Featured SPT Realism Mod 1.0.1

Realistic Overhaul of SPT designed around making the game experience as realistic and hardcore as possible. Highly configurable!

[tabmenu]
  • Version 1.0.1

    SPT Realism Mod v1.0.1 for SPT AKI 3.8.0

    Please follow the download link to see the full patch notes. This patch contains a number of fixes, balance changes and additional config options that were requested.


    Important Fixes:

    • Fixed player scavs spawning with invalid armor.
    • Fixed lack of headbob, camera aimpunch and tilting of player view when leaning. Also fixes the issue with using freelook while leaning.



  • Version 1.0.0

    SPT Realism Mod v1.0.0 for SPT AKI 3.8.0

    NOT compatible with earlier versions of SPT!

    I HIGHLY RECOMMEND STARTING WITH A NEW PROFILE TO AVOID POTENTIAL ISSUES!


    Realism Mod has finally reached version v1.0 with its update to EFT patch 14. The bulk of the features I had planned from the start are now implemented, as well as the features I had been waiting on BSG to implement like plates


    There are still many more ideas I have kicking around and a few things still need to be implemented, and there are possible new features for the future, but I now consider Realism mod to be close to "done" and feature complete as is.


    Thank you to everyone who has helped me along the way and supported me, everyone who provided feedback and bug reports, you've all been invaluable in the development of this mod. Here's a mod trailer to celebrate:




    Follow the download link to see the release notes with fixes, changes and new features.

  • Version 0.14.12

    SPT Realism Mod v0.14.12 for SPT AKI 3.7.6 - Hotfix

    NOT compatible with earlier versions of SPT

    Fixes:

    • Fixed melee hits not registering

    Known Issues:

    • Can hit self with melee in the legs.
    • If enabling "Add Keys to PMCs" they will often spawn with multiple keys, and most of the time at least 1. I've tried everything to prevent this.
    • SPT/EFT is cursed.
  • Version 0.14.11

    SPT Realism Mod v0.14.11 for SPT AKI 3.7.6 - REUPLOADED 31/12/2023

    NOT compatible with earlier versions of SPT

    Just a small update to 3.7.6 with some minor fixes and changes.

    31/12/2023 Reupload: fixed canted sight no longer being compatible with slots it should be.

    Fixes:

    • Fixed how the "flatness" attachment stat affects the displayed vertical recoil stat of weapons to avoid confusion.
    • Improved how tac devices are added to additional weapon slots, now almost all slots that accept canted sights will also accept tac devices.
    • Fixed BSG flea blacklist always being enforced if Realism is installed.
    • Fixed revolvers and .338 ammo not being affected by trader stock changes.
    • Fixed incorrect handling of generating ammo in bot chambers which led to error spam in the error log.

    Tweaks & Minor Changes:

    • Increased trader money stock.
    • Improved the selection of USEC helmets during night raids, at tier 3-5 they should now almost always spawn with helmets capable of accepting NVGs.
    • Nerfed AR-15 pattern rifle recoil.
    • Improved selection of 5.56 ammo for Bears at tiers 3-4.
    • Slightly increased weapon recoil by changing default Convergence Multi and Recoil Climb config values.

    Known Issues:

    • Can hit self with melee in the legs.
    • If enabling "Add Keys to PMCs" they will often spawn with multiple keys, and most of the time at least 1. I've tried everything to prevent this.
    • SPT/EFT is cursed.
  • Version 0.14.10

    SPT Realism Mod v0.14.10 for SPT AKI 3.7.4 - HOTFIX, REUPLOADED

    NOT compatible with earlier versions of SPT


    Fixes:

    • Fixed tiered flea not allowing offers, offering anything and tiers not working,.

    Known Issues:

    • Can hit self with melee in the legs.
    • If enabling "Add Keys to PMCs" they will often spawn with multiple keys, and most of the time at least 1. I've tried everything to prevent this.
    • SPT/EFT is cursed.

