased hand damping with latest version so should be less movement