can i make the secure container unrestricted in the files
If you turn on container changes they don't have any filters. Idk what you're asking lmao
can i make the secure container unrestricted in the files
If you turn on container changes they don't have any filters. Idk what you're asking lmao
Display MoreGot this error repeating the second paragraph in console. I've played multiple raids and only seen it once:
[Exception] : NullReferenceException: Object reference not set to an instance of an object
DJsRaidOverhaul.Controllers.EventController+<DoMalfEvent>d__34.MoveNext () (at <8c5d6d9ca29445ac809b8d2a14bed5fc>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <ca21460feb9c47d0ac337b9893474cc6>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class327:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
[Exception] : NullReferenceException
UnityEngine.Transform.get_position () (at <ca21460feb9c47d0ac337b9893474cc6>:0)
EFT.BifacialTransform.get_position () (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)
EFT.BotOwner.get_Position () (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)
BotItemTaker+Class201.method_0 () (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)
GClass478+Class229.Fire () (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class327:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Class229:Fire()
GClass478:Update()
EFT.StaticManager:Update()
I haven't run into that but I'll do some more stress testing on the malfunction event and make sure I didn't miss something.
I like your mod a lot, it adds a lot of surprise to the game, which can be, as we play with bots, a static experience after a while.
However, i like that realtime thing a lot, but would it be possible to add an option in the config, which sets the raid start times to 0:00 respectivelly 12:00? Because then one has always the option to play in complete darkness (which i prefer, i love the suspense). If that option is already there, i am sorry, and i will look for it.
Thanks in advance
Currently I only have the option to use the standard timer or the system time, I'll look into adding a static timer option in the future but no promises it'll be any time soon. It'll probably require a huge rewrite of some patches
DJLang added a new version:
QuoteHotfix
- Added in a new config option to hopefully fix case space manager issues once and for all
- Fixed loot boxes breaking when you try to open them (I honestly don't even know what exactly broke them in the first place)
- Added a section in the F12 menu to turn off the door events individually to be more in line with the random event options
That's all from me for now, back to the void
Thank you, someone reported it a little earlier and I have a fix ready. Just testing a few things and then I'll upload the new version.
DJLang added a new version:
QuoteDisplay MoreAdded in a bunch of fixes and config options to hopefully make RO a more stable and configurable experience.
Too many fixes to list but I tried to tackle pretty much every bug I was made aware of.
As for config options, the plugin is a little bit better organized now with your toggleable events being in their own category seperate from the "core" events (ie Door Randomization and Time Changes, etc.). Also added in a limit to certain events like the airdrop and some of the new events so they will only run once per raid.
On the server side I've added a few more options in the config so you can tweak your raid times (ONLY IF YOU ALSO DISABLE TIME CHANGES IN THE PLUGIN) and an option to have req slips only spawn on bosses/guards/rogues and raiders. Also added in an option to remove the trader, remove the randomized stock from the trader, or configure the stock randomization range to your preference. Everything in the config has an explanation beside it so please read that before asking me what something does. If you don't read and I know I wrote it an explanation I will ignore you. I did put in a hopeful fix for SVM's case changes breaking my filters as well.
Lastly I changed how the plugin config options function so disabling an event will now set the weighting to 0 instead of disabling and rerolling events which could cause a loop and crashing in certain circumstances.
Added in 4 new events
- Trader events which will shift your standing with a random trader up by 0.1 or down by 0.05
- A malfunction event which will make malfs significantly more likely to happen for a minute
- A weight event which will double the weight of all items you have in your inventory for a few minutes
- And a berserk event which will give you buffs to weapon stats for a short period of time. I will be expanding on the berserk event in the future but it's functional right now so I'd rather push a new release with all the fixes.
Huge thank you to CJ for taking up the mantle on the last update, making some huge changes and helping me a ton with this update! None of this would be happening without his help! Big thank you to Phantom, Shredder and everyone else who reported issues to me as well. I appreciate all the reports so I can get things fixed as soon as possible
That's all that I can think of for now so I'm heading back to the void
DJLang added a new version:
QuoteDisplay MorePatch 1.3.0!
