Fontaine added a new version:
QuoteFontaine's FOV Fix v1.4.9 for SPT AKI 3.5.5
NOT compatible with earlier versions of SPT
Fixed bad upload, apologies!
Fontaine added a new version:
QuoteFontaine's FOV Fix v1.4.9 for SPT AKI 3.5.5
NOT compatible with earlier versions of SPT
Fixed bad upload, apologies!
Fontaine added a new version:
QuoteFontaine's FOV Fix v1.5.0 for SPT AKI 3.5.7
NOT compatible with earlier versions of SPT
Changes:
- Added the ability to zoom when not ADSed (like in ARMA, etc.).
- Added Camera Smooth config options for pistols and optics separately. If you are using Realism or Combat Stances I recommend setting pistol camera smooth to 0, this eliminates the weird shoulder movement and smoothens it out (you will lose any zoom though).
- Added Optic Offset config options for pistols separately.
Fontaine added a new version:
QuoteFontaine's FOV Fix v1.5.1 for SPT AKI 3.5.7
NOT compatible with earlier versions of SPT
Changes:
- Added config option to disable toggle zoom if not ADSing
Fontaine added a new version:
QuoteDisplay MoreFontaine's FOV Fix v1.6.0 for SPT AKI 3.5.8/3.5.7
NOT compatible with earlier versions of SPT
NOTE: There is now a server module that has to be installed for variable zoom to work!
Fixes:
- Fixed non-ads toggle zoom keybind requiring the other zoom types to be enabled. Also fixed non-ads toggle zoom using optic toggle zoom modifier.
Changes:
- Variable Zoom: you can now smoothly use the full magnification range of variable optics instead of toggling between two fixed magnifications. For example, the ATACR can use any magnification between 7x and 35x. There are config options for smoothly zooming while holding a keybind or increasing magnification by set amounts per press with keybind. There is also the option for mousewheel or mousewheel + key, but EFT's mousewheel keybind will have to be changed.
- The FOV of the picture in picture scope is now directly tied to the scope's current magnification level, so one 4x scope will have almost identical zoom to another 4x scope.
- Elcans still act like Elcans, they do not have variable zoom. Fixed magnification optics are still fixed optics.
- Mouse sensitivity is now tied to the optic's current magnification level. The linear ratio between magnification and sensitivity can be adjusted in config.
Known Issues:
- UNIFORM AIM IS NO LONGER COMPATIBILE if using variable zoom.
- Mod-added scopes will not be compatible unless set up to be so by the mod author or myself.
- This new feature and the default config values were tested using Geff's Scope Overhaul, so if you're not use that then you will probably have to adjust some the config options for variable zoom.
- You MUST install the FOVFix-Realism-Bridge included in the download or FOVFix-Recoil-Bridge if using Realism mod or Recoil Standalone respectively. Realism and Recoil Standalone will be updated with compatibility after this is uploaded.
- The ratio between magnification and FOV change (apparent zoom) isn't 100% accurate or true to life, I'm still trying to find a better formula and if I can figure it out I will release an update.
Zoom steps setting doesn't seem to apply when using the scroll wheel bind
What's up!
With the new version of the FOV Fix mod, scopes that have 1x magnification have this strange bug when aiming. I tried with the SR-25 and the Remington 700 and they have the same problem when using the scopes. I am using version 3.5.8 with the Realism mod and the EFT Scope and Red Dot Sight Overhaul by Geff Hannigan.
As you can see in the photos, the scopes show the inside of the silencer when aiming with the 1x (the photo on the right is with a VUDU, while the photo on the left is with a SpecterDR).
Display MoreWhat's up!
With the new version of the FOV Fix mod, scopes that have 1x magnification have this strange bug when aiming. I tried with the SR-25 and the Remington 700 and they have the same problem when using the scopes. I am using version 3.5.8 with the Realism mod and the EFT Scope and Red Dot Sight Overhaul by Geff Hannigan.
As you can see in the photos, the scopes show the inside of the silencer when aiming with the 1x (the photo on the right is with a VUDU, while the photo on the left is with a SpecterDR).
I have the same issue.
It doesn't just show inside of the silencer, but inside of the barrel in general (no muzzle device attached here)
and even through devices like this:
In comparison the red dot:
I'm experiencing a breaking bug. When I ADS and shoot, the mouse locks into place and I'm unable to track. I'm getting the following error.
I have FOVFix.dll, FOVFix-Recoil-Bridge.dll, and RecoilStandalone.dll installed. I am not using Realism.
2023-07-14 11:19:51.940 -04:00|0.13.0.5.23399|Error|Default|
EXCEPTION: System.IO.FileNotFoundException: Could not load file or assembly 'RealismMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'RealismMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
2023-07-14 11:19:51.940 -04:00|0.13.0.5.23399|Error|Default|FileNotFoundException: Could not load file or assembly 'RealismMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class311:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Zoom steps setting doesn't seem to apply when using the scroll wheel bind
Scroll wheel steps are determined by your OS/Mouse software, or however else Unity handles it.
What's up!
With the new version of the FOV Fix mod, scopes that have 1x magnification have this strange bug when aiming. I tried with the SR-25 and the Remington 700 and they have the same problem when using the scopes. I am using version 3.5.8 with the Realism mod and the EFT Scope and Red Dot Sight Overhaul by Geff Hannigan.
