Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
If you wish to support me and help me achieve my dream of owning night vision goggles you can buy me a coffee.
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Version 1.5.8 (experimental)
- Borkel
- 22k Downloads
Reverted the sprint toggle logic to prevent a CTD reported by some users. Thanks to Recker for the testing.
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Version 1.5.7 (experimental)
- Borkel
- 4.3k Downloads
Added a warning about using the sprint option with FIKA. Do not use the "Sprint toggles tactical devices" option if you use FIKA or you may encounter issues. This mod was not designed with FIKA in mind.
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Version 1.5.6 (experimental)
- Borkel
- 14k Downloads
Updated for SPT 3.9
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Version 1.5.5 (experimental)
- Borkel
- 1.4k Downloads
- Improved ReShade logic, now it automatically turns off ReShade when in menus. Check out the ReShade tab for new and updated NVG presets with autogating made by FishiDishi.
- Added F12 menu config options for the T-7 (tho they require game restart).
- Better code (replaced coroutines with tasks).
I may update to 3.9.0 next week.
New ReShade preview:
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Version 1.5.4 (experimental)
- Borkel
- 7.1k Downloads
Added compatibility with Artem's NVGs
They will use the same profile as the normal GPNVG-18
(3.8.*)
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Version 1.5.3 (experimental) updated and fixed
- Borkel
- 15k Downloads
I did an oopsie woopsie and forgot to restore the default GPNVG texture back to the tan one, so it was black. Now the default one is tan and the optional one black, like always.
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Version 1.5.3 (experimental) updated
- Borkel
- 1.3k Downloads
IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.
Updated for 3.8.1 and all future 3.8 versions
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Version 1.5.3 (experimental)
- Borkel
- 3.7k Downloads
IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.
For SPT 3.8.0.
New realistic objective lens textures for all NVGs and new mask textures for the PVS-14 and N-15!
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Version 1.5.2 (experimental)
- Borkel
- 14k Downloads
IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.
For SPT 3.8.0.
Improved the masks for the GPNVG-18 and the T-7.
For the GPNVG-18 I've horizontally flipped the lense shadows so that they appear on the outer lenses and not the inner ones. This makes more sense, since the outer lenses are the ones that are angled (new is top, old is bottom):
The T-7 is viewed through a digital display, not a lense like with NVGs, so I've made it look more like a display by cutting its vertical FOV (like the FLIR). The old mask is still available in the optional masks folders. This is how it looks now:
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Version 1.5.1 (experimental)
- Borkel
- 3.6k Downloads
IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.
UPDATED FOR SPT-3.8.0 (doesn't work on previous versions).
All should be working properlly but let me know if there are any issues.
Borkel Author
Let me know if there are any issues with the Drive download links.
poppduder
I downloaded it but the smol kitten was not in the zip?
Borkel Author
i'm sorry, i lost the kitten
SlaveToTheGames
Did you find the kitten yet? T-T
Borkel Author
it's somewhere in my room i just don't know where
Borkel Author
Remember to turn off NVG Original color in Amand's Graphics settings.
Klinical
I dont have your mod yet since its not up for 3.9 but I forgot since ever to turn that off in amands graphics XD. Months I forgot to change this
Borkel Author
It won't be necessary in 3.9.0, as NVG Original Color will already be off by default
dement
Hello, first off, really well made mod, looks great n immersive,
But, it's my first wipe playing and I don't want to stray too far from Live EFT's visuals apart from some fashion stuff.
Your addition to the "N-15" NVGs allowing them to sit on the generic headset mount is a really nice fix and I wanna ask how you did it.
I don't want to install the entire mod onto my game due to aforementioned factors (unless there's any configuration to literally disable everything) so I would like to only take the part that allows this N-15 fix.
Could be that I edit the CFG to only include the code for it, maybe just one file? How would I go about doing this?
Borkel Author
just install the sever side part, not the bepinex plugin
Cheezeitman
Is there an option to config these extra NVG's on Practical Tactical Redux?
If not, Its fine
Link to the mod: Practical Tactical Redux
Borkel Author
Nop. I would have to collaborate with that author to get their IDs.
notyalc99
wonderful
Halolong
nice cat
DDoS
Hello! Im getting a doge Box when using this mod on the NVGs, they disappeared when i unstalled it. Is there a known incompatibility with any mods?
Borkel Author
No clue really, maybe a wrong installtion
06soap
Thanks for the n-15 adapter:P
TheGoldenaxe001
Any plans to add a dual mount for PVS-14s? Been praying for them to be added to the game or for a mod to do so. I need by dual tubes
Borkel Author
that is beyond my skills i'm afraid
SEALs
I don't see any changes in game
Borkel Author
You using FIKA?
SEALs
no, and the "Original NVG Colors" setting in Amands is off, what am I doing wrong?
Borkel Author
Well, no clue really. Wrong installation maybe. Maybe even an incompatibility.
sages44
Could you please explain how to modify the mask size for the NVG and T7, remove the noise, and eliminate the pixelation and 60Hz effect for the T7? Thank you!
sages44
I feel like I asked some silly questions; what I actually want to know is how to turn off motion blur.
Borkel Author
For now, you'd have to modify the source code of the mod.
Roni
Hi Borkel, why after installing the mod the game starts, but in the main menu of the game you can’t click on anything even though there are no more mods at all, what could this be connected with?
Borkel Author
Honestly, no clue
ChynoFlako
it there a way to lower the price of the T-7 thermals?
Borkel Author
There is, but i don't know how
ChynoFlako
appreciate the honesty lol love the mod
ArcticOwl
is there a way i can change the mask on the thermal to a wider field of view?