Hi its CJ (not DJ) with this update!
Major refactor: Events - Please test all aspects of events and report any bugs, tons of changes happened to be able to more easily expand the events system for this update and in the future! This update will wipe the config as default values have changed. Don't forget to reconfigure it!
New Skill Event
- 55% chance to gain a random skill level (permanent)
- 45% chance to lose a random skill level (permanent)
- You cannot fall below level 0 and cannot go higher than elite(level 51).
- Overall this event is a gamble, there is always a net gain on skill levels, but sometimes you could lose an important skill level!
- This event can fire 3 times per raid. Then is disabled.
- It can pick from any implemented skill in the game!
New Metabolism Event
- 33% chance to disable energy and hydration loss completely (Duration of raid)
- 33% chance to decrease energy and hydration drain by 20% (Duration of raid)
- 33% chance to increase energy and hydration drain by 20% (Duration of raid)
- These effects are cumulative, they can happen more than once per raid.
- This event will disable itself if the disable energy and hydration option is selected, to prevent it showing up again.
Changes/Balance
- Airdrops can now only trigger once, it will be removed from the pool once triggered.
- With the additional events added, I reduced the max time between events by default to 25 minutes, was 30 minutes. The minimum remains at 5 minutes by default.
The current probability each event will occur is as follows:
- Damage Event - 5%
- Airdrop Event - 30%
- Blackout Event - 10%
- Heart attack Event - 5%
- Heal Event - 15%
- Armor repair Event - 15%
- Skill Event - 10%
- Metabolism Event - 10%
Each of these events can skill be disabled individually. In a future update you will have the ability to adjust these values for yourself in a config folder, but for now they're not changeable.
Behind the scenes:
- Move `Config` into its own class
- Move `Weighting` into its own class
- Create `Utils` class
- Disable debug logging by default
- Update `.gitignore` because of annoying files.
- Probably other things I'm forgetting.
Known issues:
- EFT is cursed.
DJ will be back with for the next update I'm sure! Please report any bugs!
This release is hosted on my Github, not DJ's as such a link to the code: https://github.com/dirtbikercj/Raid-Overhaul/tree/WIPVirus Total link: https://www.virustotal.com/gui…0MjI2YmQ6MTcwNTM5MzY1Ng==
DJLang added a new version:
QuoteChangelog
- Fixed some code in the door events so it should be working better/not causing issues between raids
- Added in some of the equipment from 14.0 to the Req shop. (Backpacks, helmets and skull mask/ballistic masks)
- A little more code cleanup
That's all from me for now but some things are cooking for the next update, back to the void
DJLang added a new version:
QuoteChangelog
- Added in a bastardized version checker so the plugin will only load on SPT versions 3.7.1 - 3.7.6 (Thank you Drakia for being a legend )
- Added in Watch Animations for when you check the time remaining in raid. Original mod is Watch Animations by SamSwat and all bundle credit goes to them.
- Randomized the Requisition Offices assort so the shop will have a random count of each item per refresh (somewhere between 0 and 10) to simulate them finding things in raid to sell. Why? Because lore
- Added in the randomization of unlocked doors at raid start
- Changed how the events were set up. Now the unlock and power on events are seperate from the standard events with their own config options in the f12 menu
- Maybe some other things I'm forgetting but who knows
Should be compatible with everything it was compatible with before but let me know if I've broken something lol
That's all from me for a bit, back to the void
You're using my Raid Overhaul mod which sets the in game time to your system time. You're also missing the server side (user/mods) portion of that mod for some reason?
I don't have an option to remove the timer change in the plugin so if you don't want it you'll have to remove the mod.
If you're using the pocket/secure container changes it might conflict with the "remove filters" option in SVM.
Other than that I'm not sure. If you're using that, try turning it off and see if it works
DJLang added a new version:
QuoteDisplay MoreNothing too major.