As you can see in the photos, the scopes show the inside of the silencer when aiming with the 1x (the photo on the right is with a VUDU, while the photo on the left is with a SpecterDR).
You'll either have to increase the game FOV to about 70, or lower the base FOV for variable optics in the config which will unfortunately get rid of true 1x. Looking for a solution but there might not be one.
I'm experiencing a breaking bug. When I ADS and shoot, the mouse locks into place and I'm unable to track. I'm getting the following error.
I have FOVFix.dll, FOVFix-Recoil-Bridge.dll, and RecoilStandalone.dll installed. I am not using Realism.
Code: Console Error2023-07-14 11:19:51.940 -04:00|0.13.0.5.23399|Error|Default| EXCEPTION: System.IO.FileNotFoundException: Could not load file or assembly 'RealismMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'RealismMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' 2023-07-14 11:19:51.940 -04:00|0.13.0.5.23399|Error|Default|FileNotFoundException: Could not load file or assembly 'RealismMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. UnityEngine.DebugLogHandler:LogException(Exception, Object) Class311:UnityEngine.ILogHandler.LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Will be fixed later
QuoteScroll wheel steps are determined by your OS/Mouse software, or however else Unity handles it
I would presume that 1 scroll step would equal 1 keypress, no?
To explain what I mean further, when you lower the zoom steps setting in the f12 menu it makes the zoom jump in smaller steps per keypress.
But, when using the mod + scroll wheel setting, the zoom steps always step the same amount of zoom per step regardless of what that setting is set to.
I would presume that 1 scroll step would equal 1 keypress, no?
To explain what I mean further, when you lower the zoom steps setting in the f12 menu it makes the zoom jump in smaller steps per keypress.
But, when using the mod + scroll wheel setting, the zoom steps always step the same amount of zoom per step regardless of what that setting is set to.
Like I said scrollwheel steps are handled by Unity, which probably uses your OS or mouse software setting for scroll steps.
Like I said scrollwheel steps are handled by Unity, which probably uses your OS or mouse software setting for scroll steps.
I just glanced at your code and did a quick lookup on scroll delta in Unity, scrollDelta will be positive if scrolling up and negative when scrolling down. Instead of just giving your method that zooms in steps the delta itself, you could check if it is positive or negative and then give it your steps amount setting either positive or negative similar to how you do it for the keypress.
I can make a pull request later too if that's easier.
Fontaine added a new version:
QuoteFontaine's FOV Fix v1.6.1 for SPT AKI 3.5.8 - HOTFIX
Fixes:
- Fixed Recoil Overhaul compatibility bridge not working.
- Fixed barrels and suppressors being clipped strangely at FOV lower than 70. As part of the fix, some sights like the Elcans, Valday and Vudu have to default to their highest magnification line in unmodded EFT instead of 1x(thanks BSG very cool).
- Fixed scope FOV not being set if variable zoom is disabled (why though).
Display MoreI have the same issue.
It doesn't just show inside of the silencer, but inside of the barrel in general (no muzzle device attached here)
and even through devices like this:
In comparison the red dot:
Display MoreWhat's up!
With the new version of the FOV Fix mod, scopes that have 1x magnification have this strange bug when aiming. I tried with the SR-25 and the Remington 700 and they have the same problem when using the scopes. I am using version 3.5.8 with the Realism mod and the EFT Scope and Red Dot Sight Overhaul by Geff Hannigan.
As you can see in the photos, the scopes show the inside of the silencer when aiming with the 1x (the photo on the right is with a VUDU, while the photo on the left is with a SpecterDR).
Should be fixed now, let me know if you run into issues
Thanks for the fixes!
Display MoreI have the same issue.
It doesn't just show inside of the silencer, but inside of the barrel in general (no muzzle device attached here)
and even through devices like this:
In comparison the red dot:
Display MoreWhat's up!
With the new version of the FOV Fix mod, scopes that have 1x magnification have this strange bug when aiming. I tried with the SR-25 and the Remington 700 and they have the same problem when using the scopes. I am using version 3.5.8 with the Realism mod and the EFT Scope and Red Dot Sight Overhaul by Geff Hannigan.
As you can see in the photos, the scopes show the inside of the silencer when aiming with the 1x (the photo on the right is with a VUDU, while the photo on the left is with a SpecterDR).
Should be fixed now, let me know if you run into issues
Should be fixed now, let me know if you run into issues
tested it, works for me.
Thanks so much! You rock!
The variable zoom just feels incredible, made sniping WAY more fun
And holy shit, I never noticed the tac devices indicators actually correctly change according to the selected mode
That really blew my mind
Fontaine added a new version:
QuoteFontaine's FOV Fix v1.6.2 for SPT AKI 3.5.8 - HOTFIX
Fixes:
- Fixed scroll wheel option mysteriously disappearing.
Chanes:
- Hooked up the variable zoom value to the game's UI, every time you change zoom the current zoom will be displayer in the bottom left.
- Magnification steps config option now affects scrollwheel too.
LPVOs, IE vudu razor etc have a modifer of +69 (nice) muzzle velocity for some reason.
LPVOs, IE vudu razor etc have a modifer of +69 (nice) muzzle velocity for some reason.
have to somehow tell the client to treat those scopes a special way, so far that's the only stat I could see that wouldn't mess everything up. I'll try and figure out a better solution in future
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