Fontaine's Recoil Overhaul 2.2.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Complete Recoil Overhaul that makes firing in semi and bursts easier than full auto, effectively removes auto-compensation while firing in auto. Highly configurable and compatible with virtually any weapon mods.

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  • Version 2.2.1

    Fontaine's Recoil Overhaul v2.2.1 for SPT AKI 3.7.x - HOTFIX


    Fixes:

    • Attempt at fixing the bug where the player's view gets shifted 90 degrees to the right when firing at seemingly random times.
  • Version 2.2.0

    Fontaine's Recoil Overhaul v2.2.0 for SPT AKI 3.7.1

    Updated to SPT 3.7.1, not backwards compatible.

  • Version 2.1.1

    Fontaine's Recoil Overhaul v2.1.1 for SPT AKI 3.7.0 - HOTFIX

    Some config values have been forcefully reset to ensure the intended experience, apologies for the inconvenience if you have already tweaked them.


    Fixes:

    • Fixed the muzzle flipping side to side or to the right which gave a strange visual effect.
    • Fixed pistols and weapons using hybrid recoil having too aggressive aim reset when pulling aim down past initial point of aim.
    • Made pistols snappier in general.
    • Lowered the the amount of recoil climb for pistols, it is now half of whatever is set in the config.
    • Fixed issues with horizontal aim reset.
    • Fixed various other minor issues.
  • Version 2.1.0

    Fontaine's Recoil Overhaul v2.1.0 for SPT AKI 3.7.0

    Updated to SPT 3.7.0, not backwards compatible.


    Tweaks & Minor Changes:

    • Limited rearward recoil based on player FOV and if optic is in use in order to minimize cases of the scope getting too close to the player camera or clipping with it.
    • Increased the impact of recoil reduction on dispersion/S-pattern.
    • Modified how vector recoil works to make semi auto and burst consistent and usable.
  • Version 2.0.0

    Fontaine's Recoil Overhaul v2.0.0 for SPT AKI 3.6.1


    WARNING: MAKE SURE TO RESET CONFIG BY DELETING RECOILSTANDALONE.CFG FROM BEPINEX/CONFIGS!! Your config will most likely be reset automatically but just in case.


    It is required to download the latest version of FOV Fix and Combat Stances with compatibility updates if you are using those mods!


    The compatibility plugin for FOV Fix IS NO LONGER REQUIRED! DO NOT USE IT!


    Make sure to install the new version of the compatibility plugin for Combat Stances, Stance-Recoil-Bridge.dll! Make sure to overwrite the old one with the one from the latest version of Combat Stances!


    Complete rewrite of this mod with a new recoil system that fixes all the problems with recoil auto-compensation.


    Auto-Compensation has essentially been removed by making it very fast (base convergence stat is very high), and replaced with a traditional FPS recoil system where the weapon and player camera recoil together and make an S pattern. This removes all issues that came from recoil auto-compensation that even the first recoil overhaul failed to eliminate without massively lowering the recoil which made it too easy to control.


    Iron sights are completely viable now, sights never get misaligned under recoil, the weapon no longer twists in strange directions acting like it doesn't have any stock.


    For pistols and stockless/folded stocked rifles there is a hybrid system that combines the new recoil mechanic and auto-compensation. If you do nothing to control the recoil there will be a lot of muzzle flip and slow recovery. If you move the mouse to compensate for the recoil before and while firing there will be less muzzle flip and faster recovery. It takes getting used to but it makes such weapons a lot more interesting and skilful to use, giving a clear advantage to weapons that have a stock.


    The recoil can be completely customized with the new config options. If you don't want the hybrid system, you can disable it in the config. If you do not want the new recoil mechanic you can set recoil climb multi and the s-pattern multi to 0 and then change the different recoil modifiers to your liking.


    This system will be coming to Realism mod too. Going forward this will be the recoil system for both mods, the previous system will no longer be updated, supported or work with any new versions of SPT/EFT.



  • Version 1.2.2

    Fontaine's Recoil Overhaul v1.2.2 for SPT AKI 3.6.1


    Fixes:

    • Fixed burst firemode being treated as semi auto in recoil calculations, burst firemode now behaves identically to full auto firemode.

    Changes:

    • Added compatibility for latest version of Combat Stances which adds mounting that reduces recoil.
    • Reduced camera recoil and adjusted various recoil parameters.
  • Version 1.2.1

    Fontaine's Recoil Overhaul v1.2.1 for SPT AKI 3.6.1


    Fixes:

    • Fixed issues related to stationary weapons.
    • Fixed certain settings not taking effect, like sway.

    Changes:

    • Lowered recoil overall by increasing convergence multi for semi and auto by 0.5, and decreasing vertical recoil to 0.55. If you have changed these settings, they will be reset to these new defaults, makes sure to make a note of your custom values.
    • Added config options for the amount of wiggle after firing, and to maker recoil go forwards instead of backwards like it is with unmodded EFT.


  • Version 1.2.0

    Fontaine's Recoil Overhaul v1.2.0 for SPT AKI 3.6.0


    Fixes:

    • Fixed horizontal mouse sens being 0 while firing from the hip if hipfire recoil climb is disabled.
  • Version 1.1.7

    Fontaine's Recoil Overhaul v1.1.7 for SPT AKI 3.5.8


    Changes:

    • Added compatibility for the sensitivity changes that are part of the variable zoom update for FOV Fix.
  • Version 1.1.6

    Fontaine's Recoil Overhaul v1.1.6 for SPT AKI 3.5.8


    Changes:

    • Horizontal sensitivity reduction while firing is now a lot less than vertical sensitivity, making it easier to track and transition between targets.