No changes to the plugin so if you're updating from v1.1.1 you can feel free to ignore the BepInEx folder
Changed how you add the Realism templates (Thank you Fontaine )
If you are using Realism just copy over the contents of the "RealismTemplates" folder. Then go into your SPT-Realism folder, open the "RealismModConfig", and go to the "Recoil&Presets" tab.
Change the Weapon Preset and Attachment Preset from "Realism" to "RaidOverhaul"
Added in an option to change your weight limits in the config. Each option has an explanation and the default values in there (disabled by default)
Lastly, added in Pocket changes similar to the Secured Container changes. This will set your pockets to 1x2, 2x2, 1x2, and 1x2, while also removing the filter restrictions on your special slots. Now you can fit more mags and ammo into your kit to pair with the extended raid times. This is also disabled by default.
Back to the void with me
DJLang added a new version:
QuoteDisplay MoreAdded in an actual heart attack event . If it is picked as the random event it will deal a set amount of damage to your thorax and some other fun stuff
If you disable the heart attack event in the f12 menu it will do the old heart attack event and then a random other event instead.
Optimized the body cleanup code and changed the f12 option to show minutes now instead of seconds.
Added an f12 option to disable the airdrop event. Now the only events to not have toggles are the door unlock and power switch ones which I probably won't do it for.
The config in the server side folder has the container changes OFF by default so if you are using them, make sure to turn it on before loading back in.
Added in a new folder which only contains the Realism compatibility templates for the caliber converted weapons/attachments.
If you are using Realism open the "RealismTemplates" folder in the download and drag the user folder into your base SPT directory like you would normally would.
If you are not using Realism don't do anything with that folder. Just ignore it and pretend it never existed animebuttmove
That's all from me for a bit, back to the void
DJLang added a new version:
QuoteChanges
- Added config option to disable the secure container changes in the server config (the changes are disabled by default).
- Add options to disable some of the events in the f12 menu. Seems to be working fine for me but I haven't tested extensively so let me know if there are issues.
- Fixed mastery for the new weapons (sort of). They all share the M4s mastery stat right now. I'll change the mastery to the proper parent weapon in a future update but I wanted to get this fix out asap.
Added
- Caliber converted version of the STM that shoots 4.6x30mm.
That's all for now, back to the void
DJLang added a new file:
QuoteDisplay MoreTo start, I want to give a huge thanks to Kobrakon (Immersive Raids) for the base of features that I've worked off of and CJ for being patient and helping me get this all up and running (teaching me tons along the way). Absolute legends and none of this would've been possible without them!!
Hope you enjoy
If you enjoy what I do and want to buy me a coffee to support my totally not an addiction, you can check out my ko-fi here https://ko-fi.com/djlang
- Almost unlimited raid timer
- Events that will happen periodically throughout your raids
- A body cleanup service that is configurable in the f12 menu alongside a backpack drop chance config
- A deafness effect that can cause concussion and ear ringing depending on the ammo/weapon you're firing without ear protection on
- Slower hydration and energy decay
- Added in quests to get modified versions of the secure containers with more storage space
- A new trader, the "Requisition Office", that sells an assortment of useful items/equipment including some new weapons and equipment, and 2 new currencies "Requisition Slips" and "Requisition Forms" to buy them with (they can also be found in raid).
