Display MoreObservation bias. You see people on the EFT subreddit claiming every death is a headshot without understanding probability or statistics. If you record every death in live with the body part, you may find that the majority of deaths were from headshots. This completely ignores every single shot that was stopped by armor, hit legs, arms and chest that weren't fatal. So in reality headshots are in the minority of shots that hit you. The same observation bias is happening here but for the chest. You're ignoring every time you're hit in the armor, arms, stomach or legs.
Surely this observation "sometimes my armor helps this, but other times it does not" explains it perfectly?
"I've worn (what the mod considers) class 6-7 armor and had 80% of my thorax taken out by a pen20 something slug from a scav." How is this surprising or confusing? Armor hit zones.
Armor plates cover a relatively small portion of the body, it's very easy for rounds to not hit any armor at all and 1-2 shot you. There's also a neck hitbox that's basically instant death. There isn't any issue or bug here, it's working as intended.
Bots in PACA armor do not tank 5.45 BP. 5.45 BP does 64 damage, standard bots (PMCs, Scavs) have 120 chest HP. If you hit the bot dead centre in the chest it does double damage so would be an instant kill. If you hit the bot relatively centre it's a 2 shot kill. If you whiff your shots hitting off to the side, stomach or shoulders then you're doing 70% damage, so 3 shot kill in this case. No consider for a moment your aim wasn't great or you hit them in the arms and stomach a few times, it'll probably be closer to a 5 shot kill.
I've never seen bots tank intermediary calibres (5.45, 5.56) in all my testing when the armor they're wearing is of a low rating. I've gone out of my way and spent time in the past testing to make sure there aren't bugs or wrong armor values, as I am now spending time answering these complaints again.
My only suggestion to you is to make sure you understand how armor hitzons work, and either analyse your gameplay and carefully consider if the that's the cause or just disable all the ballistics changes. But these armor hitzones are coming to EFT proper so I suggest you get used to it.
We were merely discussing it, to see if it actually was a problem by comparing results. Calling it confirmation bias and acting like we're ignoring other information is pretty inflammatory and not helpful. If multiple people report a certain event happening on a regular basis, SOMETHING is happening. Saying "it's your fault for not paying attention", instead of asking for more details, isn't going to get people to understand let alone enjoy your mod. You didn't even ask for a list of mods that may be conflicting with yours, or if we changed any settings that may have borked the mod. You just assumed your mod is at 100% functionality and that we were wrong.
You can provide answers without being so rude about it.
In a separate incident, I was nearly one-tapped in the chest by a PMC using midgrade or lower ammo and I was wearing what your mod considers upper grade armor. It was face to face at 50m and center mass. A second shot would have killed me, while he tanked 6 before finally dying. I was doing controlled semi-auto fire, with an HK416, using Warmageddon ammo. 50's pen range with 120's damage range.
The experience discussed here is similar to live where we shoot a scav at 100m with midrange quality rifle ammo and he tanks it, while we get a limb blown of by their TOZ using 7mm buckshot. It's that experience that some come here to avoid on some scale with mods, even if only partially. That's why this is so frustrating.