  • Version 0.14.9

    SPT Realism Mod v0.14.9 for SPT AKI 3.7.4

    NOT compatible with earlier versions of SPT


    Toned down Christmas for the grinches, fixes for audio changes and some additional config options for traders.

    Fixes:

    • Fixed bot Christmas loot not being disabled when setting "enableSeasonalEventDetection" to false in SPT seasonalevents.json config. Toned down the amount of Christmas loot and reduced sale to only 10% off.
    • Fixed some headsets causing gunshots to be louder than if not wearing them.
    • Fixed BSG-blacklisted items appearing on flea, which lead them to having very low cost due to no live Flea data to draw from.

    Tweaks & Minor Changes:

    • More tweaks for headsets: lowered compressor threshold of headsets (they'll reduce volume in response to loud noises like gunshots quicker and are more sensitive). Brought all headsets closer together in terms of the amount of real and simulated hearing protection they give. Upped the gain of headsets with higher protection to compensate for the reduced overall volume.
    • Audio tweaks: there are now config options for tweaking the movement volume of player and bots (footsteps, gear rattle, sprint) and gunshots (when not wearing headsets).
    • Trader changes: added config option to decrease the amount received when selling items to traders. The amount received is now scaled with loyalty level. Added config option to change the categories of items individual traders will accept. Added option for increasing Therapist heal cost.

    Known Issues:

    • Can hit self with melee in the legs.
    • If enabling "Add Keys to PMCs" they will often spawn with multiple keys, and most of the time at least 1. I've tried everything to prevent this.
    • SPT/EFT is cursed.
  • Version 0.14.8

    SPT Realism Mod v0.14.8 for SPT AKI 3.7.4

    NOT compatible with earlier versions of SPT


    Updated to work on 3.7.4.

    Fixes:

    • Fixed how headsets interact with and affect ambient sfx (wind, rain, birds etc.). Headset gain will now properly affect the loudness of these sfx, and the ambient mutli config option can now be properly used to increase or mute these sfx while wearing headsets.

    Tweaks & Minor Changes:

    • Tweaked headsets in general. Increased maximum possible gain for headsets (use with caution).
    • Buffed 5.45 and 7.62 AK recoil.
    • Buffed Benelli, nerfed MP155.
    • Made shotguns less deafening.

    Known Issues:

    • Can hit self with melee in the legs.
    • If enabling "Add Keys to PMCs" they will often spawn with multiple keys, and most of the time at least 1. I've tried everything to prevent this.
    • SPT/EFT is cursed.
  • Version 0.14.7

    SPT Realism Mod v0.14.7 for SPT AKI 3.7.3 (NOT 3.7.4)

    NOT compatible with earlier versions of SPT


    Just a small update to 3.7.3 with some fixes and additional config options.


    Fixes:

    • Fixed performance issues with displaying weapon stat differences when hovering over or swapping attachments in modding/preset screen. At a minimum the final stat value if swapping attachments will be displayed, optionally it will also display the stat delta as in unmodded EFT for a slight performance cost.
    • Improved weapon stat calculations when swapping weapons, almost fully mitigating the already almost imperceptible frame spike.
    • Fixed excessive food items spawning on bots when Looting Bots compatibility is enabled.
    • Attempted to fix large amount of keys spawning on PMCs. By default they won't spawn with any keys, if enabled in config they will hopefully spawn with them less frequently and in lesser amounts. There is some SPT bug or change introduced in 3.7.2 or 3.7.3 causing this.
    • Reconfigured health testing config options to prevent users accidentally causing heavy bleeding with non-standard control schemes.
    • Fixed some maps not being detected correctly.

    Tweaks & Minor Changes:

    • Added config option for bot loot changes. If disabled bots will spawn with the same loot as they would normally in SPT. Note that loot here means barter items, meds, grenades. They will still spawn with Realism's armor, gear and weapons if bot changes are enabled.
    • Made secure container items remain FIR on death. Made fleamarket purchases count as FIR.
    • Buffed Rsh-12 damage. It's still less than the Ash-12 due to barrel length.
    • Reduced reload speed penalties for most rigs.
    • Reduced SMG rearward recoil.
    • Buffed MP5 reload speed.
    • Buffed default config reload speed multi.
    • Reduced active aim stance speed if using PKM/PKP.
    • Reduced impact of stamina on reload speed.