- More QoL options that are listed in the "Config" tab
- A custom boss "Legion" with a dynamic spawn chance that can be found all across Tarkov
Most of these can be tweaked in the f12 menu or the server config in user/mods/RaidOverhaul/config/config.json5
THE JSON5 IS INTENTIONAL SO DON'T CHANGE IT
Currently Implemented events are
- Airdrop event where an airdrop will be brought in
- Heart attack event (LOL) which will break your arm and deal a set amount of damage to your thorax alongside some short debuffs. If disabled will play a Joke event which will give a notification and then choose another random event
- Healing Event and Armor Repair event where you will be healed to full health and all equipped armor will be fully repaired respectively
- Blackout event where all lights and power switches will be turned off for a set amount of time
- Power switch event where a random power switch on the map will be activated
- Door unlock event where a random door on the map will be unlocked and opened
- Skill event which has a chance to either gain or lose a single level in a random skill
- Metabolism event which has a chance to either, disable energy and hydration loss completely, decrease energy and hydration drain by 20%, or increase energy and hydration drain by 20%
- Trader event which will shift your standing with a random trader up by 0.1 or down by 0.05
- Malfunction event which will make malfunctions significantly more likely to happen for a minute
- Weight event which will double the weight of all items you have in your inventory for a few minutes
- Berserk event which will give you buffs to weapon stats (ergonomics and recoil control) for a short period of time. This event will be expanded upon in a future update
- Shopping Spree event which will up your rep with every trader by 1 for a set period of time. After which it will be reverted back to normal
- Exfil Lockdown event locks down all exfils for 10 minutes, after which they become available again
- Exfil Crate event which lets you call in an airdrop to extract your gear from the Raid. It isn't random like the rest of the events, instead being activated when you use a handheld White Flare on a map that supports airdrops
1. Open the 7zip file with 7zip
2. Drag both the BepInEx and user folders into your base SPT directory
I know this is SAIN but the same will apply here (thanks Drakia for the GIF )
To remove Raid Overhaul and prevent any errors you need to remove the mod files from the user/mods folder, BepInEx/plugins and BepInEx/patchers.
You can also use the new config option to disable legion in Swagnuts if you don't want to do it manually for some reason. That is shown in the Config tab as the top option, ie "RemoveFromSwag".
As for what files/folder to remove
Prepatch <== this is located in your "BepInEx/patchers" folder and you need to remove the "LegionPrePatch.dll"
Plugin <== this is in your "BepInEx/plugins" folder and you need to remove the entire "RaidOverhaul" folder
Server <== this will be the "user/mods" portion. You need to remove the "RaidOverhaul" folder here as well
BOOM you've uninstalled the mod and not borked everything
I don't know of any specific mod incompatibilities at the moment.
Please let me know in the comments or support thread if you have any errors or the like pop up as I haven't tested with every possible mod combination, but I did try to make this as compatible as I could.
SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points
SAIN 2.0 - Solarint's AI Modifications - Full AI Combat System Replacement
McDewgle's IBC (Immersive Body Cam) a ReShade preset
I was going to put an explanation for each of these but they're all amazing mods that I think combine well with this, so check them out if you haven't already
The config files are all located in the server side of the mod at "user/mods/RaidOverhaul/config"
MAIN MOD CONFIG
This config is your config.json5 file.
{
"EnableCustomBoss": true, //Enables the Legion custom boss. If disabled req shop will be unlocked by default and quests will be modified
"RemoveFromSwag": false, //Disables Legion in SWAG prior to uninstalling Raid Overhaul. TURN THIS TO TRUE AND RUN THE SERVER ONCE BEFORE UNINSTALLING!!!
