Realism compatibility patch pack 3.6.0

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Compatibility patch for a lot of Weapon/gear mods

Hey Everyone,
I spend my all day to make some mods compatible with the lastest Realism 1.5 + release.


Obviously, it's just a patch, so you need Realism mod and one (or as many as you want) of these original mods.

This is the list of all compatible mods:

- EpicsAllInOne 3.0 (only 1 scope is missing)

- ATLAS Custom Weapons & Equipment 1.3.0
- Artem 2.1.1
- Boreal Marauders 1.1.0
- MoxoPixel - GreenCore 1.0.9 (NEW)
- MoxoPixel - WhiteCore 1.0.7 (NEW)
- MoxoPixel - BlackCore 1.1.6
- MoxoPixel - Mag tape 1.0.7

- MoxoPixel - SandCore 1.0.5
- MoxoPixel - TacticalGearComponent 1.1.9/1.2.0
- Raid Overhaul 2.6.3
- ShAK-12 Kit 1.5.1

- RheddElBozo's Item pack 1.0.1

- Wolfik's Heavy Trooper Masks - Reupload 1.0.7

- Mosin Extension 1.4.0

- G36 Mod 0 Extreme 2.0.0

- WTT- Armory - Auto 5 1.0.1
- WTT- Armory - Ak5c 1.0.3

- WTT- Armory - ČZ-75 1.0.6
- WTT- Armory - IWICarmell 1.0.1
- WTT- Armory - SVD 1.0.7
- WTT- Armory - Wages of Sin 1.0.1
- WTT- Armory - WilsonCombat 1.0.5
- WTT- Armory - HK417 1.1.7

- WTT- Armory - M76 1.0.1
- WTT- Armory- M249 1.0.3
- WTT- Armory - PackNStrap 1.0.9
- WTT- Little Drummer Boy 1.0.6
- WTT- Armory - Prodigy 1.0.0

- WTT- Brügger & Thomet APC556/APC9 1.0.1

- WTT- CZ Scorpion Evo 3 1.1.3

- WTT- Heckler & Koch G3 1.1.4

- WTT- Remington Adaptive Combat Rifle 1.1.3

- SamSwat's- BENELLI M4 SUPER 90 [M1014] 1.0.4

- SamSwat's- L85A2 and GIAT FAMAS 1.0.6

- SamSWAT's- FN SCAR-H 1.0.2

- SamSwat's- VEPR-12 "MOLOT" 1.0.4



How to Install:


Drag and drop user folder into your SPT root


Realism have to be last in load order.


Don't ask me for specific patch, I don't have time.


  • Don't ask me for specific patch, I don't have time.

  • Hello, seems like something's broken with the latest Realism. Whenever I put into order.json any WTT mod before Realism, say

    Code
    {
        "order": [
            "WTTArmoryAk5C",
            "SPT-Realism"
        ]
    }

    the client crashes with

    Quote

    An item with the same key has already been added. Key: mod_equipment

    Something must be changed in how Realism processes the user templates

    • Oh I found, it was Realism somehow loaded twice, and its method addGasFilterSlot added the slot twice as well. Just modified the method to exit if the slot is not empty and it helped.

  • Find a bug,Artem's tactical bump helmet(alpine) only calss 4 protect,but in handbook is class 6.

  • Not sure if this is an issue with Realism/Realism compatibility or the MoxoPixel - BlackCore, but for some reason, some PMCs spawn with a tactical rig instead of headwear. Has anyone seen this before?


    EC8bt4Q.jpg

    • Realism issue, I didn't touch loadout

  • Realsim Mod + MoxoPixel's tactical gear and gas masks often doesn't work and leaves me an empty Painter Trader and all of his goods are inaccessible. (Can you please take your time and fix this error?)

    • How can you assume this issue is due to my patch ?

    • I singularily examined every single patch and that's the one it gives me an mod_equipment error on launch or gives me an empty Painter when i click. (it affects Fence too)

      (p.s. I load Realism first)

    • Realism have to be load after all your gear/weapons mods. So every single mods covered by my patch have to be above Realism mod.