Borkel Author
Yes, manually edit the png files
Flora
So just to confirm, 1.5.6 is the same as 1.5.8?
Borkel Author
1.5.8 has an important fix
purplenamelol
doesn't seem to have the nvg changes for ATLAS equipment quad nods, but it does give the correct overlay.
minor issue, nothing major. just thought i'd leave this here.
Borkel Author
are they all green?
purplenamelol
correct overlay, but using the vanilla tarkov night vision (the green auto-gain one)
Eisenhower
any idea what i can do against the amandas sense highlight brightness ? its soo bride i cant see anything with nvg on
Borkel Author
no idea
Exfill
i seem to encounter a issue while im using quad nods. When ever i take painkillers the corner of the quad's turn's green any idea for me to fix itby any chance?
Borkel Author
That happens without quad nods too, it has nothing to do with my mod.
ArchangelUltra
Did... God I can't believe I'm about to suggest this... Did BSG add a green tint to the PK when you're wearing NODs because the black and white became distracting in the all-green screen of the base game?
Borkel Author
lol i hope not
windersvista
Cute cat
Cowboy_Buckles
Borkel I love you, your mods are the best
LootCollector
why is only the GPNVG spawning. there is no other NVG's spawing
Borkel Author
This mod does not touch that
PiousVengeance
Hey Borkel - in regards to your newest version path note "
Do not use the "Sprint toggles tactical devices" option if you use FIKA or you may encounter issues. This mod was not designed with FIKA in mind."
Any clarification on what issue this causes? I never knew this and as such have had it on forever and not noticed issues (not saying they don't exist). Does it seem to break something with FIKA or anything?
Borkel Author
There's a report of it causing a crash with FIKA.
It's not an issue if you don't use FIKA.
Vilnxie
New to this mod, Maybe I am dumb or something but, How / Can you change what color your nvgs can be? (Ex. white color, Like you showed in the pictures) I tried using the "gain" keybind but it did not change the nvg color, do I have to manually change each nvg color to make it how I want ?
Again sorry for the dumb question I just really do not get how to change the color.
2. What does gain exactly do? (I Lowered it and upped it to the max but I saw no change whatsoever, does it like make it easier to see in dimly lit areas?)
Borkel Author
You have to change the Red, Green and Blue values of the corresponding NVG.
Gain increases the light amplification.
bensonyeung2626
why i can't find Black GPNVG-18 textures
Borkel Author
user\mods\BRNVG_N-15Adapter\optional black GPNVG-18
bensonyeung2626
no, i can't find it in the game
Borkel Author
it's the normal one, it just replaces its texture. Don't be fooled by the ingame item miniature preview, double click on it and you'll see its black 3d model.
anon4anon
Is it intentional that only the night vision goggles allow seeing out the sides? I tried on the T-7 and it was completely black and didn't allow it, it seems. I don't use the Amand Graphics mod, either. Maybe I made a mistake?
Borkel Author
It is like that. Not exactly intentional, but it is like that.
anon4anon
Oh, okay then
Radicon111
Visible / usable optics with thermal would be sweet.... Even better would be termal thru glass...
Borkel Author
the scope of this mod is realism, i can't do that
Radicon111
CJStray
Is there any mods that do allow optics to work with thermal goggles? Having trouble finding one. ty
Radicon111
My son is into working with meshes and textures etc. - so I'm pushing him to unpack the assets involved and change the properties of all glass and all weapon optics to be transparent to thermals (at least maybe a couple of types of Optics anyway). There was an optics mod that included one type that could be used with thermals but i think it's fallen by the wayside.
PenOkOh
Hello there mate, I attached a screenshot. Is that intentional, or a bug? It appears that the screen turn to green phosphorus whenever you're on Golden Star, or any other pain med while using NVG's.
Borkel Author
Not intentional but I would not say it's a bug, meds apply effects to the screen so I assume this would happen even without my mod.
PenOkOh
Yes indeed. If you use vanilla NVG's, your borders become white instead of green. Both are rather inconvenient. I guess get good and don't get hit right. Cheers mate.
Strangest Stranger
Any chance you might add the ability to replace the tubes in the individual NVGs in-game? For example buying NVG housing and the tubes seperately, having Gen 2+ more affordable than Gen 3 tubes etc. Maybe even the addition of more NVG models?
Borkel Author
Oof, lot of work
Strangest Stranger
Definitely would be, but it'd be amazing :p
darkness
I was wondering, could you add colored/RGB nightvision as a setting? I've seen videos of it, you can still see color but of couse its dim/dull, would be nice to have for stuff like the gpnvg for people who are blind to scavs like me
Borkel Author
That's a thing of digital night vision, not the type of night vision we have ingame
Kyle garrick
Has anyone experienced a crash while using this mod?
Mod I'm using is:
BepinEx - https://imgur.com/a/J6Nwksx
user - https://imgur.com/a/C7wBXXo
And here's the crash video:
Borkel Author
it's lighthouse, it could be your RAM running out of space. Do let me know if you manage to find a way to reproduce it.
Kyle garrick
I have 32gb.
Some users also say that they overclock 32gb RAM but crashes occur.
Does it conflict with realism? I prioritized NVG mode over Realism, but it still crashes..
Kyle garrick
I crash on all maps when I load your NVG mod, regardless of whether I have the NVG equipped.
RAM usage was not high
It's definitely not a RAM issue
Borkel Author
Does it still happen when you remove my mod? Have you tried with just my mod installed? What other mods do you have?
Test that, and we'll know for sure.
Kyle garrick
https://imgur.com/a/1x8Oz6I