"EnableCustomItems": true, //Enables the custom weapons and attachments. Doesn't affect the gear and Req Slips as those are heavily tied into the boss and shop
"EnableTimeChanges": true, //Enable the client time changes syncing the in game time to your irl time
"EnableWatchAnimations": false, //Enable the custom watch animations for checking time left in raid
"BackupProfile": true, //Creates a backup of your most recent profile on startup, to a max of 3 profiles. After 3 it will delete and replace the oldest backup
"Raid": {
"ReduceFoodAndHydroDegrade": { //The rate at which you lose Energy and Hydration. Lower is slower decay
"Enabled": true,
"EnergyDecay": 0.6,
"HydroDecay": 0.6
},
"SaveQuestItems": true, //If enabled saves quest items in your inventory on death
"NoRunThrough": true, //Remove raid survived requirements
"LootableMelee": false, //Makes melee weapons lootable
"LootableArmbands": false, //Makes armbands lootable
"EnableExtendedRaids": true, //Enables the raid time limit changes making raid times essentially unlimited
"TimeLimit": 999, //The raid time limit calculated in minutes
"HolsterAnything": true, //If true, you will be able to put any weapon in your holster slot
"LowerExamineTime": true, //Lowers the time required to examine items
"SpecialSlotChanges": true, //Enables the special slot filter changes allowing anything into them
"ChangeAirdropValues": { //Enable airdrop changes. Each maps value is a percent chance to get a random airdrop on that map
"Enabled": false,
"Customs": 35,
"Woods": 35,
"Lighthouse": 35,
"Interchange": 35,
"Shoreline": 35,
"Reserve": 35
}
},
"PocketChanges": {
"Enabled": false, //Enables the pocket size and filter changes
"Pocket1": { //A combined horizontal value above 6 will push your special slots off screen so uhh...dont get too crazy lmao
"Vertical": 1,
"Horizontal": 1
},
"Pocket2": {
"Vertical": 2,
"Horizontal": 1
},
"Pocket3": {
"Vertical": 2,
"Horizontal": 1
},
"Pocket4": {
"Vertical": 1,
"Horizontal": 1
}
},
"WeightChanges": { //Multiplies all weight thresholds by whatever number is inputted into the "WeightMultiplier" field
"Enabled": false,
"WeightMultiplier": 2
},
"Trader": {
"DisableFleaBlacklist": true, //Disables the flea market blacklist from BSG
"LL1Items": false, //Sets all req shop assort items to be available at loyalty level 1
"RemoveFirRequirementsForQuests": false, //Pretty self explanatory here. Removes quest found in raid requirements
},
"Insurance": { //Enables modification of insurance return time. The numbers here are return time in hours
"Enabled": true,
"PraporMinReturn": 2,
"PraporMaxReturn": 4,
"TherapistMinReturn": 1,
"TherapistMaxReturn": 2
},
"BasicStackTuning": { //Enables the basic stack multiplier. It will multiply the total stacks for ammo by whatever number you put in the "StackMultiplier" section
"Enabled": false,
"StackMultiplier": 5
},
"AdvancedStackTuning": { //Enables the advanced stack multiplier. This is the total stacks for each type of ammo individually
"Enabled": false,
"ShotgunStack": 100,
"FlaresAndUBGL": 5,
"SniperStack": 100,
"SMGStack": 250,
"RifleStack": 150
},
"MoneyStackMultiplier": { //Enables the money stack multiplier. Total money stack will be the number you put in the "MoneyMultiplier" section
"Enabled": true,
"MoneyMultiplier": 10
},
"LootChanges": { //Enables the static, marked room, and loose loot multipliers. All types of loot will be multiplied per map by whatever number you put in it's respective section
"EnableLootOptions": false,
"StaticLootMultiplier": 3,
"LooseLootMultiplier": 2,
"MarkedRoomLootMultiplier": 3
},
"Events": {
"EnableWeatherOptions": true, //Enables the weather modification options. Seriously, only enable one or I'll have to bonk you...
"AllSeasons": false, //Picks a random implemented season on raid start
"NoWinter": false, //Same as above minus winter in case you find the spring/summer to winter shift too jarring
"SeasonalProgression": true, //Progresses through all of the implemented seasons as you complete raids
"WinterWonderland": false, //All snow all the time baby!!!