    • Thanks, i didn't figure it out at first glance but i managed to fix later. you're a lifesaver.

  • Hello, easy question... Do we still need this mod even though the only thing enabled in Spt realism is the flea market and the rest is all disabled...

  • Hi, I have a bug report for Artem
    When I try to equip RAC headphones and load to raid
    , I get object reference error, and afterwards I believe the save bricks, although I did not test that, as I used backups.

    I also noticed that RAC headphones don't have any noise related stats, so that's probably why it references nulls, I am not sure if it's Artem's or patch's problems so I informed you both, sorry for disturbing you if it's not issue from your side

    • does it fix? in the newest patch RAC headphones still don't have any noise related stats

    • really ? It should have the same stats as the vanilla RAC. I will check again

    • Replace your mods>SPT-Realism>db>templaces>user_templates>Atlas.json content by this and tell me if it change something, because it work for me.


      Code
      {    "Atlas Anti-fragmentation Glasses":{        "$type": "RealismMod.Gear, RealismMod",        "ItemID": "4D4341544C41534745415200",        "Name": "Atlas Anti-fragmentation Glasses",        "TemplateID": "5b432be65acfc433000ed01f"      },    "LBT 6094A Slick Plate Carrier FDE":{        "$type": "RealismMod.Gear, RealismMod",        "ItemID": "4D4341544C41534745415201",        "Name": "LBT 6094A Slick Plate Carrier FDE",        "TemplateID": "5e4abb5086f77406975c9342"      },    "LBT 6094A Slick Plate Carrier ODG":{        "$type": "RealismMod.Gear, RealismMod",        "ItemID": "4D4341544C41534745415202",        "Name": "LBT 6094A Slick Plate Carrier ODG",        "TemplateID": "5e4abb5086f77406975c9342"      },    "Atlas ATL-15 .300 BLK Precision Rifle": {        "$type": "RealismMod.Gun, RealismMod",        "ItemID": "4D4341544C41534745415203",        "Name": "Atlas ATL-15 .300 BLK Precision Rifle",        "WeapType": "DI",        "OperationType": "buffer",        "WeapAccuracy": 0,        "BaseTorque": 1,        "HasShoulderContact": false,        "Ergonomics": 80,        "VerticalRecoil": 82,        "HorizontalRecoil": 144,        "Dispersion": 14,        "CameraRecoil": 0.04,        "VisualMulti": 1.075,        "Convergence": 15,        "RecoilAngle": 90,        "BaseMalfunctionChance": 0.1,        "HeatFactorGun": 0.22,        "HeatFactorByShot": 1,        "CoolFactorGun": 0.1,        "CoolFactorGunMods": 1,        "AllowOverheat": true,        "CenterOfImpact": 0.01,        "HipAccuracyRestorationDelay": 0.2,        "HipAccuracyRestorationSpeed": 7,        "HipInnaccuracyGain": 0.16,        "ShotgunDispersion": 0,        "Velocity": 0,        "RecoilDamping": 0.81,        "RecoilHandDamping": 0.65,        "WeaponAllowADS": false,        "Weight": 1,        "DurabilityBurnRatio": 0.25,        "AutoROF": 800,        "SemiROF": 400,        "LoyaltyLevel": 4,        "BaseReloadSpeedMulti": 1.15,        "BaseChamberSpeedMulti": 2,        "MinChamberSpeed": 0.75,        "MaxChamberSpeed": 2,        "IsManuallyOperated": false,        "BaseChamberCheckSpeed": 1.55,        "BaseFixSpeed": 1.25,        "OffsetRotation": 0.008,        "RecoilIntensity": 0.165,        "MasteryCategory": "M4"    },    "Atlas ATL-15 5.56x45 Precision Rifle": {        "$type": "RealismMod.Gun, RealismMod",        "ItemID": "4D4341544C41534745415204",        "Name": "Atlas ATL-15 5.56x45 Precision Rifle",        "WeapType": "DI",        "OperationType": "buffer",        "WeapAccuracy": 25,        "BaseTorque": 1,        "HasShoulderContact": false,        "Ergonomics": 80,        "VerticalRecoil": 84,        "HorizontalRecoil": 130,        "Dispersion": 11,        "CameraRecoil": 0.036,        "VisualMulti": 1.13,        "Convergence": 17,        "RecoilAngle": 90,        "BaseMalfunctionChance": 0.0015,        "HeatFactorGun": 0.27,        "HeatFactorByShot": 1,        "CoolFactorGun": 0.1,        "CoolFactorGunMods": 1,        "AllowOverheat": true,        "CenterOfImpact": 0.01,        "HipAccuracyRestorationDelay": 0.2,        "HipAccuracyRestorationSpeed": 7,        "HipInnaccuracyGain": 0.16,        "ShotgunDispersion": 0,        "Velocity": 0,        "RecoilDamping": 0.8,        "RecoilHandDamping": 0.6,        "WeaponAllowADS": false,        "Weight": 1,        "DurabilityBurnRatio": 0.32,        "AutoROF": 800,        "SemiROF": 650,        "LoyaltyLevel": 4,        "BaseReloadSpeedMulti": 1.15,        "BaseChamberSpeedMulti": 2,        "MinChamberSpeed": 0.75,        "MaxChamberSpeed": 2,        "IsManuallyOperated": false,        "BaseChamberCheckSpeed": 1.55,        "BaseFixSpeed": 1.25,        "OffsetRotation": 0.008,        "RecoilIntensity": 0.165,        "MasteryCategory": "M4"    },    "Atlas Knight Backpack": {        "$type": "RealismMod.Gear, RealismMod",        "ItemID": "4D4341544C41534745415205",        "Name": "Atlas Knight Backpack",        "AllowADS": true,        "LoyaltyLevel": 2,        "Weight": 0.9,        "ReloadSpeedMulti": 1,        "Comfort": 0.75,        "speedPenaltyPercent": -2.8,        "mousePenalty": 0,        "weaponErgonomicPenalty": 0    },    "Atlas Quick Armor": {        "$type": "RealismMod.Gear, RealismMod",        "ItemID": "4D4341544C41534745415207",        "Name": "Atlas Quick Armor",        "AllowADS": true,        "LoyaltyLevel": 5,        "ArmorClass": "GOST 5",        "CanSpall": false,        "SpallReduction": 1,        "ReloadSpeedMulti": 1,        "Comfort": 1.07,        "speedPenaltyPercent": -5.5,        "mousePenalty": 0,        "weaponErgonomicPenalty": -5.5,        "TemplateType": "gear",        "Price": 24000    },    "Atlas FAST RAC Headset":{        "$type": "RealismMod.Gear, RealismMod",        "ItemID": "4D4341544C41534745415208",        "Name": "Atlas FAST RAC Headset",        "AllowADS": true,        "LoyaltyLevel": 4,        "dB": "24",        "speedPenaltyPercent": 0,        "mousePenalty": 0,        "weaponErgonomicPenalty": 0    },    "Glock 9x19 Viper Cut slide FADE": {        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C41534745415209",        "Name": "Glock 9x19 Viper Cut slide FADE",        "ModType": "",        "ModMalfunctionChance": 0,        "Accuracy": 8,        "HeatFactor": 0.975,        "CoolFactor": 1.083,        "DurabilityBurnModificator": 0.98,        "ConflictingItems": [],        "Ergonomics": 0,        "Weight": 0.25,        "VerticalRecoil": 0,        "HorizontalRecoil": 0,        "ChamberSpeed": 18,        "LoyaltyLevel": 0,        "Price": 0    },    "Atlas Alphabolt Compact Chest Rig BLK": {        "$type": "RealismMod.Gear, RealismMod",        "ItemID": "4D4341544C4153474541520A",        "Name": "Atlas Alphabolt Compact Chest Rig BLK",        "AllowADS": true,        "LoyaltyLevel": 5,        "ArmorClass": "",        "CanSpall": false,        "SpallReduction": 1,        "ReloadSpeedMulti": 1.13,        "Comfort": 0.88,        "speedPenaltyPercent": -0.2,        "mousePenalty": 0,        "weaponErgonomicPenalty": 0,        "Weight": 1.2    },    "Atlas SLAAP Armor Plate": {        "$type": "RealismMod.Gear, RealismMod",        "ItemID": "4D4341544C4153474541520B",        "Name": "Atlas SLAAP Armor Plate",        "TemplateID": "5c0e66e2d174af02a96252f4"      },    "Knight's Armament Company SR-25 7.62x51 FDE":{        "$type": "RealismMod.Gun, RealismMod",        "ItemID": "4D4341544C4153474541520C",        "Name": "Knight's Armament Company SR-25 7.62x51 FDE",        "TemplateID": "5df8ce05b11454561e39243b"      },    "URX-4 handguard for AR-10 and compatible FDE":{        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C4153474541520D",        "Name": "URX-4 handguard for AR-10 and compatible FDE",        "TemplateID": "5df916dfbb49d91fb446d6b9",        "TemplateType": "weaponmod"         },    "Upper receiver KAC 7.62x51 for SR-25 rifle FDE":{        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C4153474541520E",        "Name": "Upper receiver KAC 7.62x51 for SR-25 rifle FDE",        "TemplateID": "5df8e4080b92095fd441e594",        "TemplateType": "weaponmod"         },    ".300 AAC Blackout APXT": {        "$type": "RealismMod.Ammo, RealismMod",        "ItemID": "4D4341544C4153474541520F",        "Name": ".300 AAC Blackout APXT",        "TemplateType": "ammo",        "Damage":67,        "PenetrationPower":65    },    ".300 AAC Blackout TT": {        "$type": "RealismMod.Ammo, RealismMod",        "ItemID": "4D4341544C41534745415210",        "Name": ".300 AAC Blackout TT",        "TemplateType": "ammo",        "Damage":69,        "PenetrationPower":63    },    "182mm Titanium Nitride Barrel for ATL-15 .300 BLK": {        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C41534745415211",        "Name": "182mm Titanium Nitride Barrel for ATL-15 .300 BLK",        "ModType": "short_barrel",        "VerticalRecoil": 0,        "HorizontalRecoil": 8,        "AutoROF": 8,        "SemiROF": 4,        "CameraRecoil": 12,        "ModMalfunctionChance": 150,        "Convergence": 0,        "Accuracy": 0,        "CenterOfImpact": 0.022,        "HeatFactor": 1.05,        "CoolFactor": 0.96,        "DurabilityBurnModificator": 1.36,        "Velocity": -22,        "ConflictingItems": [],        "Ergonomics": 0,        "Weight": 0.308,        "ShotgunDispersion": 1,        "Loudness": 0,        "LoyaltyLevel": 0,        "Price": 0    },    "277mm Titanium Nitride Barrel for ATL-15 .300 BLK": {        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C41534745415212",        "Name": "277mm Titanium Nitride Barrel for ATL-15 .300 BLK",        "ModType": "short_barrel",        "VerticalRecoil": 0,        "HorizontalRecoil": 3,        "AutoROF": 4,        "SemiROF": 2,        "CameraRecoil": 12,        "ModMalfunctionChance": 80,        "Convergence": 0,        "Accuracy": 0,        "CenterOfImpact": 0.018,        "HeatFactor": 1.06,        "CoolFactor": 0.94,        "DurabilityBurnModificator": 1.35,        "Velocity": -19,        "ConflictingItems": [],        "Ergonomics": 0,        "Weight": 0.408,        "ShotgunDispersion": 1,        "Loudness": 0,        "LoyaltyLevel": 0,        "Price": 0    },    "379mm Titanium Nitride Barrel for ATL-15 .300 BLK": {        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C41534745415213",        "Name": "379mm Titanium Nitride Barrel for ATL-15 .300 BLK",        "ModType": "",        "VerticalRecoil": 0,        "HorizontalRecoil": -2.5,        "AutoROF": 0,        "SemiROF": 0,        "CameraRecoil": 0,        "ModMalfunctionChance": 0,        "Convergence": 0,        "Accuracy": 0,        "CenterOfImpact": 0.021,        "HeatFactor": 1,        "CoolFactor": 0.99,        "DurabilityBurnModificator": 1,        "Velocity": -6,        "ConflictingItems": [],        "Ergonomics": 0,        "Weight": 0.508,        "ShotgunDispersion": 1,        "Loudness": 0,        "LoyaltyLevel": 2,        "Price": 0,        "TemplateType": "weaponmod"    },    "Raptor charging handle for AR-15 Red": {        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C41534745415214",        "Name": "Raptor charging handle for AR-15 Red",        "ModType": "",        "ReloadSpeed": 0,        "ConflictingItems": [],        "FixSpeed": 0,        "Ergonomics": 0,        "Weight": 0.04,        "VerticalRecoil": 0,        "HorizontalRecoil": 0,        "ChamberSpeed": 40,        "LoyaltyLevel": 0,        "Price": 0    },    "Atlas SMR MK88 13.5in M-LOK Handguard for ATL-15":{        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C41534745415215",        "Name": "Atlas SMR MK88 13.5in M-LOK Handguard for ATL-15",        "TemplateID": "5ea16ada09aa976f2e7a51be",        "TemplateType": "weaponmod"         },    "Atlas SMR MK88 9.5in M-LOK Handguard for ATL-15":{        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C41534745415216",        "Name": "Atlas SMR MK88 9.5in M-LOK Handguard for ATL-15",        "TemplateID": "5ea16acdfadf1d18c87b0784",        "TemplateType": "weaponmod"         },    "Atlas Blue Break 5.56x45 muzzle brake":{        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C41534745415217",        "Name": "Atlas Blue Break 5.56x45 muzzle brake",        "TemplateID": "5d026791d7ad1a04a067ea63",        "TemplateType": "weaponmod"         },    "Atlas Hyper Beast Mini .300 BLK suppressor":{        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C41534745415218",        "Name": "Atlas Hyper Beast Mini .300 BLK suppressor",        "TemplateID": "5d44064fa4b9361e4f6eb8b5",        "TemplateType": "weaponmod"         },    "Atlas RC2 .300 BLK suppressor":{        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C41534745415219",        "Name": "Atlas RC2 .300 BLK suppressor",        "TemplateID": "5ea17bbc09aa976f2e7a51cd",        "TemplateType": "weaponmod"         },    "Vortex Razor AMG UH-1 holographic sight FDE":{        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C4153474541521A",        "Name": "Vortex Razor AMG UH-1 holographic sight FDE",        "TemplateID": "59f9d81586f7744c7506ee62",        "TemplateType": "weaponmod"         },    "Atlas MIAD Pistol grip for AR-15":{        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C4153474541521B",        "Name": "Atlas MIAD Pistol grip for AR-15",        "TemplateID": "5a339805c4a2826c6e06d73d",        "TemplateType": "weaponmod"         },    "Atlas M7A1 PDW stock for ATL-15": {        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C4153474541521C",        "Name": "Atlas M7A1 PDW stock for ATL-15",        "ModType": "buffer_stock",        "VerticalRecoil": 0,        "HorizontalRecoil": 0,        "Dispersion": 0,        "CameraRecoil": 12,        "AimSpeed": 16,        "Ergonomics": 0,        "Accuracy": 0,        "HasShoulderContact": true,        "BlocksFolding": false,        "AutoROF": 5,        "SemiROF": 9,        "ModMalfunctionChance": 5,        "StockAllowADS": false,        "ConflictingItems": [],        "Weight": 0.34,        "DurabilityBurnModificator": 1.05,        "LoyaltyLevel": 2,        "Price": 0,        "AimStability": -18    },    "ATL/PEQ-15 tactical device":{        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C4153474541521D",        "Name": "ATL/PEQ-15 tactical device",        "TemplateID": "544909bb4bdc2d6f028b4577",        "TemplateType": "weaponmod"         },    "Atlas .300 BLK Upper for ATL-15 Precision Rifle": {        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C4153474541521E",        "Name": "Atlas .300 BLK Upper for ATL-15 Precision Rifle",        "ModType": "",        "ModMalfunctionChance": -10,        "Accuracy": 8,        "HeatFactor": 1.070,        "CoolFactor": 1.060,        "DurabilityBurnModificator": 1,        "ConflictingItems": [],        "Ergonomics": 0,        "Weight": 0.242,        "VerticalRecoil": 0,        "HorizontalRecoil": 0,        "ChamberSpeed": 0,        "LoyaltyLevel": 4,        "Price": 0     },    "Atlas .300 BLK Upper for ATL-15 Precision Rifle fde": {        "$type": "RealismMod.WeaponMod, RealismMod",        "ItemID": "4D4341544C4153474541521F",        "Name": "Atlas 5.56x45 Upper FDE for ATL-15 Precision Rifle fde",        "ModType": "",        "ModMalfunctionChance": -10,        "Accuracy": 8,        "HeatFactor": 1.070,        "CoolFactor": 1.060,        "DurabilityBurnModificator": 1,        "ConflictingItems": [],        "Ergonomics": 0,        "Weight": 0.242,        "VerticalRecoil": 0,        "HorizontalRecoil": 0,        "ChamberSpeed": 0,        "LoyaltyLevel": 4,        "Price": 0    }}
    • still not work for me ;(

