SPT Realism Mod 1.4.8

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Realistic Overhaul of SPT designed around making the game experience as realistic and hardcore as possible. Highly configurable!

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If you wish to support me and my work you can join my patreon!.

  • Version 1.4.8

    SPT Realism Mod v1.4.8 for SPT 3.9.8 - Hotfix

    Please follow the download link to see the full patch notes. Fixed Fence insurance soft-locking profiles.

  • Version 1.4.7

    SPT Realism Mod v1.4.7 for SPT 3.9.8

    Please follow the download link to see the full patch notes. Some fixes and tweaks for Halloween event, enhanced weapon handling effects, rework of patrol stance:


  • Version 1.4.6

    SPT Realism Mod v1.4.6 for SPT 3.9.8 (Halloween Update)

    Please follow the download link to see the full patch notes. New quest chain that introduces a new event, the finale is only available during Halloween. Also introduces new features, fixes and tweaks. Full reinstall of the mod is recommended. Therapist has the questline which unlocks on completion of Sanitary Standards.

    Note that this is untested with Fika and likely will not work correctly (will not by synced between players and progression of the event will not be tracked correctly unless everyone completes quests at the same time).

    Since the event revolves around Hazard Zones, both it and the Medical changes need to be enabled.


    The new questline will not function correctly if using any other mods to handle or change boss spawns (SWAG+Donuts, MOAR, SVM). Questing Bot's spawn changes may interfere depending on how it's set up. Please remove or configure these mods for the duration of the questline and events so that they do not affect boss spawns if you want to do the questline .


    If using Amand's Graphics, it's also recommended to set the fog setting to -100 for all maps.


  • Version 1.4.5

    SPT Realism Mod v1.4.5 for SPT 3.9.8

    Please follow the download link to see the full patch notes. Hazard Zone rebalance with additional features. Expanded limited passive regen. Insurance and minor economy rebalance. Various other minor new mechanic, tweaks and fixes.

  • Version 1.4.4

    SPT Realism Mod v1.4.4 for SPT 3.9.5

    Please follow the download link to see the full patch notes. Fixed custom weapons with new muzzle effects, for real this time (God willing)

  • Version 1.4.2

    SPT Realism Mod v1.4.2 for SPT 3.9.5

    Please follow the download link to see the full patch notes. Update to 3.9.5, new muzzle effect mechanic, accuracy fix, other fixes + tweaks.

  • Version 1.4.1

    SPT Realism Mod v1.4.1 for SPT 3.9.4

    Please follow the download link to see the full patch notes. Replaced BSG's left shoulder swap since it breaks with stances, tweaks and improvements, various fixes and balance changes.

  • Version 1.4.0

    SPT Realism Mod v1.4.0 for SPT 3.9.2

    Please follow the download link to see the full patch notes. Update to 3.9.2 (may work with 3.9.0 or 3.9.1 but not supported), adjustments made to accommodate latest EFT updates, improved pistol ADS and stances, misc. tweaks, fixes and balancing.

  • Version 1.3.1

    SPT Realism Mod v1.3.1 for SPT 3.8.3

    Please follow the download link to see the full patch notes. Fixes, improvements to hazard zones, quests to remove radiation, filters for gas masks, more zones.

  • Version 1.3.0

    SPT Realism Mod v1.3.0 for SPT 3.8.3

    Please follow the download link to see the full patch notes. Hazard zones (requires medical changes, I don't want to hear it), new mechanics, rebalancing, tweaks and many fixes.

  • I got a lil issue (or maybe im just dumb idk)
    In the F12 menu you can adjust the weapon sway and stuff like that.
    For some reason, it doesnt actually completely change when i adjust it.
    It only works when i am idle. When walking while ADS its same as vanilla and doesnt change at all.
    Meaning that when i ADS while walking and having my Red Dot sight more in the front (like with AKs and the SKS), the dot itself still flies out of the sight-picture.
    So my weapon sway stays exactly same no matter how much i change it.
    Unless i increase it. Increase is possible, but not decrease

    Am i missing something?

    Btw yes, reinstalling didnt help

  • - Having a problem where I can't activate any stances. Tried using both default keybinds and new keybinds, nothing gets it to work.

    - I will disable arm stamina with the in game config(F12) and disable arm stamina and disable stances in the Realism Menu config, but my arms continue to shake if I fire a single round and can't seem to stop it.

    Can't seem to find the solution to these, any help would be appreciated. Other online threads are from 2yrs ago and provide no answers.