    Known Issues:

    • Can hit self with melee in the legs.
    • If enabling "Add Keys to PMCs" they will often spawn with multiple keys, and most of the time at least 1. I've tried everything to prevent this.
    • SPT/EFT is cursed.
  • Version 0.14.6

    SPT Realism Mod v0.14.6 for SPT AKI 3.7.1 - Hotfix

    NOT compatible with earlier versions of SPT


    Fixes:

    • 2nd attempt at a potential fix for suddenly rotating 90 degrees to the right when shooting. If it happens to you even once please let me know.
    • Fixed potential errors with bot generation.
    • Moved PMC keys to backpacks to reduce the chance of them spawning with multiple keys.
    • Added compatibility checks for Questing Bots + SWAG. Conflicting options will be automatically disabled now.

    Tweaks & Minor Changes:

    • Added config option for enabling additional visual recoil effects, and to increase/decrease these effects.
    • Added config option to disable parallax + zero shift.


    Known Issues:

    • Can hit self with melee in the legs.
    • SPT/EFT is cursed.
  • Version 0.14.5

    SPT Realism Mod v0.14.5 for SPT AKI 3.7.1 - Hotfix

    NOT compatible with earlier versions of SPT


    Fixes:

    • Fixed Knight Tier 1 causing bot generation errors, preventing more bots from spawning.
    • Potential fix for suddenly rotating 90 degrees to the right when shooting. It's a vague and nebulous bug as it appears as if it happens randomly without reproducible steps so far. It will take many hours of play time to even begin to be hopeful that it's fixed. If it happens to you even once please let me know.


    Known Issues:

    • Can hit self with melee in the legs.
    • SPT/EFT is cursed.
  • Regarding SPT 3.8.0/EFT Patch 14


    ...Yeah, I'm thinking we're back.

    Heart 30 Thumbs Up 4 Happy 1 Thinking 1
    • Wish the best and do what you gotta do in real life. Looking forward to it when you're able to. :thumbup:

      Heart 2
    • Not a problem, your mod is always the best, take your time, just thanks for your job :thumbup:

      Heart 1
    • Worth waiting for a mod as fun as Realism, I'll be sure to check in from time to time. Don't stress yourself out. Good luck :)

      Heart 2
    • Take your time man, RL comes first always.


      We're just gonna have to play with dumb bots for a while.

      Heart 1
    • godspeed you! black emperor.

      Heart 1
  • is there any way of editing a helmets armor class?

    • src/ballistics/armor.ts but if you break anything I can't offer support

  • Hey, seems like the combination of keybinds doesnt work (im mostly talking about weapon melee), i tried to configure it to LeftAlt + F, but it's doin it everytime i hit F.

    • you can't bind the gun melee to more than one key

  • can you let us customize the spawn rates more (scavs raiders bosses pmcs etc) also which bosses spawn on which map in the config.exe please :)

    • you'll have to edit the mod's files yourself or use another mod to customize it

  • Hello, so I couldn't find anything about this issue, and I decided to write some feedback about it.

    First of all, thank you for making spt a really enjoyable game with this mod


    Me and my friend while playing spt realism, encountered with an interesting issue.

    When any of the bosses gets rid of our existence (yeah we are not taking things seriously), we are not able to use quickbind on any item.

    At first, we could fix this issue when we "reverted" medical changes, but this only worked for us once. So since that we just can't bind a single bandage to i.e button 4.

    And this only happened, after we died to Goons/Rogues/Bloodhounds, so I'm sure it's true to any boss in the game.

    We have no idea if any other of our mods do anything about this, but I'm sure you can give a smart answer to this issue, or fix this, or we just need to get rid of a mod. I'll provide a full list of mods, me and my friend using almost the same.