    • Me too unfortunately, but the error is different now. It's key error, because the key 12 is already being used it says. Will look into that.

      Also the noise parameter is still missing

  • Hey. Just noticed that in the download, there was a file for WTT AN-94, but I don't see it mentioned in the description. Is it an actual patch? Or a mistake?

    • honestly I don't remember If I made this one or if it's a Fontaine one.
      I think Fontaine did

    • On the AN-94 description
      "Included in this mod is a SPT-REALISM Compatibility Patch created by Fontaine himself. "
      I just didn't removed it before release

    • Got it. Did notice that WTT AN-94 also had it's own realism patch, but I guess the two are the exact same. Thanks for the clarification.

  • For some reason, the compatibility for Epic's armor plates doesn't work, as they show up as lv5 and 6, and I've got Realism loading last, so I don't know what causes this. Any suggestions? Mind you, all the other stuff works fine, it's just the armor plates.

  • Thank you for this mod and updating it!!

    Heart 1
  • i delete all the comment about the patches i mention and i would like to apologize for asking too much...
    and i hope you forgive me.

    thank you for your hard work and i hope you and all the people here have a wonderful time in your places

    <3

    Thumbs Up 1
  • Hey, what does realism must be last exactly mean? After all the other mods that this compatibility patch covers or on the last place?

    • After all gears/weapon mods that patch cover

    • Ok thanks for quick response. I love your mod and thank you for making it.

  • any idea why when i try to check for exampe wages of sin, the window pops up with broken stats, blabla mark and examine: [0] name?

    • okay, it has something to do with realism, and not the patch

    • probably a load order issue

  • Dumbass question: This is supposed to go into our installation of Realism after deleting its original user_template folder right?

    • yes

    • Yeah, I figured as much when the server console was telling me that "SPT_Realism" was missing a config.json file.

      Thanks

  • Hi, first of all thanks for your work in making all these weapons playable with Realism. I just came to ask if you were planning to make a patch for the Choccy Milk weapons too, no pressure ^^

  • Hey i have a wierd problem with the auto 5. every time i shoot the recoil on the gun wont reset to the center of the screen and just keep going up towards the sky with every shot. i have no idea if its the compat pack or conflicting mods.

    Wanna know if anyone have this problem with this specfic gun

    • New Realism recoil, not an issue.

    • Quote
      • Complete recoil rework: recoil has been completely refactored to address persistent bugs such as recoil suddenly driving upwards or downwards due to stutter or apps that take focus from EFT. It will feel different to some extent, as there is no vertical reset anymore.
    • I believe what the mean is not like the screen not going down to the original location, but instead the gun facing completely upwards after firing a few shots. If you bring magnum buck and no stock you can see what I mean, after firing your hands remain up in the air and you cannot see the gun when adsing or anything. The camera doesnt follow the browning like it follows other guns.

    • Do you have the same issue without the patch ?

