SPO - Single Player Overhaul

  • gabe_over added a new file:

  • gabe_over added a new version:

  • gabe_over added a new version:

  • gabe_over added a new version:

  • gabe_over added a new version:

  • gabe_over added a new version:

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    Fixed Loot not spawning at AI backpacks
    Fixed Progressive AI loadout (somehow I forgot to check it? 😅 )

  • gabe_over added a new version:

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    -Fixed Loot not spawning at AI backpacks
    -Fixed Progressive AI loadout (somehow I forgot to check it? 😅 )

  • gabe_over added a new version:

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    Backup profile folder!
    - Reworded Backpack inventories for a little bit more convenience when traveling from map to map (MAY result that you will lose contents of your backpacks! remove items from backpacks to prevent that!)

    - Rebalanced Trader Money required for the next loyalty level to balance out harshed sell prices.

    - Added new "emergency" trader available everywhere same as Fence. Gonna help you getting those pesky keys and if you will be stuck away from traders with no guns or ammo, but it's not gonna be easy or cheap ;)
    xwVhN8Q.jpeg

  • gabe_over added a new version:

  • gabe_over added a new version:

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    Mods Updated:


    SPO Changelog

    • Flea Market balance patch - should prevent you from abusing extreme prices and becoming a millionaire too fast ;) Remember melee weapons just melee weapons - actually, they are excellent for Strenght training now ;) (roughly 20x better than Live - I may have forgotten to mention that XD)
  • gabe_over added a new version:

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    link fixed
    Mods Updated:


    SPO Changelog

    • Flea Market balance patch - should prevent you from abusing extreme prices and becoming a millionaire too fast ;) Remember melee weapons just melee weapons - actually, they are excellent for Strenght training now ;) (roughly 20x better than Live - I may have forgotten to mention that XD)
  • Currently running into this error now regardless of what version I try to run. Any help would be much appreciated.


    [SUCCESS] => PathToTarkov loaded!

    [ERROR] Trace:

    TypeError: Cannot read property 'ExcludedFilter' of undefined

    at Object.init [as SPO] (C:\Games\Tarkov Try 3\user\mods\zzSPO\index.js:146:63)

    at Function.executeMods (C:\Games\Tarkov Try 3\obj\src\loaders\ModLoader.js:147:13)

    at Function.load (C:\Games\Tarkov Try 3\obj\src\loaders\ModLoader.js:17:19)

    at Object.load [as aki-mods] (C:\Games\Tarkov Try 3\obj\src\callbacks\ModCallbacks.js:9:19)

    at Function.load (C:\Games\Tarkov Try 3\obj\src\utils\App.js:22:13)

    at Function.main (C:\Games\Tarkov Try 3\obj\src\Program.js:26:13)

    at Object.117../Lib.js (C:\Games\Tarkov Try 3\obj\src\Program.js:30:9)

    at o (C:\Games\Tarkov Try 3\obj\node_modules\browser-pack\_prelude.js:1:1)

    at C:\Games\Tarkov Try 3\obj\node_modules\browser-pack\_prelude.js:1:1

    at Object.211.../Program.js (C:\Games\Tarkov Try 3\obj\src\ide\ReleaseEntry.js:4:1)

    [SUCCESS] Started webserver at http://127.0.0.1:6969

    [SUCCESS] Started websocket at ws://127.0.0.1:6969

    [SUCCESS] Server is running. Happy playing!

  • gabe_over added a new version:

  • gabe_over added a new version:

  • gabe_over added a new version:

  • gabe_over added a new version:

  • gabe_over added a new version:

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    Temporary new installation process:

    • Backup your profile (mod folder too just in case you would want to go back to your mod list)
      Delete mods folder.
    • Download Fin's AI Tweaks (FAIT)
    • Extract it to user/mods folder then rename it from zFin-AITweaks to LFin-AITweaks this is required for proper load order.
    • Extract SPO on top and overwrite.

    Soon we might have actually mod loader, thanks to almighty Trap, and that will resolve all the issues with duplicate mods during updating! :D


    Changelog:

    • removed progressive gear. Too many problems with Path to Tarkov - this should fix the black screen after extraction.
    • another pass trying to remove high pen rounds from PMCs (need your feedback!)

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