    Here's the mod list:

    • Backdoor Bandit
    • Equal Loot 4 All
    • Expanded task list
    • More Checkmarks
    • MusicManiac - Gigachad Workout
    • Item Info
    • The Blacklist
    • Raid Overhaul
    • Instant Repeatables
    • No Discard Limit
    • Swag + Donuts
    • Weightless Ammo
    • Sain
    • Game Panel HUD
    • Loot Value
    • SamSWAT Fire Support
    • Stash search
    • TechHappy Minimap
    • That's Lit
    • Use Items from Anywhere (I'll try to delete this mod for sake of science)
    • Day Time Cultists
    • Amands Graphics
    • CactusPie - RamCleaner
    • Pause
    • Use Loose Loot (This can be another issue)
    • Solarint - Headshot Damage Redirect

    Yeeah I use a lot of mods I know, and I'll do some experiments whitch one causes this, but I guess this is some mod incompatibility, because after I installed realism this issue started to occur.

    However, if you can tell me any tips, or you encountered with this issue, I'm pleasured to be yelled at :D

    I'm also providing info about what I'm using in realism's features, I offed a lot of things:

    • Realism and Ballistics: Offed all of them
    • Health & Players: Using: Medical Changes, Stim changes, Food changes, Movement Changes, Fall damage changes, Weight limits changes
    • Bots: Didn't touch it
    • Traders & Flea: Offed everything at Fleamarket tab. Using: Trader Repair Changes, Add Custom Items, Trader Buy Prices
    • Misc.: Offed: Airdrop changes; everything else is ON

    I don't know if these informations help or not, I just wanted to write a really detailed stuff about my game, and issue with quickbind any item to any number button.

    Btw the mod rocks, keep up the awesome work, and have a good day!


    Thanks for reading!

    • I can't offer support with that many mods installed, and it's not something I can reproduce. If you manage to reproduce it with no other mods installed on an unmodified install then please use the support thread in future

      Heart 1
  • Hello, where in the mod settings can you disable this position of the pistol in your hand - that is, so that the pistol looks straight and not tilted. -- https://ibb.co/9ykWmYF

    • if you're talking about the standard tarkov position of the pistol you can change it back in the f12 menu under the Realism settings. I think it's close to the stances section

  • you can KILL YOURSELF now? 10/10

    Thinking 1
  • Everything eles works well, but I have a problem with stance.


    When changing stance, my weapon bob once with a certain centerpoint, probably center of weapon.

    After changing stance, when making ADS, the weapon intermittenly bob very intense before finishing ADS.

    And sometimes, when moving or reloading, entire weapon and my arms go wild, spinning so hard that makes play impossible.


    Not having mod that alter motions, and re-installed SPT once, and keep having problem.

    • Please use the support thread

    • I have the same problem but only with pkm

  • Hi, so recently I've attempted to use a first-aid kit that was stored in my pouch, however to only discover that the item seems to be "banned" due to it being brought from my pouch. Is this a feature of this mod? If so, can i disable it?

    • I don't know what you mean

  • Heyo, just a small thing but it seems the config in the mods folder doesn't seem to be spaced out and comes off as one single long line.

    • you're supposed to use the application to modify the config

    • If that is the case then something went wrong because 'Randomize Traders' is not showing. No, I didn't mess with the config.

    • What do you mean it's "not showing"? Config options in the app can't disappear

    • So, when I use the F12 function in-game to pull up the list of things to change, the on/off, sliders and so forth. 'Randomize Traders' is not in that list. The front page states "This option can be disabled in the config via the 'Randomize Traders' option." for the Trader changes, I don't see that option.

  • is this compatible with ALGORITHMIC LEVEL PROGRESSION by DewardianDev?

    • This mod already has bot progression, ALP is essentially a derivative of Realism's progression. If you want to use ALP you have to disable the bot changes.

    • thanks mate

  • Hi, first of all thanks for the mod I'm having a lot of fun on it.


    I have a problem: I start a new game, I disable the med system and each time I connect again or when I came back from scav raid my pv are weird (screen below)

    fr.imgbb.com

    I managed to solve the problem by disabling the health system in config.exe but I really like the health system.