    • That is exactly the issue i am having

  • first thanks for your hard work bro you making this game more fun by giving a patch of the weapons that doesnt have realism patch so thank you so much.
    second is there gonna be update for these weapons ( m1014 - scar-h - VERP 12 - VAL MOD3 )? because its really giving me blablabla error so i had to delete it ;-;

    • maybe later, I'm enjoying Kingdome Come Deliverance 2 actually

      Thumbs Up 1
    • all good bro 😎

  • Just a warning, the TGC link in the overview page just links back to this modpage

  • Nice, version 3.0.5 fixed the error (including TGC gasmasks stats missing), glad you figured it out bugcatlove

    Heart 1
  • dont know why 3.05 cause error "object reference not set to an instance of an object"

    when go back to 3.04, it is back to normal

    • you have to be more specific, I can do nothing with this information

  • I posted about an examine error (looks like this) on the Realism mod page mentioning that you had Epic's All In One listed as compatible and Fontaine told me to ask you about it. I did a clean install with Realism, your compat, and Epic's and every time I examine the Draco that examine error occurs that requires alt+f4'ing. I've tried both load orders as well.

    Do you have any idea why this might be happening and if you're able to replicate this?

    • Aie, yeah it definitely my fault, can you give me more information pls ?
      The draco is the AKSU .300 right ?
      Because the description is about the PP-19, but could be the bug.
      Is it happening with all other weapon from Epic, or just one specific ?

    • Found it, and should be fixed

    • Seems to be good! No guns in the handbook are causing that error so far.

      Thanks, DevilFlippy!

  • After some tests, seems like both error and TGC gasmask stats issues coming from Artem patch, removing it gets rid of both issues.

  • New version same error,


    C:\Jeux\SPT 3.10.5\user\mods\SPT-Realism\db\templates\user_templates: TypeError: Cannot read properties of undefined (reading 'ItemID')


    Deleted user template before updating, realism last in load order idk what more to do

    • idk I can't reproduce what you experienced.
      Send me your BepInEx/LogOutput.log just in case

    • Code
      use this feature for code </>

      But I don't find anything, make sure your mods are up to date, otherwise ignore the error.

    • Ok mb for the code format, everything is up to date so I'm just gonna ignore it I guess

  • Is there a plan to make SVM compatible too? More for the issue of Coop outputs and other values to make it more difficult.

  • Yeah, also still having an error mentioned below, and realism changes for gasmasks missing from TGC ones. Funny enough, it seems to only be the case for gasmasks from the mod, rest of the gear works fine.
    I somehow managed to start the server without getting an error once yesterday, by clearing cache over and over again, and even restarting PC, after which went to sleep. But today the issue was back both on previous and latest versions and nothing seems to help now bugcatohwhy

    • Yeah I'm working on gas mask overhaul actually, and to be honest I have no Idea why some people have this error. Send me your BepInEx/LogOutput.log just in case

    • Actually just fixed missing stats from TGC gasmasks: moving the mod below Realism in load order helped. It didn't help with the error, however, but I couldn't seem to notice any issues caused by it so far...
      Especially since my stats issue wasn't apparenly caused by it in the first place.

    • Realism have to be last in load order.

  • With this new update i have : Error processing files in directory C:\Jeux\SPT 3.10.5\user\mods\SPT-Realism\db\templates\user_templates: TypeError: Cannot read properties of undefined (reading 'ItemID')


    i didnt add anything and last version didnt have this errorfor me

    • try to delete the \user\mods\SPT-Realism\db\templates\user_templates, et reinstall the patch

    • just did it, same error

  • Fkn goat

    Heart 1
  • Thank you for the patches! It means a lot to me.

    • My pleasure. I started making them because I couldn't play Realism without your mods. Your work is incredible, thank you

      Heart 1
  • With 3.0.1 server throws this error after fully starting:
    Error processing files in directory D:\Games\Escape From Tarkov\user\mods\SPT-Realism\db\templates\user_templates: TypeError: Cannot read properties of undefined (reading 'ItemID')

    Also gasmasks from TGC mod don't have toxic/rads protection stats now as well it seems? At least the MCU-2/P I had doesn't have any now, but it had yesterday with 3.0.0

  • Sandcore HK416 has different stats compare to regular one