  • hello, i recently join spt and i have a question with this mod, ive saw alot of weapon mods like the hk416 barrel compatibility and weapones but always requires the spt realism mod wich change alot of stuff i dont want to change, i only want the Wmods and weapons, no recoil change nothing, just the guns so

    the instalation launcher have the option for only weapones and Wmods option?

  • Could you help me resolve the issue where, due to the lingering Steam effect from the previous raid, using Steam immediately at the start of the next raid results in an overdose?

    • I have no idea what a steam effect is. If you mean stims, I really don't think it can linger after a raid? Edit: definitely can't

  • Hello! The fix worked :)

    Heart 2
    • Appreciate you letting me know, that's very helpful

  • is the glock aimtech mount base supposed to give a 12% ergo boost? it seems a little ridiculous and out of line with other attachments that do the same, unless someone owns one and can confirm it's realistic :p

  • Hi, are prices randomly tied to profile? Like, when making a new profile one trader is chosen to buy the items at better price than others. I'm asking this because my new profile has Peacekeeper offering a better trade for items shared with other traders, which is kinda frustrating when you wanna quickly check prices with Item Sell Price only to find the price is in dollars so I have to constantly hover the menu to find what's in roubles.

    Is there a way to re-roll the "best trader" in a profile? Usually Skier is constantly the one who pays better on the test profiles I make.

    • did you test server start/restart?

  • Hey Fontaine.


    I love pretty much every aspect of the realism mod. Medicals, Ballistics, Stances, Hazard Zones, all of it makes for a far more rewarding and grounded experience and I can appreciate the thought and clear research that went into designing every facet of this mod. So to start of I'd like to say keep up the great work! Massive fan of all of your mods (to me they're pretty much essential.)


    However, some of my friends are not a really a fan of the stances as they say it messes with their reaction (I argue that is the point but I digress).


    I know enabling/disabling stances enables/disables them for everybody. I was wondering would there be a way to add an option to the config that enables you to default your stance to idle and disregard the other stances so other players and bots still utilize them or would that be a deep delve into insanity?


    Thank you regardless though for your dedication (and clear skill).

    • Thanks. Well the default stance/state is idle to start with so couldn't they just not use the stances? Only times they will be forced to use them is with heavy weapons and due to injury (if medical is enabled). They can disable the keybinds to make sure they don't us them accidentally, and turn off FS/NVG ADS block

    • Thanks for the quick response.


      And yeah it was regarding the PKM/PKP (haven't tested with M107 or SAW but if the realism compatibility mods apply as would be expected I'd assume it's the same).


      While it really is only with these types of weapons (he uses them alot) it is mostly the feature that when in low-ready when you pull the trigger it does not swap stances to something like short-stock in order to allow you to fire. So essentially without hitting the keybind for short-stock or ADSing you just have a paperweight (which I believe is fair for a weapon as the PKM or M107 but he disagrees). He mostly hipfires the thing on Factory anyway (without stances).


      If I remember correctly (I should have done more testing before posting tbh) the weapon defaults back to low ready instead of short-stock even after having remember stances enabled. He's okay with hitting the short-stock button at the beginning of raid but in an "Oh s***" situation not so much. Is there a setting that would allow the memorization of short-stock to override low-ready for heavy weapons or again would that be a pain in the a**? Or to disable the heavy weapon change in the config so it doesn't apply to everyone?


      Appreciated.

    • Well with the PKM and such their choices are to either suck it up and accept the limitations of the weapon or not use Realism mod, not gonna go through the ball ache of letting people micro-config stances for the sake of using a 11kg machine gun like it's CoD. More config options = more conditions to track and worry about and just makes stuff messier, I'm sure you understand

    • Fair enough.


      Thank you for the information as well as the speedy response.

      Thumbs Up 1
  • Did anyone ever get PM'd by the guy and getting accused of being some other person who only registered to stalk him?

    • Nah only the people that send me gore, claim I enjoy "cock and ball torture" or just generally give off the creepy ex girlfriend vibes

  • Does Manual Chambering Work for others?

    I'm using realism with ui-fix, and other mods but only uii-fix mod touch reload mechanism so I tried without ui-fix mod, but still Manual chambering after fire all bullet and reload doesn't seems to work for me

    • manual chambering only applies if you equip a weapon with an empty chamber, not for reloads. Messing with the reloads themselves is a lot more difficult

    • Oh I got it, I thought description said if I empty all the bullet and reload with new megazine, I had to manually rechamber.

    • No it explicitly says that it applies to equipping weapons, maybe in the future I can expand it

  • Yet another question lol. Any plans to add or activate the temperature system at all or in the future?

