Posts by Fontaine

    im not getting any boss spawns, no mater what i do


    im using the dev profile level 69 ive tested probs 35 raids with not a single boss


    the guarantee boss command does spawn them, am i just Hella unlucky or is there an issue

    You probably have a lot of incompatible mods.



    Anyone else having an issue where seemingly nothing is blacklisted from the flea after level 25? the tired flea market seems to work until 25 then everything is on sale for some reason.


    Edit: ok its not everything but there are some really weird items that arent black listed like the thicc items case and the 40mm GLs

    Tiered flea overrides BSG's blacklists, you're supposed to use the hardcore flea option to limit the amount of offers.

    I understand what you want to say.

    I reported the problem, since the mod went this far until 3.5.6, and I used it regularly. But now it doesn't work. I'm pointing out that if anyone else doesn't want to deal with the problems (can't, doesn't want to), let them see what's wrong.


    All the best and keep up the good work.

    You asked me to remove it from the recommended section, and reported the bug to me directly, so I assumed it was directed at me. Please only report bugs related to this mod in this thread, and only if using the latest version of SPT and Realism.

    I should manually go through the recommended mods section constantly because some people are incapable of checking if a mod is up to date or not before trying to use it?

    I followed every instruction on the mod page. Is there anything else I could've missed?

    That error means the mod's client plugin requested info and the server did not provide it. The server files aren't in the right folder or are missing


    when i try starting a game with spt realism i just keep getting

    launcher/profile/info
    launcher/server/version

    over and over again

    For bug reports I need SPT version, mod version, mod list, config options etc. However such errors 99% of the time are caused by wrong SPT/Realism version, conflicting mods or bad install.


    Can you add % off scav bosses to spawn? When you force the scav bosses to spawn, I get rogues etc to spawn instead of scavs.

    Not sure what you mean by "add % off scav bosses to spawn" , Rogues count as bosses, if you're talking about the option to force bosses to spawn that's clearly labelled as a Dev option and not supported or intended for general use.

    The bug was caused by not wearing a headset, BSG changed a lot of the audio system related to headsets. Apologies for the issue, you can download latest hotfix to resolve the issue.

    Fontaine added a new version:

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    SPT Realism Mod v0.8.1 for SPT AKI 3.5.7 - TEST RELEASE - Hotfix 1

    NOT compatible with earlier versions of SPT

    TEST RELEASE: there may be bugs!


    Fixes:

    • Fixed error that prevented player from entering a raid or hideout if they didn't have a headset on.

    The problem is being caused by not installing the mod correctly.

    Fontaine added a new version:

    Fontaine added a new version:

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    Fontaine's FOV Fix v1.4.9 for SPT AKI 3.5.5

    NOT compatible with earlier versions of SPT


    Fixed bad upload, apologies!

    Fontaine added a new version:

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    Fontaine's ALE v1.0.4 for SPT AKI 3.5.7

    NOT compatible with earlier versions of SPT.

    Fontaine added a new version:

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    Fontaine's Headbob Reducer v1.0.4 for SPT AKI 3.5.7

    NOT compatible with earlier versions of SPT.

    Fontaine added a new version:

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    Fontaine's Recoil Overhaul v1.1.5 for SPT AKI 3.5.7

    NOT compatible with earlier versions of SPT.

    Fontaine added a new version:

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    Fontaine's Weaopon Modding QOL v1.0.3 for SPT AKI 3.5.7

    NOT compatible with earlier versions of SPT.

    Fontaine added a new version:

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    Fontaine's Zeroing QOL v1.0.1 for SPT AKI 3.5.7

    NOT compatible with earlier versions of SPT

    Мод как раз этот, и да, он тут не виноват. По сути 3 и 4 Tier ботов то же самое что и "Отступники", а мы знаем как они стреляют и видят. Разработчики сами перекрутили сложность, только ради чего, не ясно. Если в живой игре боишься больше бота с дробовиком чем ЧВК.


    В моём понимании 3 и 4 Tier это и есть Hard и Impossible. Соответственно если включить опцию "Difficulty" то все ЧВК и Боссы будут 3 и 4 уровня. В стоке после 34+ уровня персонажа, шанс 3 и 4 Tier составляет 64% и 15% соответственно.


    В итоге с такой сложностью мы получаем геймплей как в Call of Duty - быстрый, резвый, с кучей пробежек и по факту бесполезной стрельбы. Лучшее оружие и патроны обязательное условие, иначе ты труп на 147%)))

    Please use English for support questions as per the Hub's rules. If you are finding the mod difficult, then disable the PMC Types and Difficulty options. This has been asked/talked about a lot before already.

    That fabric is just the carrier, most don't have ballistic properties, and if it did it would be for fragmentation at best.

    I'm having the same issue here. I'll even disable the "gear blocks" anything, and I still cannot apply meds. Tried TQing my arm but couldn't, so it ended up blacking out. Didn't have a surgery kit so I couldn't stop the heavy bleed. I feel like the system needs more work and clarity as to how things function now. Feel like it is bugged, but may be working as intended?? Imma test tomorrow the surgery kit stuff.

    It's WIP and disabled by default for a reason. Next version will have a lot of fixes, improvements, UI and new mechanics

    Is anybody finding malfunctions very common for AKs? I am doing Punisher and using an AKS-74UB and get 1-3 malfunctions per round. I've played about 10 rounds (dying aplenty), and that has been consistent across the rounds. I checked the ammo and the mags and they both say low misfire chance. I've had the issue with different mags and different ammo, though. The guns have all been over 94%, hence checking the ammo/mag stats. Using BS ammo (low misfire chance) and PP ammo (no misfire chance listed) in a 6L31 (low misfire chance) at the moment.

    Malf chance for magazines isn't being displayed correctly because the values Realism uses it outside the range that BSG coded for, fixed for a future version, that magazine is pretty doodoo. Short barrelled rifles can have trouble cycling reliably, so any of the AKS74UBs needs a booster to be more reliable. These mechanics are mentioned in the description of short barrels/short barrelled weapons and booster muzzle devices. I'll up the PBS suppressor's malf reduction stat to help with that and lower the AKS74u's base malf chance a small bit. Weapons need to be above 98% to have reduce malfunction chance but that can be changed in in-game config.

    Hey love the mod but is there some issues with the gunsmith tasks? Part 21 wont let me hand in the pistol and I've made it correctly even as the wiki says how to. Thanks

    Wiki is wrong most of the time, also just use Profile Editor to complete it if you're stuck.


    Shotgun is useless.


    Unless you provide actual feedback and do proper testing I'm going to assume skill issue.

    You missunterstood.

    The rifle shouldn't be rezeroed during the raid, just properly zeroed at the start of the raid, based on its current configuration.


    Alternatively it could be a function of the shooting range, where a player takes his rifle to properly zero it.

    What if you have multiple magazines with different ammo in it, or need to use ammo that you looted from someone else? Being able to change it through a config menu makes the most sense to me.

    Zeroing is a lot more than just velocity, it would have to be based on what round is currently in the gun and then the zero would have to be updated every time you fire which would look janky and wouldn't be realistic. Feel free to make suggestions in this thread or in the comments!