    I'm wondering if there's a way of keeping my pvs without disabling the health system.

    Here my config :

    fr.imgbb.com

    fr.imgbb.com

    • Please use the support thread for these sorts of things

      Thumbs Up 1
  • Which part of the config is Always level endurance a part of? I don't think I'm getting any levels of endurance and my character is always overweight.

  • gotta ask if you are gonna make any posts regarding on adding custom ammo compatibility instructions??

    • Not at this time, if you know you know. Custom ammo shouldn't cause major issues by default regardless

      Heart 1
  • The checkmark box for looting bots compatibility is greyed out in the config/ I can't check it. Do you have any idea what could cause this? Tried checking the other options to see if it made it checkable, but no dice

  • Hey, Fontaine - incredible work on bringing 1.0 out so quickly. Loving the mod so far. <3


    I do want to mention that reloading with active aim (on my modded build) seems to break active aim - I can still use my weapon as normal, but I cannot return to the active aim stance. From that point forward in a raid, I can use any stance as long as it is not active aim. Not sure if that's replicable on your end.


    The "Allow Reload From Active Aim" toggle also seems to do nothing, and I can reload from Active Aim by default.

    • What do you mean by modded build? Not reproducible on my end.

    • I am also having this same issue myself. Although it seems to happen when I just reload a gun. I am not able to enter the active aim and I have to fully restart the game to be able to again. I will see if it is maybe one of my mods, but I don't have any weird gear or weapon mods that I believe would cause this issue.


      Edit: I solved the issue. I changed the config "reload_changes": true to false, and that is what bugged the active aim. I reset it back to true and it works fine. GrunkleFunkle, try that if you changed the config file.

      Heart 1
    • What TheDudesAbides recommended worked for me. Thank you!


      By "modded build" I just meant that my SPT had many mods on it.

  • not sure if you already said how to fix this but i keep getting a error saying

    RealismMod.dll is missing form path: C:\SPT-AKI\BepInEx\plugins\RealismMod.dll, but 'Recoil, Ballistics and Attachment Overhaul' is enabled, server will disable these changes.

    any idea to fix?

    • Do you have ballistics or medical changes enaled?

    • yes i do

  • Can you clarify mods that are 100% not compatible? I understand SWAG/Donuts and ALP are compatible if I disable this mod's loot and progression features, however I also use SVM that's edited my character health so that it's 900 total, edited a ton of flea market variables, forced all trader levels to 4, edited the size of specific backpacks. I'm assuming that if I try to use realism after all these edits it'll brick my profile?

    • I can't predict what would or wouldn't conflict with SVM, but you can make backups of your profile and try. Naturally you'd want to disable Realism's flea and trader changes in that case.

  • fontaine releasing tarkov before bsg

    Happy 1 Thinking 1
  • The application had a critical error and failed to run

    Exception produced: TypeError


    Stacktrace:

    TypeError: this.configServer.getConfig is not a function

    at new LocationController (C:\snapshot\src\controllers\LocationController.ts:53:48)

    at new AirdropLootgen (D:\EFT 1.14.2\user\mods\SPT-Realism\src\misc\airdrops.ts:43:1)

    at Main.preAkiLoad (D:\EFT 1.14.2\user\mods\SPT-Realism\src\mod.ts:209:39)

    at PreAkiModLoader.executeModsAsync (C:\snapshot\src\loaders\PreAkiModLoader.ts:420:53)

    at PreAkiModLoader.load (C:\snapshot\src\loaders\PreAkiModLoader.ts:62:24)

    at processTicksAndRejections (node:internal/process/task_queues:95:5)

    at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:64:3)

    at Function.runMain (pkg/prelude/bootstrap.js:1984:13)

    at node:internal/main/run_main_module:28:49

    at Program.start (C:\snapshot\src\Program.ts:31:13)

    I disabled airdrop changes and then it started saying something else

    • These errors are either caused by: SPT/Realism version mismatch, pirated version of SPT, bad install of SPT, SVM doing something funky related to airdrops.