  • Hey Fontaine
    Are you planing to impliment the Battery Sytem into the Realism Mod?


    btw like your mod i enjoy it really :thumbup:

    • Nope that's someone else's work, have enough on my plate atm

  • Are you planning on doing any more events, seasonal events, or dynamic world events? Hard to enjoy the same old game over and over, but the events and changes in the maps have made the game feel like new

    • I don't have any concrete plans right now, but events and map changes are definitely something I want to do more of

      Heart 2
  • Thanks! You have made a unique, interesting, exciting event. 20 out of 10!! It would be very cool to keep this unique quest line on a permanent basis :)

    • thanks I appreciate it :) I'll think about how to handle this questline outside of Halloween

  • TypeError: 정의되지 않은 속성을 읽을 수 없습니다('Filter' 읽기)

    TypeError: 정의되지 않은 속성을 읽을 수 없습니다('Filter' 읽기)

    G:\spt2\user\mods\SPT-Realism\src\items\item_cloning.ts:380:63에서

    Array.forEach에서(<익명>)

    ItemCloning.createCustomHazardItems(G:\spt2\user\mods\SPT-Realism\src\items\item_cloning.ts:379:39)에서

    Main.postDBLoad(G:\spt2\user\mods\SPT-Realism\src\mod.ts:754:25)에서

    PostDBModLoader.executeModsAsync(C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)에서

    PostDBModLoader.onLoad에서 (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)

    App.load에서 (C:\snapshot\src\utils\App.ts:51:13)

    TypeError: 정의되지 않은 속성을 읽을 수 없습니다('Filter' 읽기)

    TypeError: 정의되지 않은 속성을 읽을 수 없습니다('Filter' 읽기)

    G:\spt2\user\mods\SPT-Realism\src\items\item_cloning.ts:380:63에서

    Array.forEach에서(<익명>)

    ItemCloning.createCustomHazardItems(G:\spt2\user\mods\SPT-Realism\src\items\item_cloning.ts:379:39)에서

    Main.postDBLoad(G:\spt2\user\mods\SPT-Realism\src\mod.ts:754:25)에서

    PostDBModLoader.executeModsAsync(C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)에서

    PostDBModLoader.onLoad에서 (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)

    App.load에서 (C:\snapshot\src\utils\App.ts:51:13)


    이건 무슨 에러 일까요...????

    • Please do not post errors in the comments, use the support thread instead, and translate into English.

  • Just finished The Blue Flame - Part 2 and just wow. This event has been may more fun and cooler than anything BSG has pulled. I'm 100% convinced Fontaine can make Tarkov better than Nikita. 10/10, would get atomized again

  • Does anyone have a way to disable windows defender so that it stops deleting the realism file?? I've even tried to disable it in regedit. I've disabled all protection including real time etc.

    • Please google how to use windows defender, and windows settings in general. Do not modify your registry and don't disable real time protection.

  • I was messing around with a revolver today for the first time in ages and realized that there's no way to dump the cylinder if you want to quickly empty it. The only way I can find to get the ammo out is through the inspect window. I thought maybe you could take them out one at a time by using the Unload Chamber function like you can with a pump action, but that just advances the cylinder one position leaving the ammo in it. Would it be possible to make the 'Remove Magazine' button also empty cylinders on revolvers?

    • nope that requires modifying the bundles of all revolvers and adding new reload functionality to revolvers that does not exist

  • already Hallows eve here and I only finished Bad Omens part 2 so far. Just wanted to say that was one of the best quests in Tarkov so far. really well done.

    I do have one report I just remembered just then. the last GAMU I processed on Streets to finish the quest, once it finished collecting the data I went to pick it up and there was 2 GAMU's there, another had spawned almost directly on top of the other, 1 had data the other didn't anyway awesome work thanks Fontaine.

    • Thanks glad to hear you're enjoying it. Are you using loot radius mod? Someone reported a dupe glitch while using that mod before

    • Yes I am. love that mod also.

    • Then that's likely the culprit.

    • good to get to the bottom of these things.

      I wanted to also mention the atmosphere. I play with Amands and what I think is a pretty good Reshade setup up. The sounds and fog are just really great. Really enjoyable. :thumbup: . <3 ing it.

      Thumbs Up 1
  • I started playing with Realism a couple days ago and it's been a treat...a brutal unforgiving treat...but a treat. I need to know tho why a lot of the consumables now have a Hydration, Energy, or Stamina Recovery stat that's a zero. Is it just not doing anything or is it actively stopping that stat from regenerating?

    • check the mod description

    • I have, and watched a few videos about it on youtube. But none of them address why the item would have a zero listed as a regen value. Is it so the buffs stack properly or something? I don't understand why if it's not doing anything there'd be a value there at all. If it's zero shouldn't it just not be listed?