"RandomizedSeasonalEvents": false, //Casts a random number from 0-100. If it's over 85 it will start a random seasonal event
},
"Debug": {
"ExtraLogging": false, //Don't enable this unless you really like having your server console flooded with info that you don't need or care about
}
}
EVENT WEIGHTING CONFIG
This is your EventWeightings.json
The numbers here are their relative chances to be pulled in relation to the rest of the events
"DoorEvents": {
"SwitchToggle": 2, <== Weighting for a random switch to be thrown during a door event
"DoorUnlock": 10, <== Weighting for a random door to be unlocked during a door event
"KeycardUnlock": 1 <== Weighting for a random keycard door to be unlocked during a door event
},
"DoorEventRangeMinimum": 1, <== Minimum time between door events
"DoorEventRangeMaximum": 3, <== Maximum time between door events
"RaidEvents": {
"DamageEvent": 4, <== Weighting for the real Heart Attack event
"AirdropEvent": 16, <== Weighting for the airdrop event
"BlackoutEvent": 8, <== Weighting for the blackout event
"JokeEvent": 4, <== Weighting for the Joke event
"HealEvent": 12, <== Weighting for the heal event
"ArmorEvent": 14, <== Weighting for the armor repair event
"SkillEvent": 6, <== Weighting for the Skill event
"MetabolismEvent": 6, <== Weighting for the metabolism event
"MalfunctionEvent": 4, <== Weighting for the malfunction event
"TraderEvent": 3, <== Weighting for the trader event
"BerserkEvent": 4, <== Weighting for the berserk event
"WeightEvent": 4, <== Weighting for the Weight event. Dumb field name, I know
"MaxLLEvent": 1, <== Weighting for the max trader loyalty level/shopping spree event
"ExfilEvent": 1 <== Weighting for the Lockdown event
},
"RandomEventRangeMinimum": 5, <== Minimum time between random raid events
"RandomEventRangeMaximum": 25 <== Maximum time between random raid events
DJLang added a new version:
QuoteAdded a backup assort folder. One has the default assort and the other is for use with SariasCustomArmory and SariasV308.
It removes lots of the armor and weapons from the default for balance purposes but you do you.
The assort thats set up right out of download is the default one so if you want to replace it just go into the "Backupassorts" folder, copy the assort file, and replace the one in the db folder lolipanic
Outside of that I just updated package and added two alternative trader pictures. They're both in their own folders inside of the res folder and if you want to replace it you just need to copy and replace the one in the res folder.
DJLang added a new file:
QuoteDisplay MoreThis mod is a performance mod for those with high bot counts but it should in theory help EVERYONE else as well. Fewer objects that need to render the better the FPS, at least that's the theory.
Want to clean up Tarkov's warzone and become a true escape artist? Meet B.D.S.M. (Body Disposal Service Maid animebuttmove ), the ultimate solution for players who are tired of tripping over dead bodies just to get to their loot. With B.D.S.M., you'll experience peak performance as our cutting-edge corpse removal technology frees up server lag and gives you the upper hand in combat. Our bag-drop service will also give you a chance to pretend it's Easter and find all those little golden eggs....that look like backpacks.
But wait, there's more! B.D.S.M.'s sleek maid design will make cleaning up corpses sexy. Don't let server lag and dead bodies slow you down. Choose B.D.S.M. and dominate the Tarkov warzone like a true escape artist with enhanced performance and a sexy maid by your side.
Don't forget to tip the maid! Also, let me know if there are any issues.
Config Operation: F1 or F12 (whatever your default plugin menu is)
Enable Clean: To turn the mod on and off.
Time to Clean: Amount of time between corpse removals. I suggest not putting this too low otherwise it may cause issues. What is too low? Good question I'd say a minimum should be 3 minutes or 500 seconds.
Distance to Clean: The amount of distance you would like to be away from the bodies before they disappear.
Drop Backpack: Either turn on or off.
Drop Backpack Chance: This is what percentage that the drop will happen. 1.0 is 100%. If you leave it DEFAULT the % chance is low. I think it's 30%. If you leave it this way you are mostly only going to see backpacks when you are within the "Distance to Clean" area. Most of the backpacks, nearly all (80%) will not appear and since not every PMC/Scav has a bag it means there's a good chance they will be pretty rare.
Big thank you to Helldiver for the original mod and for giving me permission to update it B.D.S.M. - Body Disposal Service Maid
DJLang added a new file:
QuoteDisplay MoreAdds insurgency style deadzone/free aim, allowing your weapon to drift from the center of the screen.
This is my first crack at anything client mod related so if there are any problems let me know in the comments. Should work for 3.7.0 but I haven't tested it so
To install open the zip and drag and drop the BepInEx folder into your SPT directory and it should follow the pathing
Link to lualeets original mod Deadzone
There is also a video demonstration on the original mod page
You're using a lot of mods that are outdated for the current aki version.
I'd remove all the plugins and make sure you're only using ones that have been updated for 3.7.1 specifically.
DJLang added a new version:
QuoteJust some pricing adjustments but no big changes