    • What is SVM ?

  • Quick question. I really like the mechanics introduced by this mod, but the compatibility issues caused by recoil and attachement overhauls, are kind of a pain to deal with. Is it possible to disable said changes and just keep the new weapon mechanics such as catastrophic malfunctions and such, by editing the config file manually without using the config application?

    • All those different features depend on each other. Which incompatibility issues have you encountered?

    • Well Pettan's content mods are not really compatible with realism. Having them on while also having the rebalance and overhaul on causes client to break on launch (essentially shows an error message then CTD)

  • i was wondering about openzone fix, is using allopenzones redundant or it have added values in terms of more zones.

    ps played 5 raids on ground zero but no contact with any other bots

    • I'd use one or the other, whichever you prefer. I tested a raid on GZ on a new profile and had bots spawning

      Thumbs Up 1
  • fontaine please add c-clamp grip from grip less Ak handguards

  • Heya Fontaine,


    Are there still issues with a memory leak when running Realism's stances, movement and stamina changes alongside GamePanelHUD and its dependency?

  • Hello, I wanted to ask - I installed your mod and Prapor and other merchants have goods in red (out of stock). Is this how it should be or did I set it up wrong and didn’t check the box? -- https://ibb.co/hCNgz7T

    • Read the description homie. You can change it in the config executable

  • Where's the keybind for manual chambering? I can't find it anywhere.

    • in EFT's keybinds menu

    • Are you referring to the "unload chamber" keybind?

    • Disregard. I was able to get it to work. Seems that after installing the mod (no other mods) my old bind of alt+R ceases to work (can't add R to alt). Can be worked around with a different keybind.

    • Okay so I figured out what the problem is. It was xbox game bar causing the bind to not be usable. I was able to rebind their dumb keybind somewhere else and all is working now.

  • I saw that in the YouTube video this includes other mods like Amands Graphics and FOV Fix?

    • It doesn't include other mods

  • Any update on the stand-alone recoil mod?

    • check the pinned comment for that mod

  • There seems to be an issue with weapons actually shooting. The first shot will some times result in the gun sort of misfiring. The rifle cycles the round as if shot but no actual round is sent downrange. I assumed this was a feature like short stroking, but it doesn't actually shoot the round. This occurs with shotguns and rifles, doesn't seem to matter what mods or rounds are used. This results in single fire being essentially useless as it will refuse to shoot unless you spam. If anyone else can confirm, it would be appreciated.

    • Try resetting your realism configs back to default. If the issue persists then it's a mod conflict

    • Would you happen to have the batteries mod by chance? If so, found a fix to this by reinstalling all batteries on the attachments of the gun. Should be a workaround for the issue.

    • I am running into this issue and I do have Jiro's bat system, when you say reinstall the batteries, what exactly do you mean?

    • take the batteries out of the optics/lights on the weapon you're holding, fire a round & reinsert them into their respective attachment slots.

    • I can confirm this issue with whatever my loadorder is as well. I also happen to be running batteries but now that this has been mentioned as a fix I cant seem to reproduce to test any if it works for me.

      when it wasnt working for me at least, single fire shots that I fire "fast" dont seem to register properly. if i press and hold the mouse button it will fire every single time. going to reinstall realism on my main profile for some more testing as that was the one that i first had the issue on.

  • Hi just a quick question here.

    Normally I would use realism with svm.

    In 3.8 for some reason it seems like realism either blcok or overwrite anything from svm even if not related.

    Same goes to profile editor in some sections.

    Do you or anyone else here know how to resolve this?

    I've tried load order but it doesnt seems to work.

    • What changes specifically are being overridden?

    • well, seems like any player related settings even when turn off so simply no change apply to them.

      Raid time and I'll check what else.

      Does seems like using the load order mod manage to semi resolve this.

      Still getting some inconsistencies but it does looks better.

    • It's an issue on your end if the mod loader works but doing it manually doesn't, this mod doesn't touch raid time for example