    • The section on med changes does address it.

    • Okay, I reread the whole thing and noticed the Known Issues mentions values being rounded for display. A disappointing situation since there's no way to know what the values are outside of testing and looking at the change when it happens. Would it be possible to add those values to the descriptions or format the value so it at least displays whether it's positive or negative?

    • I don't think the description is a good place since that can get overridden and wouldn't be dynamic. Whether or not a value is pos or neg can usually be figured out from the context of the item itself, I can't think of any cases where it's ambiguous. It just is what it is at least for now

  • Are there any plans to keep the gas fog event/weather (Idk how its done)? I really quite enjoy having a reason to always keep a gas mask on me just in case a raid turn out to have fog. I'd love to see it kept past this event; maybe as an option with a configurable rarity?

    • there's a constant % chance but it's very low

      Heart 1 Thumbs Up 1
  • Hello.

    I'm having problems probably caused by myself. I was playing with all the features enabled, so I deactivated them one by one, I ended up deactivating the entire mod as explained on the page, then I removed RealismMod.dll from the folder to use only the basics of the mod. However, now I receive several errors on the server:



    • Use the support thread for support. Your logs are in a language I do not speak. If you have lots of mods they can conflict.

      Thumbs Up 1
  • My first raid after installing 1.4.7 worked perfectly. Everything was fine: the music, the fog, and the radiation zone. But during the second raid, everything reverted to normal—no fog, no radiation. I tried reinstalling the mod, but that didn’t fix it. Please help.

    • Read the quest descriptions. It isn't radiation. It's not every raid.

    • thank for your reponse. is there any way to make it happen ever raid?

    • it becomes more frequent as you complete the questline

  • Can I install this mod and configure it to only have the gunshot deafening effect enabled and nothing else?

  • it seems you can only do one GAMU in a raid, is this intentional or is it just buggy? if i try to put a second one on the ground i cant start it and it says it has data but when you pick it up it turns into the non data version, first one worked fine

    • Not sure what you're saying here.

      The intent is that you can't use a GAMU in the same zone more than once, but you can use multiple in the same raid, just different locations. Are you saying that if you place a second GAMU in the same zone, it says it has data?

    • yeah it says it with ammands sence and i cant turn it on, but is normal when i pick it up. it might be better to clearify this in the quest message as tbh i didnt even know it had to be in a zone (prob because i didnt have med changes on and thus zones didnt even work)

    • It does say in the quest text. I found you can do them in the same zone, just in different raids. Thing was for me, when I tested to see if I could do multiple in the same zone, the second one would run for a little while and turn off without collecting data as normal

    • @TheGoldenaxe001 everything you described is intended behaviour.

      @darkness as goldenaxe said, the quest text does clarify all this. Again, it's not clear what you're saying about their behaviour, I don't get what Amand's Sense has to do with this.

      Thumbs Up 1
  • I think it'd be cool to have some sort of unconscious state. Some blunt damage or going quite some time without healing bleeds could cause a daze. A lot of blunt damage or being low health with bleeds could cause the unconscious state. Just an idea because I do love the more realistic medical systems in the mod

    • That's been suggested and toyed with before. In the context of a single player game, or at least SPT, it wouldn't make a great deal of sense. Either the game would pause while you're unconscious which wouldn't work well, or it would carry on around you while you're waiting there for minutes waiting to become conscious again which I think many would find frustrating. It makes more sense for MP or COOP, and I believe someone is working on that for Fika.

      Thumbs Up 2
  • This mod has turned me from Judge Dredd into a scared little rat! 10/10 I need to learn how not to be an idiot and actually play like my life depends on it.

    Heart 1
  • Well the mod is great, no doubt.

    For my own purposes however, I'd love to see Stances decoupled from recoil.

    The reason: some of us don't want to use the recoil, plain an simple, and the individual stances mod is out of date. I understand the vision behind it, but you also get my point most likely.

    ? 1
    • Did you not read the pinned comments for that mod?

      For Realism, stances aren't coupled with recoil for the fun of it, why would I do that if there wasn't a good reason for it?

      Thumbs Up 2
  • Do it works with FIKA?

    Thumbs Up 1
  • Hi great mods btw, i was encountering this mod when searching for modular stock position, and i was wondering that the tube position only work on "AR stock buffer". Will it be can be on another stock ? (HK Enhanced tube, etc.) Because i was using "Modular Accessory Positioning" so you can move the position of stock, laser, sight, etc. I still have the old mods but it belong to someone named Pettan if im not wrong. I still keep it because it only works on older spt and not working in this one. Thank you previously for your attention.

    • No, I just enabled extra stock slots on the ones that BSG created but hid